oldradagast, on 13 September 2015 - 10:25 AM, said:
PGI does not have a good track record when it comes to fully checking and testing before deployment. All they've done is push this back to early October. In its current state, it would make the game unplayable, and it needs more than correcting typos and fiddling with a few numbers to make it work.
Fundamental flaws:
- We cannot tell how balanced anything is when, by their own admission, they aren't trying to balance Clan vs. IS, fix weapon balance, etc. Those are the KEY issues in the game, and adding a layer of Infotech on top of that fixes and balances nothing.
- Infotech is NOT a good balancing tool. Nobody is going to want to buy or play a trash-tier mech whose "role" is to run around the battlefield pressing "R" and hoping not to be shot. That's not fun and it is not even remotely supported in the current game play.
- The new quirks in this Unbalancing as presented make no sense. They are all over the place and look like random numbers splattered across chassis. We've got buffed top-tier mechs, nerfed trash-tier mechs, and mechs of the same chassis type that no longer in any way play like each other. What is the point to all this convoluted nonsense? And one cannot "balance" something like this without just scrapping it.
Absolutely.
But they shouldnt scrap the sensors. They, based on our testing, need to work on the weapons pass, then couple the new weapon stats, with the sensor stats, then test it. Find out what needs to change. THEN quirks for mechs that need them need to be introduced again, in a sane and rational manner. Not just throwing a 50% LB10 rof quirk at an Orion and thinking that fixes it.
Quirks was a great idea badly implemented. Sensors is a great idea, but cannot stand on its own.
Quirks AND sensors AND a weapons balance pass, is how we get a balanced game. Sensors are basically just fluff. Its cool fluff. But fluff none the less.
PGI cant possible think that they could just make some mechs really good at hitting 'R' and others bad at it, and it was going to balance the game.
They ARE still planning to balance Clan vs IS, but clearly they need time. Theyre not suddenly going to stop being PGI. Changing the flamers stats takes 30 seconds and its been over a year.
Im not convinced theyll listen to us and get this right, but we surely are shooting ourselves in the foot if we just keep ragevomiting at them for their ineptitude. We have all these subforums for each mech. We need to use them. Then at least we can rub their noses in it if they ignore it.
Between the vitriol there IS a consensus on these PTS forums:
"Sensors are cool, but cant balance the game"
oldradagast, on 13 September 2015 - 10:28 AM, said:
Christmas what year?
As presented, it makes no sense. There's no amount of rebalancing that can justify a system that buffs strong mechs, nerfs weak ones, and makes mechs in the same chassis type play and feel in no way like each other. Until they get over those nutty ideas, this new concept cannot be balanced.
Maybe Christmas 2017
But seriously, even Christmas this year, given the state of it, is optimistic yes.