1. Jigsaw building
The idea might be good on paper to give certain omnipods different values but the execution is just an inconvenience for everyone. With the economy already being very tight in this game especially for Clan mechs, now you have to make a jigsaw out of your mech to get the proper combination. Ok... Here's what I see when I first looked at the Executioner:
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Soo I was thinking, why the hell does my EXE-Prime get -40% (!!!!) turn rate nerf? Then looking at the omnipods I see the reason. Ok... Switch out EXE-Prime legs and put EXE-B legs instead to negate the effect. I also had EXE-A arm so switched it back to Prime and voilá, I suddenly have positive acceleration quirks. Looking at the heads I see that EXE-D head has nice positive quirks in it, choose it and the build is done... Costing 1,3 mil C-Bills. That is ridiculous but I now have a buffed EXE.
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Looking at the Dire Wolf. Here's the first glance:
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55% turn rate nerf for my B? While Prime with pretty much same weaponry actually has a BUFF? Looking at the omnipods again... I can drop it down to -45% with A legs but that's about it. S left torso alone gives -35% so ok, I can live without jumpjets especially when the Prime gets a direct buff.
The figures are ridiculous. Totally overboard. PGI said they'll drop the ridiculous weapon quirks but you just moved to ridiculous maneuverability quirks. Well done? You can game the build to your liking but instead of so called balance it is an inconvenience. It limits the options drastically and makes only couple omnipods worth using. It costs c-bills. That guy who's using "lacking" omnipod combination is just gimped against my beefed mechs. New player experience? LOL.
2. IS quirks wtf
There is some serious inconsistensy within the IS mechs. Is it truly so that those mechs that were good back in the day are considered OP to this day? If so you're just lost... I like the stuff you gave Highlander for example but let's look at HBK here:
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Is this a joke? Is the 4P so feared? Instead look at the 4G, what is the explanation to this? The 4P is getting direct nerfs on this "balance" pass. Same thing with the Jenner. F gets no buffs and the Oxide for example gets ridiculous buffs. Also the Cataphract is getting nerfs... Just... LOL. Inner Sphere mechs will be in deep ****... you know why?
3. No weapon balance modifiers
The Clan weapons are considerably better all around. That's a fact. IS loses ALL weapon quirks and clans do not recieve negative ones. In fact good chassis' like Timber Wolf, Dire Wolf and Stormcrow getting buffs for movement and losing their negative modifiers will bring the game back to the state it was in when Clans arrived the first time - bad state. So this "balance" pass reverts everything back to that. If PGI wants to follow TT values they need to do something with the quirks, this pass does nothing. There will be only couple mechs powerful and maybe 1 of them is IS.
4. Infotech
Seriously lol. You do not give a **** about infotech all you need is weapons that kill enemy. That's it. Aside from roleplaying aspects or whatsoever this "infotech" is totally useless and I wonder how it was even considered as a balancing factor. Here are the balancing factors: Firepower, Survivability. There. Not hard.
I seriously hope that this pass will not go thru and PGI realises the fails they are doing. I suggest you hire a person who has the knowledge how to balance weapon systems and mech chassis'. So disappointed. Didn't even cover all areas.