The Kit Fox wasn't exactly a desirable mech before the PTS rolled around, but I fear for its future if its PTS quirks make it to the live servers. As it stands, the only thing that makes any KFX worth taking are the S omnipods for the sides and legs, and the C left arm that contains ECM. Unfortunately, the omnipods are set up right now so that the chassis' default negatives are offset by the normal omnipods to give the KFX no positive or negative quirks- except for the omnipods that are worth taking.
I understand that the idea is to balance out the various omnipods to make them all of relatively equal worth, but this is not the right way to go about it. The Kit Fox is already among the weakest mechs in the game- it's overscaled, under-armored, and is neither fast nor agile. Because of the negative quirks on the S and C omnipods, it's now nearly impossible to build a Kit Fox that can contribute to a match. The change is especially vexing given that mechs like the Timberwolf can still construct builds that have no negative quirks using their best omnipods while the Kit Fox gets stuck with negatives.
Finally, the +3-4 second target acquisition delay that is baked into the CT of every KFX is a fairly brutal punishment to the chassis. Of the nearly 60 mechs I own the only one that has a comparable TAD is the Direwolf- and while I can understand a mech with 50 tons of guns needing a target delay, I don't think the Kit Fox does. It is possible to remove the TAD completely from the KFX, but so far every combination I have tried to remove it results in a mech with three hardpoints, no jumpjets, and no ECM, which is not a mech worth taking. Given that the KFX is so slow its only useful role is as support to larger mechs, and when it is unable to target anything for several seconds after it shows up, it does poorly in that role. Finally, all the other sensor buffs it gets are completely worthless because of the TAD- most mechs are in and out of cover before the KFX can even target them, meaning that the faster scanning some pods provide is wasted.
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Kit Fox Omnipod Negative Quirks
Started by aniviron, Sep 12 2015 02:06 PM
7 replies to this topic
#1
Posted 12 September 2015 - 02:06 PM
#2
Posted 14 September 2015 - 10:38 AM
PGI's "balance" pass has utterly destroyed anything that isn't an ACH, TBR, HBR, DWF, or SCR. I think the WHK might have faired well, but that was always a fairly good chassis, just not altogether OP.
#3
Posted 14 September 2015 - 03:09 PM
S torso adds JJ's to the chassis, so I imagine its a lot like the Timberwolf S torso's that also add similar traits to it.
Kit fox has a good mix of hard-points that reduces the overall acquisition rate to more manageable things once you add on a cockpit torso's and arms.
But there is defiantly room for improvement.
I don't fault them at keeping the Jumping torso as a neutral or negative trait though. On all the mechs with JJ options, its always been an "auto include" for quite a long time. They need to balance out Jumping options with the non jumping options.
Hopefully future passes can tune it a bit more.
Kit fox has a good mix of hard-points that reduces the overall acquisition rate to more manageable things once you add on a cockpit torso's and arms.
But there is defiantly room for improvement.
I don't fault them at keeping the Jumping torso as a neutral or negative trait though. On all the mechs with JJ options, its always been an "auto include" for quite a long time. They need to balance out Jumping options with the non jumping options.
Hopefully future passes can tune it a bit more.
#4
Posted 15 September 2015 - 08:41 AM
Are they taking into account that the Kit Fox is fracking huge? It's like two Spiders standing side by side.
#5
Posted 15 September 2015 - 10:49 AM
Russ said they are.
He said mech scale, Hard point location, and equipment all come into account.
I'm sure the numbers still have to be tuned though.
He said mech scale, Hard point location, and equipment all come into account.
I'm sure the numbers still have to be tuned though.
#6
Posted 24 September 2015 - 01:14 AM
I support the idea of giving it a rescale in size, according to a lot of scales (I posted this in the other thread) it ranges about 7-8 meters. And as far as speed goes optional MASC or a new Hero variant would be very helpful in helping this 'Mech fare better against other Lights. Not all versions of the 'Mech were a sniper config, after all, that was just the Prime's purpose. The B and S variants are short-medium range brawlers.
#7
Posted 24 September 2015 - 09:31 PM
the kitfox is only 30 tons.
look at the other 30 ton mechs. theyre tiny! spider, arctic cheetah, urbanmech, etc...
being the size of a centurion is a HUGE disadvantage for the kitfox. Especially when you couple that fact with the fact its slow as molasses. It goes the same speed as an urbanmech with a max engine...
LIGHT MECH ARMOR + HUGE + SLOW = ABSOLUTE WORST COMBINATION POSSIBLE
So the kitfox should pretty much get the best quirks of any mech the way it is now.
But rescaling it to the proper size is preferable.
look at the other 30 ton mechs. theyre tiny! spider, arctic cheetah, urbanmech, etc...
being the size of a centurion is a HUGE disadvantage for the kitfox. Especially when you couple that fact with the fact its slow as molasses. It goes the same speed as an urbanmech with a max engine...
LIGHT MECH ARMOR + HUGE + SLOW = ABSOLUTE WORST COMBINATION POSSIBLE
So the kitfox should pretty much get the best quirks of any mech the way it is now.
But rescaling it to the proper size is preferable.
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