gloowa, on 12 September 2015 - 06:24 AM, said:
For the last 6h i'm looking at what people write here, and don't know, weather to laugh or cry. No longer than few days ago, Russ said (during town hall) that they are not doing IS vs Clan balance right off the bat here. First they want to make all variants more or less equal, then make the same tonnage mechs more or less equal and only then balance IS vs Clan.
Everyone is raging about Clan vs IS balance.
It was (and is) stated that this is supposed to make chassi more balanced, not the goddamn weapons.
Everyone is raging about Clan vs IS weapons.
People want weapon quirks. What exactly is the point of giving every IS same quirk? just change the weapons already. Preferably by lowering the damage output of best performing weapons, rather than upping damage output of everything else to that level. TTK is low enough, and removing weapon quirks is a good first step to raise it.
Not to mention plain insults flying all over the place. Good way to ensure nothing will be done ever. Why bother to do anything when even best intentioned PROPOSAL will be met with "This-and-That are <random insult about being incompetent ****** made by a person that couldn't write hello world application code if their life depended on it>".
The only thing i can agree on, is overemphasis of infotech. It's not as important as all those quirks would make it, and nerfs to radar will just make lrms and ssrms less useful (as if that was possible with lrms). That's why we need active/passive already. Passive would be basically what we have now, with reduced range (to around 300~500m), and active being able to lock on up to 800~900m, even through cover, but enemy running active would show on everyone sensors up to 1200m, making turning them on a guaranteed lermrain. Only then infotech would gain enought significance to make any quirks in that area relevant. (for example, a quirk that would reduce the range on which active radar mech would show up for enemy)
Having said that, i can say that i am not certain about perticular quirks on particular mechs. Some of them probably are wrong. All i know is that getting rid of weapon quirks is a GOOD thing. If weapons is underperforming, the weapon needs changes. If chassis is underperforming, the chassis needs changes, not the weapon on it.
Weapon quirks were needed to address the following:
Clan Superior Range
Clan Superior Damage
Clan weapons weighing less
Clan weapons requiring less slots
Adding weapon quirks to various IS 'mechs provided a few IS 'mechs to come close to matching Clan ranges, and at least on a specific weapon basis, come close to matching Clan DPS.
Without weapon quirks, and from what I've seen posted in various feedback, the system now encourages clans to min/max their quirks by swapping omnipods to 'Frankenstien' their way to a 'mech with as many POSITIVE quirks and as few NEGATIVE quirks as possible.
The IS doesn't have Omnipods so, at best the IS can try and make the chassis with the least negative quirks work.
Unfortunately, now without weapon specific quirks we're back to being outrageous outgunned in potential alpha power, DPS, and range.
NOT TO MENTION we still can't really load XL engines in IS 'mechs as all the clans have to do is blow away one side torso and game over, where as the IS has to either blow away two legs, two side torsos, or a center torso to kill a clan 'mech.
NOW, and please pay very close attention to what I'm about to say:
I would be fine with this in CW, IF, CW matches that were IS vs. Clan were limited to a 12v10, 260 ton vs 240 ton, drop deck.
The Clan should have superior tech, BUT, the IS should be able to bring superior numbers.
Without being able to do the above, then we MUST have equivalent weapon abilities, and survivability between both sides, otherwise, the Clans are just going to steam roll every season of CW.
The
TYPICAL Clan centric response is that, "Oh no, everything is balanced, you IS pilots just suck", or, "Oh no, everything balanced, you IS guys just don't play organize", yadda, yadda, yadda, yadda...
Truth be told you can't sit there and say, "A few of the IS lasers have shorter burn durations so
everything is balanced, L2P", and be expected to be taken seriously.
What PGI has done here has shown an incredible lack of understanding about this game and how it is actually played, if not an outright preference towards making and keeping the Clans as OP as possible.
It's been very frustrating to watch this happen over the years. Better to have NEVER brought the Clans into the game at all, and started the time line at 3025, for a 4th Succession Wars dynamic instead.
Edited by Dimento Graven, 12 September 2015 - 11:55 AM.