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Constructive Feedback From A Early Beta Vet


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#1 Alwrathandabout42ninjas

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Posted 12 September 2015 - 07:53 AM

Hey guys,

Most of you know who I am, some of you might not. Been playing since early beta, and have had a lot of great fun and fond memories of this game. That being said, I would like to try as hard as I can to give some feedback on hopefully helping this game reach a more balanced state while still being fun to play. Here are main points that I believe need to be in the game :

1 - Keep the current quirk system. It breathed new life into the game and made the IS able to stand up to the clans. All you have to do is keep up with more balance changes and further tweaks.

2 - Keep it simple. You want to keep things relatively simple especially since you guys are going to release on Steam. Armor and structure quirks need to be the same for every variant of a chassis for Inner Sphere Mechs. What gives them identity is the weapon/mobility quirks which are different for each variant. Some Clan armor / structure / weapon quirks need to be simplified and balanced across all omnnipods. CT's with armor and structure buffs on clan mechs need to be equal, otherwise people will pick 1 variant all the time because it is better.

3 - Mech identity. This is what makes this game fun and interesting. With the quirk system, mechs can have similar hardpoints and layouts and the same tonnage but still be very different to each other. Keep up this line of thinking its great work and makes mechs more unique.

4 - Increase armor and structure quirks on all IS mechs and lower some weapon quirks in the 25-50% range. You will almost have decent balance in the game if you can pull this one off, it needs to be done. Also, IS needs more range buffs to some mechs to stand up to the clans.

5 - Fix missiles. Increase damage on srms for IS to 2.5 and Clan to 2.2 and see how it goes. I want people to feel good about taking missles again. Increase dmg on IS streak 2's slightly as well.

I did my part for constructive feedback, here it is and there you go mwo community.

- Alwrath

#2 MechaBattler

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Posted 12 September 2015 - 08:02 AM

But that would require not arbitrarily discarding months of data and people enjoying the game. Couldn't we just keep trying to balance with some convoluted system divorced from reality of the game?

No, on second thought, you're approach sounds more common sense. Let's go with that.

Edited by MechaBattler, 12 September 2015 - 08:02 AM.






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