Predict New Meta From First Pass Of New Balance.
#1
Posted 11 September 2015 - 03:58 PM
Seems to be clan range still is the main thing to build around from the little bit I have seen so far. What do you guys think?
#2
Posted 11 September 2015 - 04:02 PM
#3
Posted 11 September 2015 - 04:03 PM
From what I'm seeing, I think it's a good chance we can do what Russ described in the townhall: role warfare, with the "meta" being about which mechs are specifically good at doing a certain thing, rather than which mechs are better than all of the rest.
So, like you pointed out, Clan Mechs may very well be suited to being built around range.
Whereas many IS Mechs (wow, those Atlas structure quirks) are very well suited to being built around close combat.
That's a very loose description, but bottom line I would expect to see much more variety.
As for those concerned with "comp team" metas, I bet you will see the 'Mechs that are most specialized - it may very well be that you'll see comp teams succeed with a variety of mechs that all perform similar roles. (So no more pure Thunderbolt spam, perhaps)
#4
Posted 11 September 2015 - 04:03 PM
#6
Posted 11 September 2015 - 04:53 PM
Telmasa, on 11 September 2015 - 04:03 PM, said:
From what I'm seeing, I think it's a good chance we can do what Russ described in the townhall: role warfare, with the "meta" being about which mechs are specifically good at doing a certain thing, rather than which mechs are better than all of the rest.
So, like you pointed out, Clan Mechs may very well be suited to being built around range.
Whereas many IS Mechs (wow, those Atlas structure quirks) are very well suited to being built around close combat.
That's a very loose description, but bottom line I would expect to see much more variety.
As for those concerned with "comp team" metas, I bet you will see the 'Mechs that are most specialized - it may very well be that you'll see comp teams succeed with a variety of mechs that all perform similar roles. (So no more pure Thunderbolt spam, perhaps)
What happens when the IS mechs, pigeon holed into certain roles, have to face the extended range fire power of clan mechs? In the end the meta doesn't change. Long range with as much firepower as you can use.
#7
Posted 11 September 2015 - 04:56 PM
#8
Posted 11 September 2015 - 05:03 PM
#9
Posted 11 September 2015 - 05:14 PM
must carry HURDUR!
#10
Posted 11 September 2015 - 08:14 PM
Protip: Lasers and gauss rifles don't need to target jack **** to core out your CT.
#11
Posted 11 September 2015 - 08:18 PM
#12
Posted 11 September 2015 - 08:23 PM
Top tier mechs would all still be clan, all the same mechs they are now, and the same weapon systems will be king.
The only difference is, with the new system, there will be literally zero reason to take anything other than the meta unless you just really enjoy the challenge.
EDIT: Oh, and any IS mechs currently considered part of the meta would in the new system also be relegated to hardmode.
Edited by Kodyn, 11 September 2015 - 08:23 PM.
#13
Posted 11 September 2015 - 08:38 PM
Would you look at this, nothing has changed! In fact, it's greatly superior to the live server!
2LPL, Gauss
#15
Posted 11 September 2015 - 08:45 PM
#16
Posted 11 September 2015 - 08:46 PM
Andi Nagasia, on 11 September 2015 - 08:45 PM, said:
I hope their idea of weapon balance doesn't look anything remotely like what we just saw on the PTS tonight...
#17
Posted 11 September 2015 - 08:53 PM
For most of the good Clan builds, you can use the omnipods in a way to avoid all the negative quirks and just get positive quirks:
So the best Clan mechs effectively got buffed. And the IS mechs all nerfed. I know they know the PTS wouldn't have Clan vs. IS balance, but this thread was asking for what PTS meta was so....
#18
Posted 11 September 2015 - 09:37 PM
Even for something to just put on the test server for a dry run, this is a pretty pathetic attempt. The fact they claim to have spent better than a month to come up with this should worry everyone from the founders to the free players.
#19
Posted 11 September 2015 - 09:44 PM
The attitude some of y'all are carrying towards this is just disgusting.
Edited by Telmasa, 11 September 2015 - 09:45 PM.
#20
Posted 11 September 2015 - 09:54 PM
Telmasa, on 11 September 2015 - 09:44 PM, said:
The attitude some of y'all are carrying towards this is just disgusting.
So is white-knighting a laughably bad system.
We aren't hating on it because of the loss of 50% quirks...hell, i don't even own one of the IS mechs carrying any of those.
But this new system is a joke. I'm truly glad they're working on something, but this really isn't what it needs to be, and it's obvious to a lot of people.
It's not about slinging mud at PGI for the sake of it, trust me. We just see flaws, and are pointing them out, as asked by the devs.
If you think it's fine, then great, that's your opinion, but just saying that everyone who disagrees with you is overly negative or whatever doesn't bolster your argument, nor negate ours.
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