Spoiler
Summary:
* They all get at least 20 (20 min, 40 max) less turn angle. Which is not very noticeable to be honest. Don't think anyone will mind.
* They all get at least 10% (10% min, 25%) less turn speed. This is a moderate nerf if you ask me - it was not that fast to begin with. Not that it was intended to be a brawler, but will make life even harder now if it needs to brawl.
* They all get at least 2.5 (2.5 min, 4 max) additional seconds to target acquisition delay. I am left speechless with this one, it will take forever to target anything removing any hope of scouting in this mech.
* Three out of 4 have negative target retention time - specifically the D variant which ironically is the one with the missile (arm) hardpoints. So PGI does not want us to get the 2.5% exp bonus when running missiles on the Kfox.
* Two variants get wildly different acceleration (40% difference?! you must be having a laugh PGI) and deceleration (40% difference again). I am not sure what is the difference between the 'P' and the 'S' variants is (unless you run the 'P(I)' one) and why one warrants a negative impact while the other get a positive one. If anything they should all have a +10% acceleration / deceleration quirk.
I don't want to sound negative as this is only the very first pass of the new re-balance thingy, but I can't really find a lot of positives with these changes...for me leaving it quirk-free would be a better option than the quirk set we have right now. The Kit-Fox was never considered a top tier mech (barely mid tier) and these new Center Torso changes only harm it.