Can someone explain why 2 of the banshee's got positive movement quirks (funnily enough the ones that you fit a small(~300-350) engine to fit more weapons)
and the ones you run a larger(375-400) engine got negative movement quirks
why are we being penalised for wanting our 95 ton mech to move faster at the cost of range and firepower ?
this makes no sense we sacrifice firepower for speed then get negative quirks for our trouble
1
Can Someone Explain ?
Started by Shevy, Sep 13 2015 04:26 PM
2 replies to this topic
#1
Posted 13 September 2015 - 04:26 PM
#2
Posted 14 September 2015 - 08:38 AM
It seems the algorithm used to determine the quirks rates having multiple high mounted laser hardpoints as oppressive and seeks to balance it by not allowing them to accel at peaking over ridges to fire with little retaliation. For something that's already not super fast this does more than that. It's the same for the King Crab with it's high points.
#3
Posted 15 September 2015 - 11:13 AM
Is that such a bad thing in the grand scheme of things though?
High mounts are already one of the deciding factors in overall chassis viability as a whole
They might be weighted a bit too high at the moment which is unfairly punishing the Banshee's, but overall, its defiantly something that can't be ignored given how much of a perk it is to have high mounts.
High mounts are already one of the deciding factors in overall chassis viability as a whole
They might be weighted a bit too high at the moment which is unfairly punishing the Banshee's, but overall, its defiantly something that can't be ignored given how much of a perk it is to have high mounts.
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