Panther Quirks
#1
Posted 11 September 2015 - 02:43 PM
#2
Posted 11 September 2015 - 02:48 PM
Is there ANY chance that we can sticky the mech quirks at the top of these threads as they go up for easy reference as feedback starts to roll in?
*Edit* Thanks Alex this will be very helpful.
Edited by SpiralFace, 11 September 2015 - 02:54 PM.
#3
Posted 12 September 2015 - 03:30 AM
#5
Posted 12 September 2015 - 04:24 AM
Nightshade24, on 12 September 2015 - 03:59 AM, said:
yea but you cfan add additional weapons on adder as backup and it have them weapons better distributed over chasis sou you do not lose all weapons when your 1 arm is gone.Also adder have way better profile.
#6
Posted 12 September 2015 - 06:24 AM
JudgeDeathCZ, on 12 September 2015 - 04:24 AM, said:
like what? a single ER small laser? ER Medium? It's now hindering the ER PPC's cooling as you are sacraficing the already limited heatsinks. twin ER medium? now the adder is just a 2 ER medium laser vs 2 PPC mech- with the adders twin ER PPC's only for a few shots on cold maps and that's it for 20 seconds
#7
Posted 12 September 2015 - 08:11 AM
Nightshade24, on 12 September 2015 - 06:24 AM, said:
with that panther build you can alpha 2 times,3rd is overheat on every map but alpine.
#8
Posted 12 September 2015 - 05:09 PM
JudgeDeathCZ, on 12 September 2015 - 08:11 AM, said:
Even though the only build I listed for the panther is the 2 PPC one, I will indulge you: For the twin PPC quirked pantehr atm it would take 23 seconds of non stop alpha strikes to make it over heat on a heat neutral map- Even on terra therma it will take more then 4 shots to over heat.
#9
Posted 13 September 2015 - 08:28 AM
Definitely not with the locked CT missiles and the single arm with energy hardpoints. Not against fire starters, Jenner or even locusts.
At least not as far as firepower goes.
So how could we make them viable?
The only thing the panthers were really known for was Toughness. So lets MAX that.
We would have to give all panthers upwards of 25-30 STR in ever location but the head. I would not be unopposed to pushing upwards of 50 STR (on the ct and legs) on the 2B/2E - 2 M builds.
Give them a reason to run a STD engine even.
Insane right?
Except it's not. It completely fits with the spirit of the panther. We now have what we would consider a defensive mech that begins to define role warfare. A tanky light mech. Absurdly tanky light mech sure, but a slow mech mech with limited hardpoints.
That is really the only way I see to do it in this current environment.
Edited by Carrioncrows, 13 September 2015 - 08:29 AM.
#10
Posted 13 September 2015 - 09:09 AM
Carrioncrows, on 13 September 2015 - 08:28 AM, said:
Definitely not with the locked CT missiles and the single arm with energy hardpoints. Not against fire starters, Jenner or even locusts.
At least not as far as firepower goes.
Weapon quirks can (and probably will) be reintroduced to the Test Server later. The point of the current Test is to get feedback on how movement and sensor quirks affect the mechs in relation to the other variants.
PNT 8Z - best a getting detailed target data and fair increase to accell/decell. Get in, shoot a weak spot, get out. Boom and zoom.
PNT 9K - good long range sensors and turning. Slightly confused. Guessing this is to enhance sniping and corner peeking?
PNT 10K - Best acell/decell buffs. Maybe meant as a brawler. Accell buff will certainly reduce vulnerability since a jump turn can really kill your speed on landing.
#11
Posted 14 September 2015 - 03:54 AM
#12
Posted 14 September 2015 - 08:18 AM
Widowmaker1981, on 14 September 2015 - 03:54 AM, said:
You probably could, but it would involve getting rid of instant convergence, going back to TT armour values, implementing proper heat penalties, and...
Yeah, so like you said: Impossible
Edited by stjobe, 14 September 2015 - 08:18 AM.
#13
Posted 18 September 2015 - 07:36 AM
how are you supposed to mitigate damage ? oh. wait. it is supposed to poptart.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users