Detailed Feedback
1. I will asume the S center torso is a mistake. If not its the only one that makes sense to use.
2. I like how you have to spread weapons across the mech avoid many of the negative quirks.
3. I like how omnipods no one ever used are given a reason for being used.
4. The main balance problem now is not a TW vs IS problem but a Clan weapons vs IS weapons problem. We really need the new IS weapons and engine to help balance the game.
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Detailed Feedback
Started by XX Sulla XX, Sep 12 2015 01:03 PM
5 replies to this topic
#1
Posted 12 September 2015 - 01:03 PM
#2
Posted 12 September 2015 - 01:52 PM
I think you are on point especialy on IS and Clan weapons. IS need new weapons with more range I guess or maybe something like Clan has higher alpha while IS has more dps all around dunno. Something to make them different but also somewhat balanced.
#3
Posted 12 September 2015 - 03:09 PM
Deathpactt, on 12 September 2015 - 01:52 PM, said:
I think you are on point especialy on IS and Clan weapons. IS need new weapons with more range I guess or maybe something like Clan has higher alpha while IS has more dps all around dunno. Something to make them different but also somewhat balanced.
#4
Posted 13 September 2015 - 08:24 AM
XX Sulla XX, on 12 September 2015 - 03:09 PM, said:
Well there is an entire wave of new IS weapons designed to be more balanced with Clan weapons while still being a bit different. All they have to do is add them.
Is there any source for that? I realy would like to read that
#6
Posted 15 September 2015 - 01:30 PM
X pulse lasers where never anything more then a failed prototype that was much better to take other options.
And the last thing this game needs is the "new" weapons invalidating the old.
I'm fine with some of the weapons still skewing towards the clan side at the expense of the mech's overall versatility. Most of the "must have" pods of the T-Wolf have massive negative quirks on top of the fact that their already existing negative quirks found on the torso.
This could make things a bit more interesting in that you can no longer just min-max on hard points alone, that might make it where Clan mechs are still "powerful" but not as all consuming as they are when they are not only more lethal through their weapons, but also their speed, maneuverability, and overall versatility.
And the last thing this game needs is the "new" weapons invalidating the old.
I'm fine with some of the weapons still skewing towards the clan side at the expense of the mech's overall versatility. Most of the "must have" pods of the T-Wolf have massive negative quirks on top of the fact that their already existing negative quirks found on the torso.
This could make things a bit more interesting in that you can no longer just min-max on hard points alone, that might make it where Clan mechs are still "powerful" but not as all consuming as they are when they are not only more lethal through their weapons, but also their speed, maneuverability, and overall versatility.
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