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The Quirks On Test Server


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#1 Mavairo

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Posted 12 September 2015 - 08:04 AM

What's the rationale behind some of these?

I'm a little confused as to which reality stated the Dragon needed any negative quirk..

Or any mech that's in the Lightweights of it's chassis class, needing negative quirks? Particularly with target acquisition....it seems to me the lighter less heavily armed, and armored mechs, should at least have better sensor suites than the bigger beefier more armed mechs in the weight class, since they're the "light" and "scouts" of their respective classes.

I'm still waiting in que for my first match so I'm not passing judgement yet...but it seems so far afield...just about every mech's quirks.

Only the locust pirate bane from the quick run through I did, seems to have decent target acquisition speeds?

Also, I assume that eventually each mech will have variations in how easily it itself is detected?

Edited by Mavairo, 12 September 2015 - 08:06 AM.


#2 Deathlike

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Posted 12 September 2015 - 08:10 AM

If you thought the "dartboard of balance" was just a joke, well... it started to become real.

#3 Agent 0 Fortune

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Posted 12 September 2015 - 08:29 AM

I only had time to check out the Blackjacks, and noticed the Arrow had the best quirks of the bunch. Good to see PGI leaving its $$$ chassis butter-side up.

In all seriousness though, to answer you question, each variant of each chassis is going to focus on a different aspect of combat. Mechs with lots of energy hardpoints have poor target acquisition and retention because they are not scout mechs, they are hunter-killers.

Although I admit I do not know the mechanics of +X% target acquisition and +X% target retention. although out of the gate it seems like somewhat of a force multiplier for mechs with ECM, which multiplies those penalties.

#4 Bishop Steiner

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Posted 12 September 2015 - 08:32 AM

Orcrist also pointed out that when one has a limited time window, spreading different levels of quirks across the same chassis allows one to collect data on them a lot faster.

Of course, that requires people to be willing to try them......and laughably, even on a test server people are more concerned with their Epeen than giving actual telemetry to the game.

#5 Burktross

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Posted 12 September 2015 - 08:32 AM

View PostAgent 0 Fortune, on 12 September 2015 - 08:29 AM, said:

I only had time to check out the Blackjacks, and noticed the Arrow had the best quirks of the bunch. Good to see PGI leaving its $$$ chassis butter-side up.

In all seriousness though, to answer you question, each variant of each chassis is going to focus on a different aspect of combat. Mechs with lots of energy hardpoints have poor target acquisition and retention because they are not scout mechs, they are hunter-killers.

Although I admit I do not know the mechanics of +X% target acquisition and +X% target retention. although out of the gate it seems like somewhat of a force multiplier for mechs with ECM, which multiplies those penalties.

Meanwhile grid iron lost all of its op quirks AND got negs, iirc

lol pgi it's been nice but not even the unseen will be able to salvage PR if you're rolling d6s to determine quirks.

#6 Scandinavian Jawbreaker

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Posted 12 September 2015 - 08:34 AM

http://wheeldecide.c...ghts=&x=77&y=12

#7 Deathlike

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Posted 12 September 2015 - 08:34 AM

View PostBishop Steiner, on 12 September 2015 - 08:32 AM, said:

Of course, that requires people to be willing to try them......


That's assuming you can get a drop. Depending on the population, a drop might actually take a while.

#8 Xetelian

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Posted 12 September 2015 - 08:35 AM

The Arrow isn't the only one with the best quirks, the SDR Anansi has the structure buffs that the SDR 5V and 5K and 5D all need but don't have.

Certainly don't care if their $ models get the good buffs but leaving the buffs off the other chassis and worse chassis is unfathomable.

#9 DarthPeanut

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Posted 12 September 2015 - 08:35 AM

To quote what I said in other threads cause I think it summarizes my thoughts simply...

The idea that infotech and protection are thought to be potential counterpoints for quirking to firepower and movement on their 4 pillar system for balance is absolutely ridiculous.

This is not an RTS, the influence of 'infotech' on a match or game balance is being GROSSLY overestimated.

#10 Mavairo

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Posted 12 September 2015 - 09:05 AM

I'd like it if people were actually in the ques....

#11 Davegt27

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Posted 12 September 2015 - 09:25 AM

OP I think you’re looking at things wrong

You need to look at the PTS as a new game and not compare it to the old game or quirks

If you could actually get a match you would need to play it for a few weeks to see how things work out

The only thing I have done is troubleshoot the module slot problem

And go out on the training ground other than that I can’t even get a game


#12 LordKnightFandragon

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Posted 12 September 2015 - 09:39 AM

View PostDeathlike, on 12 September 2015 - 08:10 AM, said:

If you thought the "dartboard of balance" was just a joke, well... it started to become real.


IM honestly trying to understand what the point of these changes are......

I mean, thye go from weapon/armor quirks to just totally removing those and giving us these really off the wall, radar/target acquisition time quirks?

Its like they basically just need to remove all quirks and restart this whole thing, going easier on the quirks first.....then increasing them slightly as they go...

Cuz, idk how any of these current quirks are going to help anything....

#13 Appogee

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Posted 12 September 2015 - 09:46 AM

How long til Fallout 4 launches...?

#14 Ghogiel

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Posted 12 September 2015 - 09:57 AM

View PostBishop Steiner, on 12 September 2015 - 08:32 AM, said:

Of course, that requires people to be willing to try them......and laughably, even on a test server people are more concerned with their Epeen than giving actual telemetry to the game.

Getting the most OP thing and trolling the PTS is probably the best thing for balance people can do in there.

#15 Mavairo

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Posted 12 September 2015 - 10:30 AM

View PostDavegt27, on 12 September 2015 - 09:25 AM, said:

OP I think you’re looking at things wrong

You need to look at the PTS as a new game and not compare it to the old game or quirks

If you could actually get a match you would need to play it for a few weeks to see how things work out

The only thing I have done is troubleshoot the module slot problem

And go out on the training ground other than that I can’t even get a game


Well I played well before quirks even existed, and have a pretty good idea where all of the battlemechs stack up without quirks of any kind.
That being said, I'd like to see how these quirks even stack up. I've a pretty good idea that the structure quirks are nearly useless (since they do nothing to actually increase the durability of exposed weaponry, or engines), but the lock ons, and information gathering..that part I want to see actually tested, along with the slight mobility quirks.

#16 LordKnightFandragon

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Posted 12 September 2015 - 10:38 AM

View PostBishop Steiner, on 12 September 2015 - 08:32 AM, said:

Of course, that requires people to be willing to try them......and laughably, even on a test server people are more concerned with their Epeen than giving actual telemetry to the game.


Are they just starting the entire quirkening over or something?

#17 Lily from animove

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Posted 12 September 2015 - 10:42 AM

View PostDeathlike, on 12 September 2015 - 08:10 AM, said:

If you thought the "dartboard of balance" was just a joke, well... it started to become real.


on a dartboard oyu can probably even get a speific set of things happening. But this is randomsied sequence of characters scrambeled by another randomised set of characters. after whcih it is even enchrypted.

View PostBishop Steiner, on 12 September 2015 - 08:32 AM, said:

Orcrist also pointed out that when one has a limited time window, spreading different levels of quirks across the same chassis allows one to collect data on them a lot faster.

Of course, that requires people to be willing to try them......and laughably, even on a test server people are more concerned with their Epeen than giving actual telemetry to the game.



why would you try them all? When i can core a mech in two seconds with a full damage laodout and 5 secods of targeting acquisition or can have a half weapon laodout where I need 2 seconds to acquire but 5 to core. Well Eyeballs are imbalanced.

#18 Mordin Ashe

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Posted 12 September 2015 - 10:44 AM

Should all forumwarriors get five matches instead of one post here, that would be great. Is theorycrafting so much prefered over actual playing the game?

EDIT: Guys, lets be constructive. This testing must be done by us. Either we do that voluntarily or we will see it shoved up our arses Glados-style.

Edited by Mordin Ashe, 12 September 2015 - 10:47 AM.


#19 Monkey Lover

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Posted 12 September 2015 - 10:45 AM

I have a feeling were not being shown everything they plan on doing. Also lots of this was rushed as you can tell by the errors.

What if the make clan lasers 100% the same as IS.
What if they plan on putting weapons quirks on later to the bottom tier mechs.
What if they plan on nerfing the weapons on the top tier mechs.


#20 Squarebasher

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Posted 12 September 2015 - 10:45 AM

View PostDeathlike, on 12 September 2015 - 08:10 AM, said:

If you thought the "dartboard of balance" was just a joke, well... it started to become real.


I think that is an unfair comment, it is testing.





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