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Crafting Yay or nay?


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Poll: Crafting (196 member(s) have cast votes)

Would you like crafting to be implemented?

  1. Yes (60 votes [30.61%])

    Percentage of vote: 30.61%

  2. No (120 votes [61.22%])

    Percentage of vote: 61.22%

  3. Other. (Please explain) (16 votes [8.16%])

    Percentage of vote: 8.16%

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#61 VYCanis

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Posted 06 December 2011 - 08:59 PM

View PostBrakkyn, on 06 December 2011 - 08:00 PM, said:

We--and by we I mean me--don't need crafting.

Although...

"You begin building a Small Laser..."
"You have constructed a Small Laser!"
"Your skill at Inner Sphere - Energy Weapons (Light) has increased by 1."
"You begin building a Small Laser..."
"You have constructed a Small Laser!"
"You begin building a Small Laser..."
"CRITICAL!"
"You have constructed an ER Small Laser!"
"You begin building a Small Laser..."
"You have constructed a Small Laser!"



oh god no, yeah if its like that, it would suck

I'm thinking more

-You have C+ certified technician crew
-Technicians can repair at X rate, require Y salary and are able to jury-rig together this list of equipment and ammo provided you have the basic components.
-Go down list to Binary laser, requires 2 large lasers to create.
-You have 2 Large lasers
-Convert into Binary Laser? (Y/N)
-You have lost 2 large lasers
-You have gained one Binary laser.
-Go down list to Reloaded AP AC10 ammo, requires x units of depleted uranium, 1 ton of AC10 ammo, and 1 or more special types of propellant.
-Convert into AP AC10 ammo? (Y/N)
-You have lost 1 ton of AC10 ammo, X units of DU, and X amounts of special propellant.
-You have gained 1 ton of Reloaded AP AC-10 ammo.

#62 Xhaleon

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Posted 06 December 2011 - 09:21 PM

View Postfeor, on 06 December 2011 - 08:20 PM, said:

One thing that occurs to me, actually, reading Brakkyn's little blurb. Crafting in terms of getting new stuff could be replaced by a "contacts" skill. Rather than collecting x amount of materials and then building a small laser, you go shopping for a small laser. Your "contacts" skill determines how many are available, and crits gives you the option to buy some ERSmalls as well. (well, not exactly, ERSmalls & ERMeds won't exist until 3058, but you get the idea)

Similar to profit factor and finding equipment in Rogue Trader / Dark Heresy?

View PostBrakkyn, on 06 December 2011 - 08:00 PM, said:

"CRITICAL!"
"You have constructed an ER Small Laser!"
"You begin building a Small Laser..."
"You have constructed a Small Laser!"

"You have acquired the skill <Clantech Laser Knowledge>!"
"You begin building a Small Laser..."
"CRITICAL! You have constructed a Clan ER Small Laser!"
"You now have 100,000,001 small lasers in your inventory. It may a good time to replace the Iron Dagger as the player currency of choice!"

#63 feor

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Posted 06 December 2011 - 09:49 PM

View PostXhaleon, on 06 December 2011 - 09:21 PM, said:

Similar to profit factor and finding equipment in Rogue Trader / Dark Heresy?


Not that familiar with DH/RT, I was thinking hunting for new equipment in Heavy Gear: Arena, actually.

#64 Hodo

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Posted 06 December 2011 - 10:06 PM

And my comment on this poll.

ARE YOU HIGH?!

#65 ethnic minority

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Posted 06 December 2011 - 10:14 PM

Keep it mechwarrior, I don't want to see crafting if it means that players get another way of pursuing optimal mech builds. Having a sub-optimal config/build is part of the game!

That doesn't mean we can't have a autonomous, non-player-driven economy/military-quartermaster system + salvage system.

#66 Riptor

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Posted 06 December 2011 - 10:49 PM

Quote

And my comment on this poll.

ARE YOU HIGH?!


Really? *facepalm* Oh how i DARE to suggest an additional game feature! Sure this is the work of the devil! Quick people grab your pitchforks... cause really?

CHANGES? IN MY NICHE GENRE?111!!!!!!

Ahem...

The amount of conservative players in here is staggering. Lets put it at that.

DBut yeah.. you guys remember this is suposed to be a reboot to revitalize the Mech genre? I mean if we just say no to every new idea and feature that has been proven itselfe in various other games then we might aswell not call it a reboot at all.

What about all the electronic warfare that will be introduced? Besides ECM suits and Baps and perhaps NARCS if you want to add them there was no electronic warfare at all in the orignal game.. heck in most mechwarrior games you barely noticed the difference.

Now we will have remote controlled airborne surveilance drones and lord knows what....

There was a reason the mech genre died out and thats because it was simply to unatractive for the market, thats the hard cold truth and also the reason we are getting MWO instead MW5. Also how could anyone be against adding content that makes the game more diverse?

And ofcourse it would not be like WoW where you stand infront of a smith and keep clicking that one button to see a bar fill up till you can click that crafting button again. That would be silly...

Also would be nice if people would stop the exageration.

Crafting would take place inbetween matches when the guys in your factory are busy working on the stuff you told them you wanted to have. You or rather the mech pilot have absolutely nothing to do with the crafting process.

You tell your guys what you want.. they tell you how much it costs/what they need and how long it will take, and you accept that or not. This could also play into the scarcety of items on the market. The quality/variety of items available for construction would be based on how well your factory would be upgraded.


I really liked that for example in MW2: mercanaries you would get the newscast that all PPCs on the market had to be called back due to malfunctioning parts, so for that time untill you finished a mission you could not purchase any PPCs.

So a clever player would have told his techs to craft certain weapon types that his mech is using in advance so he allways has some spare parts laying around.

#67 Angel Mortalitas

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Posted 07 December 2011 - 01:34 AM

Well I, for one, don't want another WoT clone. I mean, in WoT you go out, have your tank severely mangled, go back to your garage, push a button (if auto not selected) and ZAP!! one tank magically repaired and rearmed. The same goes for the modules when you upgrade your tanks, the old ones get sold off to nowhere and the new ones come from nowhere. Your garage is this tiny little pocket with no visible link to the world it inhabits beyond the battlefield. There is no immersion what so ever, it's just....there.

Eve's system has tons of immersion. When I go out on a roam I know in the back of my mind there is some guy sitting in a station somewhere building ships, weapons, ammo, drones what have you that I will need to buy when I eventually have to replace my ship.

Now I'm not saying that MWO should have a system as in depth as Eve's nor do I want to see something where I can take a small laser, fiddle with it and create a Clan ER Small Laser. What I would like to see is something where, if I choose, I can take salvaged items and use them to effect repairs to cut costs or to sell on to other players as has been mentioned by others. Nothing too in depth and time consuming but just enough to provide immersion in the MWO world beyond going out and beating the crap out of other mechs.

Of course all this must be optional. If you want to do it fine, have fun with it but if it's not your thing then you don't have to do it, simply push the repair button and/or buy what you need on the market and off you go.

Just because the option is there does not mean you HAVE to use it. Options are what keep games from stagnating.

Edited by Angel Mortalitas, 07 December 2011 - 01:35 AM.


#68 Mattiator

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Posted 07 December 2011 - 01:46 AM

I had an idea regarding this in my now-locked topic on salvage. Essentially, blown apart 'Mechs give back junk. You couldn't craft, say, a PPC, but you could make some of the components from it, and sell them on the market to get more C-Bills than you would have just selling junk. There'd be a chance of failure for making said components, giving it a higher risk/reward ratio. Maybe, MAYBE, you could craft some VERY basic equipment/weapons, like a Rocket Launcher or a Machine Gun. But none of this 'PPC Crafting' nonsense.

#69 VYCanis

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Posted 07 December 2011 - 05:34 AM

recycle a bunch of broken LRM and SRM launcher parts to make a cheap 1 shot RL system. I love it.

Or say use parts from a large laser to fix some medium lasers, or use parts from a bunch of mediums to fix a large.

Use one class of autocannon to fix another kind.

Cannibalize a gauss rifle for its capacitors to make your own ppc capacitors

#70 Dihm

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Posted 07 December 2011 - 05:51 AM

View PostRangerRob, on 02 December 2011 - 06:12 AM, said:

No crafting...We are Mechwarriors...not Techs.

+1

The farthest I'd go is to say that in the "skill" tree we could get the options to improve our techs, which would allow us to repair our damaged mechs faster/easier/cheaper. Or better yet, that is a perk of a higher level Merc Corp.

Edited by Dihm, 07 December 2011 - 05:51 AM.


#71 SensualBubblegumX

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Posted 07 December 2011 - 06:06 AM

No Crafting, I just want to shoot stuff in a big stompy Robot.

#72 Riptor

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Posted 07 December 2011 - 06:18 AM

Quote

No Crafting, I just want to shoot stuff in a big stompy Robot.


Im curious... how would crafting keep you from doing that?

#73 metalwolf2900

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Posted 07 December 2011 - 07:05 AM

im kinda glad they are adding in a lil diversity into mwo, for the shooty stompy they can do that, but i want a more diverse way of messin round with my mech, so if i kill the hip acuators on the shooty stompy mech and freeze him there and kill the cockpit ta make that nice lil pilot go byby, i want to salvage his lil used weapons ( ranging from totally destroyed to just damaged) and have that repair my own mech with the c-bills or scavenged parts. hm, would like to see if they did do salvage if we could salvage body parts, cost a ****** ton of time and c-bill to mod, but to have a more unique machine.

Edited by metalwolf2900, 07 December 2011 - 07:19 AM.


#74 anonymous218

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Posted 07 December 2011 - 05:07 PM

Definitely no crafting. Focus on salvage from battle and repairing/outfitting from various levels from stores/factories. We are warriors, not tinkerers.

#75 KnowBuddy

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Posted 07 December 2011 - 10:11 PM

This thread is pretty interesting. I see four posts over and over...
  • "No way! I only want to shoot stuff and anything else would get in the way of my shooting stuff! Why is there a forum here? Why doesn't hitting the reply button shoot stuff?!?"
  • "No crafting, please. I just want salvage, repair, refit, and some reconfiguring at factories."
  • "Sure, there could be some crafting. Maybe it could be related to salvage, repair, refit, and reconfiguring at factories."
  • "Yes crafting! Someone told me that the O in MWO means Online, which means that MWO is an MMORPG! How I mine for fish?!?"
The really funny part is that 80-90% of the posts are either #2 or #3.

I'll be back with some popcorn later. Carry on.

#76 Adrienne Vorton

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Posted 10 December 2011 - 04:11 AM

voted NO...i´m a mechpilot in this game...leave repairing and such to the techs... i could live with the thought of giving salvage-loot to the tech-units and order some parts from them...

in non-BT terms: in almost every MMO i´m not into crafting, i always have the feeling it is implemented for keeping me logged in and do actually nothing important^^

#77 VYCanis

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Posted 10 December 2011 - 06:32 AM

I don't see what the problem would be. if anything it could be simple byproduct of inventory management. Something to save a few cbills and get more use out of the piles of random junk you collect, and only if you want to. Not like something you'd have to dedicate actual time to or rely on.

closest approximations i can think of is Bioshock's inventor stations. You never really had to rely on them, but it was still neat to turn the random crap filling your pockets into a few useful items every now and then.

Edited by VYCanis, 10 December 2011 - 06:32 AM.


#78 Zevious

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Posted 10 December 2011 - 07:21 AM

In the typical sense, like most have said (from what i glanced at) it just won't fit in.
But what about a completetly diffrent "take" on crafting.

For example:
Through Loyalty points and Ranks you get more operartions, c-bills ect ect available to you.
What if you introduce the concept of storage/hanger capacity.
If you hit a higher rank and have the credit available to you at that point in time, you have the choice to spend a chunk of c-bills to increase your storage capacity.

Storage capacity doesn't just allow for just the tonnage of 'active' battlemechs you own, it allows for storage of purchased/salvaged ammunition, weapons and bodyparts. As your storage capcity increases, you begin to store more excess parts. Mech parts/limbs for a particular variant you can piece together over time and through a success/fail rate based on your "craft" skill.

Once you fully piece a battlemech together from the body-parts in your storage/hanger you get rewareded with the options to .. well lets say use your imagination (id roll with something like u "learn" the schematics for that chassis and can now have the option to buy that variant at a reduced rate .. or you just .. get that mech /shrug)

The more your skill improves, the greater chance to salvage and piece together bodyparts that belong to heavier chassis.
I know I know, refurbishing more than crafting :P

#79 MaddMaxx

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Posted 10 December 2011 - 09:07 AM

If the term "Crafting" were changed to something more relevant, then perhaps it could be better discussed and more palatable.

"Crafting" implies the gathering of the RAW materials required to create/produce a finished manufactured product.

Collecting "parts" is not "crafting" it is more "scavenging" or "salvaging" and neither of those create anything new from some collection of RAW materials.

As to making use/combining of 2 units to produce some "other" unit would have to have that "other" unit be already available for purchase or an "arms" race is created such that if I don't make the other unit, and it has differing stats, then it creates an imbalance.

If you wish to "Build" something instead of "Buy" it no worries but the one I "buy" has to be identical (in every stat) to any one that is/can be "built".

Edited by MaddMaxx, 10 December 2011 - 09:10 AM.


#80 VYCanis

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Posted 10 December 2011 - 01:46 PM

yeah i'm not advocating making fully functional ultra ac 20s the hell out of nowhere out of random junk, or turning piles of scrap into er lasers, nothing like that.

Mostly just having a in between missions means of recreating that jury-rigged cheap stuff to fill in the gaps, feel. And unless you invest in some triple A+ tech crew (assuming you can hire and fire techs kinda like how MW2 mercs let you hire wingmen) anything you make will be subpar to production grade stuff.

Binary lasers for example, fluff-wise IIRC were some drunk tech's crazy idea. "Hey check it out, imma gonna rig these 2 large lasers together"
1 shot Rocket launchers were made mainly because some factions are so poor and RLs are so easy to make any kid could do it.

Might even be interesting if you have to actually buy tons of armor to replace destroyed armor. And if you don't have enough handy, you might just have to smelt down random scrap to cast out panels of primitive grade armor to hold you over till you can afford proper repairs.

Also fixing up certain types of equipment by cannibalizing other equipment.

I mean fictionwise this kinda thing happened all the time in BT, and it might be a neat thing to have for players who want to get the most out of maximizing inventory. (hell its what lead to the original disappearance of beagle active probes, since techs kept jury rigging repairs onto them with whatever they had on hand or cannibalizing probes from other units, that after a few succession wars and a few destroyed factories, there were no intact beagle probes left)

It is a neat way, i think, assuming players have to repair and stuff between missions to get the feel of being tight with their money or simply being poor. What? pay for a new one? No no no, I'm just going to settle for cannibalizing every ounce of trash i can find to keep this thing running in its present state and save myself a few cbills

Edited by VYCanis, 10 December 2011 - 01:52 PM.






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