oldradagast, on 18 September 2015 - 05:20 PM, said:
So, you're the exception, not the rule - big deal. I play Awesomes, I guess that means they are meta and everyone plays them...
What does that even mean? We have just as many players that play for nostalgia, as we do for meta
oldradagast, on 18 September 2015 - 05:20 PM, said:
As for the rest, Magic survives because there was no competition from the mid 1990's who were able to get their act together and compete with them. Nobody else put in the same level of effort in design, playtesting, marketing, and so forth. Also, Wizards of the Coast - unlike the competition - has had the backing of Hasbro's deep pockets for well over a decade. So, despite Standard format Magic being an insane money pit, it survives because nobody else could compete. You're fooling yourself is you think MWO is in the same position... quite frankly, from resources perspective, PGI has far more in common with the flash-in-the-pan companies that tried to take on Magic than it does with Wizards of the Coast. There are countless other video games to play, and next to no other collectible card games.
I think you're missing the point. Magic, LoL, DotA, and several others are examples of games that change frequently, and are successful. They also have a big nostalgia element, even if you choose to ignore it.
MtG is still offering a product that could be turned down by the customers, saying they had no competition is not a guarantee for success. The product is actually good. Good enough to allow them to survive, and thrive.
oldradagast, on 18 September 2015 - 05:20 PM, said:
Finally, even Magic - a game notorious for format changes and being a money-sink - has a powerful, fan-created casual format called Commander, so even a game like that has a "nostalgia" format, something which is heading out the window in this game if the Unbalancing happens as shown on the PTS.
I can understand part 1 of that, since I play commander as well (though I prefer casual standard more). However, the rebalancing on the server is still in it's infancy, it's not the final stage of that balance pass. We still need to go through it's phases, and even then, it's not the last time the game changes. I see nothing wrong with the game constantly changing.