I was going to individually describe my evaluations mech by mech, but I am having a really hard time even understanding this re-balance.. I figured you guys at PGI would actually do some viable balances upon mechs rather than making these new quirks confusing as all hell. These quirks should be easy to understand why it was done, but they aren't at all for the most part. The Ice Ferret's gameplay has COMPLETELY changed for the worse, and I'm in such salt mode because of it. I can handle the laser buffs being removed (yet why is unknown), but changing the torso turn angle drastically?!?! I will never be able to play the Ferret the same ever again. I spent so much time mastering that mech mentally that it has become my main mech for quite some time. If these changes go through I'll probably sell all my Ferrets for C-bills. I can understand the Stormcrow and Timberwolf being nerfed, but the quirks for the attempt makes hardly any sense to me, especially on the Crow. What does acceleration/deceleration buffs/nerfs have anything to do with the Crow's issues? Same goes with the torso turn rate... I literally do not understand, PGI.. Also, what is all this target retention crap..? I mean is this really a contributing nerf/buff for the problems at hand?
All in all, I am very disappointed with the current "re-balance" on the PTS. There is plenty more I have to say about this subject, but I think the above paragraph sums up my feelings towards the "re-balance" in general. All I know is that if these quirk changes go through next month, I might be finally quitting MWO. I'm all for balance patches, but when it completely alters the gameplay and style that I've been mastering for months upon months, yeah we have a damn problem.
Edited by UnleashThePwniez, 12 September 2015 - 07:03 AM.