Paul's post was very informative in some ways but lacking in others.
1) The diamond approach with 4 indicators of mech capability was clearly explained.
2) The balancing of each variant for a chassis, followed by each chassis within a given tonnage was explained.
However, two key items were missing.
How is the balance actually achieved? Is it through the application of "quirks" e.g. armor, structure, heat, range etc?
How is the Clan vs. IS balance achieved? The text said that clans had gone from 100% overpowered to 70% and that the IS were then buffed using quirks but that this had resulted in unacceptable power creep. Are clan weapon systems being further balanced to bring IS and clan mechs into approximate parity at each given tonnage?
Thank you for reading ...
P.S. I am looking forward to testing this out. However, I am wondering what rewards there will be for a player choosing to use an info-tech role mech since they will usually have lower firepower and thus be less able to earn damage/kill/assist rewards or achieve a high match score.
Edited by Mawai, 11 September 2015 - 01:58 PM.