I've played a few matches in what seems like the most "info restricted" mech in my stable and while I haven't been doing good by any stretch of the imagination, it's not because I magically can't see my enemies on radar or get a slower reading. I can actually pretty confidently say it has at best a minimal impact on how I play.
To be honest, I don't know what anyone expected to come out of "Information Warfare". What would it really bring that we don't have already? Scouting is pretty much more or less done by anyone with eyes, regardless of sensor ranges (which again are rendered useless by ECM which is abundant). Having a reduced sensor range isn't going to stop me from seeing 100 tons of attitude closing in on me from any distance that matters, and if I can't see the enemy in my LOS someone else will and it will show up on the radar (unless ECM).
Maybe if we had more complex game modes this might actually matter even a little bit, but how would that even work? Would people even like it or play it? So many whine about how people actually try to do the objectives on assault and conquest, which are simple game modes.
I'm not so against these sensor quirks that I want them gone... mostly because they do nothing in the first place. So if it makes people feel better to have them I don't have anything against the quirks staying, but it seriously has next to no impact on gameplay as it is now. More emphasis should definitely be put on weapon stats, mech structure quirks, and probably IS XL, then apply weapon quirks to give mechs personality and flavor.
1453 R, on 11 September 2015 - 03:57 PM, said:
...seeing if high-mobility, Infotech-heavy designs like the Shadow Cat (I hope) can finally start outmaneuvering rampaging fatbros who can't target me long enough to get a proper fix for your 87-damage alphas.
Sorry, but the Shadow Cat seems to be actually worse off here. The infotech quirks you value (at least on my builds) is actually reduced at short to mid "outmaneuvering rampaging fatbros" ranges (which doesn't really matter anyway) and only slightly boosted at long ranges. One of my cats doesn't even have any structure boosts, and all of them have reduced torso twist angle and rates which means less maneuverability (though they do have the ever useless Accel/deccel quirks). If you equip ECM the infotech quirks don't even matter to fatties because if they get a glimpse of you and have acceptable aim they can still put a 87 point alpha regardless of whether or not you have a dorito.
Just so you can see, these are my loadout quirks:
SHC A:
Acceleration rate +10%
Deceleration Rate -10%
Turn Rate 5%
Additional Structure RT +22
Additional Structure LL +22
Additional Structure RL +22
Torso Turn Angle (YAW) -30
Torso Turn Rate (YAW) -3.75%
Target Retention Time -1.75%
Target Scan Time Short Range +300%
Target Scan Time Medium Range +50%
Target Acquisition Delay +2
SHC B:
Acceleration rate +20%
Decceleration rate +15%
Turn Rate -5%
Torso Turn Angle (YAW) -55
Torso Turn Rate (YAW) -15%
Target Retention Time +2
Target Scan Time Short Range +225%
Target Scan Time Medium Range +41.75%
Target Scan Time Long Range -5%
Target Acquisition Delay +2
SHC-PRIME
Acceleration Rate +50%
Deceleration Rate +20%
Additional Structure RT +22
Additional Structure LA +7
Additional Structure RA +7
Torso Turn Angle YAW -45
Torso Turn Rate YAW -16.25%
Target Retention time +2
Target Scan Time Short Range -100%
Target Scan Time Medium Range -41.25%
Target Scan Time Long Range -40%
Target Acquisition Delay +3.5
So aside from the generous structure quirks on two of my cats... nothing was really done to really augment the Shadow Cat's actual weaknesses or compliment its few strengths. Two of my cats have mostly negative targeting quirks for some reason -which thankfully means little- and maneuverability was mostly reduced since MASC makes the Accel/deccel quirks redundant. At the same time It is still tonnage starved, limited in hardpoints, and is not a whole lot more maneuverable than other mediums or lights with which it must contend.
I'm with you. I wanted my Shadow Cats to be useful and to have fun with them. It was the 2nd most anticipated mech of Wave III for me. It just doesn't look like it'll happen this pass. So for now, it looks like Locusts or my new Huggin will still fill my "super mobile striker' fix.