Right, so I we think we know the "general" idea PGI are going for. But, tbh, i think it obvs need more love. I feel like if they wanted more Role Warfare, a happy combo of old and new quirks might do the trick. An Example; you have certain Variants of certain Chassis earmarked for certain roles, a HBK 4SP is a brawler, and so, could be tanky, and have some Weapon Quirks, Whereas the 4J, being a LRM support Mech, should Sensor- and Weapon Quirks, whilst forgoing Tankyness, and Agility. Another Example is the RVN 3L, which is definitely an Info-Warfare mech, and thusly should have a mix of Sensor, and Agility based quirks, making an excellent scout. likewise, the RVN 4x, and 2X, should have Agility and Weapons, making them excellent for Hit-and Run, Striker based Roles. The same applies to the Atlas DDC, which could forgo Agility (being an Assault) for Sensors, and Weapon buffs. Then you could have the RS/K/D/S variants model for the different roles, making them tankier than other variants of Atlas, and giving them different Weapon Quirks, or even minor Agility buffs.