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Marauder Design Poll


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Poll: Marauder Design Poll (244 member(s) have cast votes)

Which Design do you prefer?

  1. A: Original (119 votes [48.77%])

    Percentage of vote: 48.77%

  2. B: Straitened arms (Tennex) + Reduced Size of ST Exhaust (FireBlood) (31 votes [12.70%])

    Percentage of vote: 12.70%

  3. C: "" "" + Pauldrons Removed(Tennex) + Cockpit redesign (zagibu) (19 votes [7.79%])

    Percentage of vote: 7.79%

  4. D: "" "" + Pauldrons Removed(Tennex) + Cockpit redesign (FireBlood) (75 votes [30.74%])

    Percentage of vote: 30.74%

Vote Guests cannot vote

#41 Biclor Moban

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Posted 15 September 2015 - 10:04 PM

View Postpatataman, on 15 September 2015 - 03:43 PM, said:

I always liked Shimmering Sword's version, the original from PGI looks very close except for the arms. So A with B square arms. ( Voted B, but i don't really care for the reduced ST exhausts ).

The cockpits with smaller windows instead of a full canopy look great, but in game will limit greatly your field of vision, similar to the shadow hawk cockpit.


How about this. Did this with MS paint sooooo. Turned out better than I thought it would

Posted Image

with this


Edited by Biclor Moban, 15 September 2015 - 10:07 PM.


#42 Strum Wealh

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Posted 16 September 2015 - 02:45 AM

View PostBiclor Moban, on 15 September 2015 - 09:59 PM, said:

Read more careful,er.
  • MAD-3D The 3D Marauder is a modification of the 'Mech that removes its ammunition dependency. In order to do this, the 3D removes the Autocannon/5 and replaces it with a Large Laser. The saved weight is used to add four heat sinks to the 'Mech to handle the added heat burden from the Large Laser.[12] BV (1.0) = 1,136,[13] BV (2.0) = 1,470[14][15]

Fair enough. -_-

However, the classic art (read: the slightly-altered Glaug) is the MAD-3R, and XphR references "the cannon".

#43 patataman

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Posted 16 September 2015 - 05:00 AM

Biclor: Sorry, my phone's browser decided to go insane and doesn't want to quote your post.

That cockpit looks great from the outside, i like both your modification and the original, nice work.

As for the transparent car concept, thats how mechs are supossed to work in the first place. Or at least some of them, i just readed a Wasp cockpit description from decission at thunder rift and it says that mechs don't have windows, and the cockpits have screens that take the information from external hull mounted cameras and sensors. I'm ok with that... but PGI always went for the other route, with cockpits that match shapes, sizes and structural bars from the inside and the outside... so i don't know if they would accept that kind of change.

#44 Biclor Moban

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Posted 16 September 2015 - 10:49 AM

View PostStrum Wealh, on 16 September 2015 - 02:45 AM, said:

Fair enough. -_-

However, the classic art (read: the slightly-altered Glaug) is the MAD-3R, and XphR references "the cannon".



cannons can be laser or balistic. caliber is the issue.



#45 Biclor Moban

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Posted 16 September 2015 - 10:56 AM

View Postpatataman, on 16 September 2015 - 05:00 AM, said:

Biclor: Sorry, my phone's browser decided to go insane and doesn't want to quote your post.

That cockpit looks great from the outside, i like both your modification and the original, nice work.

As for the transparent car concept, thats how mechs are supossed to work in the first place. Or at least some of them, i just readed a Wasp cockpit description from decission at thunder rift and it says that mechs don't have windows, and the cockpits have screens that take the information from external hull mounted cameras and sensors. I'm ok with that... but PGI always went for the other route, with cockpits that match shapes, sizes and structural bars from the inside and the outside... so i don't know if they would accept that kind of change.


Thanks.

I was really thinking a hybrid cockpit. Some real windows and some remote windows.
As I see it we already have that. There is only one window on the mech that gets you a head shot I believe thats the only real one. The rest must be super armor! I wish I could get a mech made out of the nonhead shot glass the I could transfer damage from the part I got hit on to the part with the least damage:)

Edited by Biclor Moban, 16 September 2015 - 11:00 PM.


#46 Serpentbane

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Posted 16 September 2015 - 11:56 PM

I'd like D, with A's arms.

And playing a game with monitors, in a cockpit with monitors would be interesting...

#47 Biclor Moban

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Posted 17 September 2015 - 07:36 AM

I also think it's great how a group of people turned into Copyright lawyers in deciding D was to much like the original and no one should vote for it. Nice job at skewing the results, chuckleheads.

The problem with the original Marauder was they had the same artist and that artist Studio Nue, basically took the whole HG design cut and pasted it, changed 2 percent and licenced it to FASA / Battletech.

I think the stance of PGI is this is original art, and it is. It's created by a different artist at a different time and it takes 0 percent of the original art. Done. It was a poll on design not legality.

Edited by Biclor Moban, 17 September 2015 - 07:43 AM.


#48 Biclor Moban

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Posted 17 September 2015 - 07:48 AM

View PostSerpentbane, on 16 September 2015 - 11:56 PM, said:

I'd like D, with A's arms.

And playing a game with monitors, in a cockpit with monitors would be interesting...


You do know there is little to no relation to what we see in the cockpit and the outside of the mech. otherwise you would see the pilot front legs sticking out the neck of a Commando. :)

I get what you are saying though. hehehe.

Edited by Biclor Moban, 17 September 2015 - 07:50 AM.


#49 cSand

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Posted 17 September 2015 - 12:09 PM

I wish people would stop nitpicking every artwork that the poor guy does

voted A

#50 Death Proof

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Posted 17 September 2015 - 02:54 PM

There's nothing wrong with PGI's design. All of the suggested changes in the poll would place it in danger of being in a litigious state again.

#51 Biclor Moban

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Posted 17 September 2015 - 06:37 PM

View PostDeath Proof, on 17 September 2015 - 02:54 PM, said:

There's nothing wrong with PGI's design. All of the suggested changes in the poll would place it in danger of being in a litigious state again.


Nope

#52 Dassh

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Posted 18 September 2015 - 01:23 PM

Actually I'm quite sorry about the poll's results.

D is the only option what can be called a 'Marauder' at all. Others are just some different Mechs what shouldn't be run under this name at all (Rather "King Locust" or something like that because it's just the mix of a Locust with a K. Crab practically...).

The only real difference between D and A is the proper cockpit and a bit better designed arms.

And no, don't say it would mean some legal issues since the reason is not to make something perfectly different from the original Marauder but to make it different from Macross, and Macross Battlepods don't even have a cockpit - I mean any cockpit window since the whole torso is the cockpit.


Marauder is my favourite Mech since I first met with Battletech in early 90s but imo, if can't make it D then call it something else. Just don't ruin a classic icon, please.

#53 Dassh

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Posted 18 September 2015 - 01:29 PM

Oh and for the ones who think there is no window but monitors: There is. It's just flat.
Practically the whole cockpit should be something like on MWO's Shadowhawk (ofc with enough changes to feel unique...).

Edited by Dassh, 18 September 2015 - 01:29 PM.


#54 Biclor Moban

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Posted 18 September 2015 - 06:48 PM

View PostcSand, on 17 September 2015 - 12:09 PM, said:

I wish people would stop nitpicking every artwork that the poor guy does

voted A


He is no poor guy. He gets all the props he deserves, he has amazing vision. just trying to convey our desire to make it truer to the original.
For instance, I love my Hunchback but I think the head is stupid and I think many will agree. I am happy it was kept similar because thats the way It was. My hope is that we can keep the essence of the Marauder intact while making it fit with MWO.
I will say this again the original lawsuit wasn't that they looked similar. It was that they were created by the same guy licenced from that same group and were almost exactly the same.

This is what the Marauder front should look like
Posted Image

Wait no.
Spoiler

Edited by Biclor Moban, 18 September 2015 - 06:58 PM.


#55 hargneux

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Posted 18 September 2015 - 08:31 PM

View PostKalimaster, on 12 September 2015 - 07:03 AM, said:

I would be very worried about this one. Harmony Gold is getting even bolder, including going after Hazbro for producing a G.I. Joe and Transformers cross over. Not worth getting MWO sued or shut down by some court as the suit is settled.


You mean this lawsuit ? Didn't turn out so well for HG.

http://www.animehera...case-dismissed/

#56 Vlad Striker

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Posted 19 September 2015 - 06:11 AM

People who choose D never shoot UAV ;-)

#57 Solis Obscuri

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Posted 22 September 2015 - 02:41 PM

I like the original the best. B looks too stumpy for a marauder, and C and D just seem to remove the cockpit as a target.

I'd like to see the original design with the ball-socket shoulder mock-up, though.

#58 Nesutizale

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Posted 27 October 2015 - 07:49 AM

While I like D the most I would stay with A or B. I would also fear that D gets to much of the Macross problem going. Still looks more dangerouse to me.

#59 Brawler1986

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Posted 03 December 2015 - 07:11 AM

Reduced size of ST Exhaust (FireBlood) + Removed Pauldrons. Rest is perfect. Cockpit is nice to spot UAV's





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