

What Will Happen To Is Mechs Without Quirks?
#1
Posted 12 September 2015 - 11:38 PM
What do you think will happen to Hunchback without missles\energy quirks?
To Thunderbolt without energy quirks?
To Awesome without energy\PPC quirks?
To Catapult, to Blackjack?... and so on.
IMHO, the game will return to 1 year ago (after Wave 1) state, everybody will use clantech only, then massive and stupid clan nerf will follow.
#2
Posted 12 September 2015 - 11:53 PM
It is still unclear why exactly they were entirely cut off the first testing run. I'm afraid that if they are to come over on top of the present defense/mobility/sensor quirks, this will make a quirk column uncomprehensibly cluttered with values, which would be too inconvenient and impossible to evaluate even for an experienced MWO player.
#3
Posted 13 September 2015 - 12:00 AM
There are no quirks on PTS. That's the fact, the rest are suggestions and futurology.
#4
Posted 13 September 2015 - 06:35 AM
#5
Posted 13 September 2015 - 06:38 AM
#6
Posted 13 September 2015 - 07:32 AM
Mechsniper, on 13 September 2015 - 06:35 AM, said:
there will be no truer statement then this.
mechwarrior/btech was never ever intended to be balanced mech to mech
for god sake try balancing through numbers on the field, 2 stares and 3 lances is a good start, and pug matches the MM needs to figure out a BV system and make matches accordingly
#7
Posted 13 September 2015 - 07:36 AM
Edited by Hit the Deck, 13 September 2015 - 07:36 AM.
#8
Posted 13 September 2015 - 07:55 AM
Summon3r, on 13 September 2015 - 07:32 AM, said:
there will be no truer statement then this.
mechwarrior/btech was never ever intended to be balanced mech to mech
for god sake try balancing through numbers on the field, 2 stares and 3 lances is a good start, and pug matches the MM needs to figure out a BV system and make matches accordingly
That works really well in TT game where you control multiple units. One of your IS mechs gets wrecked by superior firepower. It's okay. You have more! But it's a different story when all you have is your mech. The majority of people will not want to play cannon fodder so Clanners and meta players can get their jollies off. And it'll be a horrible experience for new players.
#9
Posted 13 September 2015 - 08:09 AM
and that that needs to happen before weapon Quirks can be reinstituted,
#10
Posted 13 September 2015 - 08:31 AM
2) Acknowledge Clan Mechs can easily 1 on or even 1 on 2 IS mechs and win.
3) Consider advancing the time line and bring IS rotary autocannons. Sub PPC. IS XL lite engines to help bring equality
For CW
1) Rolling objectives on planets. Its nice to see a thousand star systems but without value whats the point? How about narrowing it down some and give a few planets to be attacked like we have now but with rolling objectives. First the attackers must take the high orbit. Battle on a lunar map or such. Then once planet side have it so that when you take the first map aka the drop zone then it rolls to a new objective for the next group. Take the airfield, then the outer city, then the factory zone ect ect. Defenders push back and try to force the attackers back to the drop zone.
2) Bidding for clans.
so much more but I am just rehashing years worth of what others and myself have said.
#11
Posted 13 September 2015 - 08:59 AM
MechaBattler, on 13 September 2015 - 07:55 AM, said:
Use rewards, drop sizes, drop weights, game modes, victory conditions, and other "incentives" to manipulate human behavior.
#12
Posted 13 September 2015 - 09:28 AM
MechaBattler, on 13 September 2015 - 07:55 AM, said:
That works really well in TT game where you control multiple units. One of your IS mechs gets wrecked by superior firepower. It's okay. You have more! But it's a different story when all you have is your mech. The majority of people will not want to play cannon fodder so Clanners and meta players can get their jollies off. And it'll be a horrible experience for new players.
Exactly. I keep having to repeat this to TT / Lore lovers, and they just don't get it. In Table Top, nobody cares if the pilot of the Locust who dies on turn 2 "had fun" or not. He was just a cheap filler unit that cost few points. Such a model utterly fails in a game where everyone gets one mech per game, and no amount of "rebalancing" is going to make a mech that can't deal damage or take damage fun to play. Seriously, are we back to arguing that running around, trying to hide all match, and standing in squares is "fun?" Ugh...
Edited by oldradagast, 13 September 2015 - 09:29 AM.
#13
Posted 13 September 2015 - 09:42 AM
If they do two things most mechs will be fine
Balance IS and Clan weapons. Basically make them the same weapons.
Balance armor for mechs with bad scales/hitboxes.
#14
Posted 13 September 2015 - 10:03 AM
But theyre mostly just flavor and chrome. Some much needed depth. Theres quite a few mechs that still need weapons quirks.
#15
Posted 13 September 2015 - 11:21 AM
MechaBattler, on 13 September 2015 - 07:55 AM, said:
That works really well in TT game where you control multiple units. One of your IS mechs gets wrecked by superior firepower. It's okay. You have more! But it's a different story when all you have is your mech. The majority of people will not want to play cannon fodder so Clanners and meta players can get their jollies off. And it'll be a horrible experience for new players.
i dont disagree to a point, but they way pgi has tried to balance the gmae over and over again has been just disaster after disaster.... btw i wasnt saying in terms of pug's anyway to make the matches clan vs IS - if one side has say 5 high tier IS mechs and 4 high tier clan mechs then the match maker can 12 mid to high end mechs on the other side of a varied assortment.
i get that this isnt final product here but we can be sure ti will not change a whole lot from what we are seeing now which is prue insanity, GAR with 1000% torso twist lol? enforcer with -3500% torso twist lol? AWS with 55% agility boost lool? SMN with nerfs lol? and this sensor stuff is not info warfare at all, oh WHK and ADR primes back to useless with erppc's it just never ends
Edited by Summon3r, 13 September 2015 - 11:22 AM.
#16
Posted 13 September 2015 - 11:25 AM
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