Any mech alone is vulnerable - you can't have sufficient weapons for EVERY range and eventually!
When assured of playing on pre made teams, functional specialization is optimum - #Knifefighter (Assault... an Atlas variant foregoing long-range for additional SRM, Med Laser and/or heat sinks); #Gunslinger (Heavy... think Marauder, Warhammer, Thunderbolt - i.e. Armor and Weapons); #Rifleman (Heavy/Medium... think, err...well.... Rifleman, Jaegermech, i.e. weapons at the expense of speed and armor) #Sniper (Medium/Light... think Vindicator, Panther i.e. speed and armor sufficient to sustain fire primarily from one #DoubleDigitDamageProducingWeaponSystem) #Scout (Locust, Spider - speed before all... though #ArmoredSurvivability to actually report back to HQ would be nice!)
While enough individual Jenners, Shadow Hawks and #BaseModelVariantAtlases will tear down any team... a functionally-tailored and practiced-team of 4 MECHWARRIORS will #FightAboveTheirWeight time after time after time
... and THIS potential (to have a gaming application that actually enables the BT/MW gaming experience to a level where there is the potential ability to build a tight team of 4 (maybe 12!?!?) fellow BT/MW enthusiasts) is why I paid Founders money... #WellBargainedAndDone indeed Piranha Games!!!
Edited by Prussian Havoc, 07 July 2012 - 02:57 AM.














