No.
#1
Posted 11 September 2015 - 05:37 PM
look! oh look! everyone will be HAPPY! people will come back! and MORE CUSTOMERS!
and remove these agility nerfs, that stuff is just stupid. the information warfare however, i agree with, and i'm happy with.
#2
Posted 11 September 2015 - 05:40 PM
#4
Posted 11 September 2015 - 05:58 PM
#5
Posted 11 September 2015 - 06:54 PM
GoodTry, on 11 September 2015 - 05:40 PM, said:
Yeah but Small Pulse Lasers only do 3 damage, not 6 like they do in MWO.
#6
Posted 11 September 2015 - 07:00 PM
#7
Posted 11 September 2015 - 08:37 PM
#8
Posted 11 September 2015 - 08:46 PM
Night Thastus, on 11 September 2015 - 08:37 PM, said:
Hey, noob here. What does having a heat cap of 30 mean and how is lore JJs different fro, ingame?
#9
Posted 11 September 2015 - 09:43 PM
There is a lot that needs ironing out.
There is alot of weapon balance that would be nice now that weapon quirks are gone.
There is much work yet to be done.
But it's several steps on the way to where it will/needs to be, and taking 500 steps back to what you propose here would be extremely foolish.
#10
Posted 11 September 2015 - 11:16 PM
#12
Posted 12 September 2015 - 12:20 AM
#13
Posted 12 September 2015 - 01:18 AM
Edited by Bleary, 12 September 2015 - 04:48 AM.
#14
Posted 12 September 2015 - 03:03 AM
Damien Tokala, on 11 September 2015 - 05:37 PM, said:
look! oh look! everyone will be HAPPY! people will come back! and MORE CUSTOMERS!
and remove these agility nerfs, that stuff is just stupid. the information warfare however, i agree with, and i'm happy with.
If you want to play table top go ahead... play table top.
This game is based (mostly) on skill. Table top is based on roling 12 all the time.
#15
Posted 12 September 2015 - 03:05 AM
Victorion, on 11 September 2015 - 11:16 PM, said:
Yes, that's what I want.
When I shoot at a mech, I want a hidden RNG dice roll to determine that it hit its shin, rather then the CT I was shooting for.
I've said nothing about dice rolls and convergence, I'm talking about the numbers. This weapon deals this damage and generates this heat.
I said tabletop VALUES, so of course I'm referring to hard numerical data, and not random chance.
#16
Posted 12 September 2015 - 03:11 AM
Damien Tokala, on 12 September 2015 - 03:05 AM, said:
I said tabletop VALUES, so of course I'm referring to hard numerical data, and not random chance.
Yes, but the VALUES are bound to a system that is based on DICE roles.
#17
Posted 12 September 2015 - 03:12 AM
#18
Posted 12 September 2015 - 03:32 AM
So if a small laser deals 3 damage maximum of its entire potential damage, then let it deal exactly that.
These turn rate quirks, sensor and whatnot, it's not something listed, so it's left to interpretation.
This ghost heat system in particular screws up alot of balance, but I see a need for it. Since laser vomit can be so dreadfully devastating.
What we need is for specific weapons to have specific quirks as well. gauss is a heavy sucker to mount, and as such should have a higher health.
Ppc is hot, and are known to affect targeting, allow it it's own heatsink slots, and getting hit by ppc knocks out all coms information for a time.
It's really NOT hard to balance this out, mechs were never meant to be this tanky, but were made so for the immersion.
Sorry if things seem so mashed together, I need time to form my argument about things in a way that don't have various curse words and insults to certain horrible developers.
#19
Posted 12 September 2015 - 03:41 AM
Victorion, on 11 September 2015 - 11:16 PM, said:
Yes, that's what I want.
When I shoot at a mech, I want a hidden RNG dice roll to determine that it hit its shin, rather then the CT I was shooting for.
Then get non-space future targeting systems.
Sorry buddy, but you're playing in giant stompy robots generally produced in automated factories, using tech easily 500 years old, of which half is a complete mystery, and the other half is only barely understood. All of which is presided over by the Adeptus Mechani... ComStar... who maintains an iron grip on any knowledge that remains.
You shoot at the CT? Well the machine spirit of your 500yr. old targeting system says otherwise.
Deal with it.
#20
Posted 12 September 2015 - 03:43 AM
GoodTry, on 11 September 2015 - 05:40 PM, said:
Although it wasn't your point, you touched on it.
GET RID OF PERFECT CONVERGENCE right meow.
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