

So This Seems To Be What The Plan Is...
#1
Posted 11 September 2015 - 03:18 PM
IS mechs will get agility, durability and sensor positive quirks.
Clan mechs will get negative sensor, agility quirks.
So the question will end up being is the longer range and better firepower of the Clans worth giving up some sensor range and or agility? Unless it is very extreme nerfs the answer is probably it is worth giving up sensor range and agility for firepower.
This also brings up questions about future balance. The way TT balanced things was to come out with better IS weapons and engines etc. When those are added to the game they will have to be nerfed to not unbalance the game.
I have to wonder if it would not have been better to introduce the new IS weapons and engines and then balance from that?
#2
Posted 11 September 2015 - 03:33 PM
The interesting thing here is that some of the high performing clan mechs and builds for them are minimally affected while some of the mediocre clan mechs in some omnipod configs are smaked down like they are sinners....
#3
Posted 11 September 2015 - 03:35 PM
#4
Posted 11 September 2015 - 03:37 PM
I feel like the sensor, agility and structure buffs are overestimated and the raw firepower of some mechs is underestimated. And some IS mechs also got hit with negative sensor quirks. So I'm not really sure what the plan is.
#5
Posted 11 September 2015 - 03:37 PM
#6
Posted 11 September 2015 - 03:38 PM
#7
Posted 11 September 2015 - 03:39 PM
Edited by XX Sulla XX, 11 September 2015 - 03:39 PM.
#8
Posted 11 September 2015 - 03:44 PM
#9
Posted 11 September 2015 - 04:07 PM
I kinda like the sensor changes, but the clan twist torso and no IS weapon range quirks solution is ruining it for me this test run.
#10
Posted 11 September 2015 - 04:12 PM
Reducing mobility and elevation and slew speed on guns in mechanized warfare, reduces the speed at which they can do damage.
Plus, this is day ONE of the public test...
#11
Posted 11 September 2015 - 04:22 PM
#12
Posted 11 September 2015 - 05:48 PM
Good thing there aren't very many ECM clan mechs.
...
#13
Posted 11 September 2015 - 06:33 PM

#14
Posted 11 September 2015 - 06:39 PM
BlackhawkSC, on 11 September 2015 - 03:44 PM, said:
That's how we got into the mess of Power Ranger Super Quirk meta in the first place.
Balance using spreadsheets (and formulas) is based on hard numbers. Balance based on "actual gameplay experience" is based upon subjective opinions.
I know which I'd rather trust.
#15
Posted 11 September 2015 - 07:46 PM
Telmasa, on 11 September 2015 - 06:39 PM, said:
That's how we got into the mess of Power Ranger Super Quirk ™ meta in the first place.
Balance using spreadsheets (and formulas) is based on hard numbers. Balance based on "actual gameplay experience" is based upon subjective opinions.
I know which I'd rather trust.
Good thing we have this dedicated feedback forum then!
#16
Posted 11 September 2015 - 08:26 PM
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