I haven't been a fan of calling most boosts as quirks. And I think I have an idea on how information could be improved for what is seen in-game.
So instead of having a section in the Mech Stats tab listing all of the quirks, that section should only list a few standout elements of the Mechs.
There should then be a section that replaces the Graphs listing for example that could maybe be called Attributes or whatever title is best for telling players important information that shows the end values and not how much something is boosted or reduced.
So that way we can see things like the actual acceleration, turn speed, twist speed, sensor range and so on.
Then each component needs to display and incorporate information of its total Armor and Structure.
For example, with the Boar's Head as a 100 tonner it has 42 health as its base line, its RT quirk raises that to 56, so that value of 56 should then be displayed for that component.
Hope, I'm making sense here!
Edit:
So to restate, I think the players do not need to see all of the applied quirks to mechs, those will simply be used to adjust for balance and parity in the background, so players would simply see the end values of mechs.
Then what quirks should be displayed are more like BT Descriptions of Mech Quirks: So labels such as Improved Targeting, Distracting, No Cooling Jacket, Insulated (maybe good way to re-describe the unique Hellslinger attribute for example) and so on.
Also, came up with another example including the values that change due to engine size, when quirks are applied and so on in the modified Mech Stats tab (and more graphs are more than welcome!):
Edited by Praetor Knight, 14 September 2015 - 01:15 PM.