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Something I Heard From Sean Lang's Pts Video


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#21 KraftySOT

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Posted 14 September 2015 - 08:19 AM

Of course this doesnt fix the unbelievably bad alpha compared to other 100 tonners.

#22 Sarlic

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Posted 14 September 2015 - 08:19 AM

View PostRhaythe, on 14 September 2015 - 08:13 AM, said:

Pretty much this. Sign of the times, and the power creep this game has. The Atlas is still scary and tanky as frak in the stock circuits. Hopefully this can come back to the public queues:



I still play it and wrecked a Direwolf today.

Do i get a cookie?

Jokes aside but the 'imago' or better said the reputation of the Atlas is already gone since shortly after the Direwolf got introduced. Everybody thinks its a teddybear but i don't hand you my dogtag over that easy!

#23 Bishop Steiner

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Posted 14 September 2015 - 08:20 AM

View PostAlwrath, on 14 September 2015 - 08:18 AM, said:

If all the Variants of the Atlas got those buffs it would have been awsome. But the new system is so messed up they couldn't even manage to do that. Its sad how fail it is.

that's because the "new system" was never meant to be the "new system" with anything remotely representing finalized numbers.

#24 MrJeffers

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Posted 14 September 2015 - 08:21 AM

View PostMauttyKoray, on 14 September 2015 - 01:08 AM, said:

Apologies, I typo'd.


Considering this is all PTS, will change A LOT, and won't be pushed to the live server according to Russ "Until it is ready." I'd say just keep your hopes up and wait to see what happens.


An atlas that takes roughly 50% more damage than it can now scares me a bit, not gonna lie. I might be tempted to **** my pants turning a corner into them if the balance is done right. They'll be the mechs they should, taking hit after hit and just KEEP LURCHING TOWARDS YOU firing its weapons in your face.


A lumbering atlas with no weapons isn't a threat. The structure quirks don't really help much when the clans with their targeting computers are critically hitting and killing all their weapons long before the structure is gone.

If the structure buffs actually represented real structure boosts, as in max armor value = 2x structure value they might be on to something. And the structure boosts could be small, in the 5-10 range on assaults and it's a huge boost.

#25 Lexx

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Posted 14 September 2015 - 08:31 AM

I like the idea of IS mechs being tankier to compensate for clan mechs having more firepower, but I can see a negative side effect. If IS mechs get all these huge structure boosts, then clan mechs will just get better scores from all the extra damage they have to do. Not a big deal in regular mixed matches, but it could make a difference in CW. I'd rather see armor quirks along with structure, and not just pure structure. Targeting computers give a boost to clan critical chances, so more structure just means more critical hits are more component destructions. Time to kill might end up being similar, but the clans would have an advantage in CW if they get better scores leading to higher rewards.

#26 Amsro

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Posted 14 September 2015 - 08:32 AM

View PostBishop Steiner, on 14 September 2015 - 08:20 AM, said:

that's because the "new system" was never meant to be the "new system" with anything remotely representing finalized numbers.


But the sad part is, before they came out and said this will be a long process, we we're just testing what was going to be patched in come the 22nd.

So it was meant to be the "new system" until the player base tried it and W.T.F.'d all over the forums.

Edit;

More structure does not make a mech useful longer. If you have no weapons (the things the ARMOR is protecting) then who cares if you can wander around the battlefield weaponless for 15 minutes.

If anything give the Atlas chassis a +%33 to armor. That would make it tank better.

Edited by Amsro, 14 September 2015 - 08:34 AM.


#27 Bishop Steiner

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Posted 14 September 2015 - 08:37 AM

View PostAmsro, on 14 September 2015 - 08:32 AM, said:


But the sad part is, before they came out and said this will be a long process, we we're just testing what was going to be patched in come the 22nd.

So it was meant to be the "new system" until the player base tried it and W.T.F.'d all over the forums.

Edit;

More structure does not make a mech useful longer. If you have no weapons (the things the ARMOR is protecting) then who cares if you can wander around the battlefield weaponless for 15 minutes.

If anything give the Atlas chassis a +%33 to armor. That would make it tank better.

View PostAmsro, on 14 September 2015 - 08:32 AM, said:

But the sad part is, before they came out and said this will be a long process, we we're just testing what was going to be patched in come the 22nd.

So it was meant to be the "new system" until the player base tried it and W.T.F.'d all over the forums.

except that before the PTS even went live, Russ had stated (1) that is was not going live on the 22nd , period, and (2) that it would not be implemented at all, until and unless, they got the input needed that it felt "right".

Also, still not sure structure works the way it's supposed to. The first HBK quirks were armor on the RT and literally the moment that armor was breached, I lost the AC, every single time. They switched to structure quirks, and now I pretty much never lose the AC until the whole torso goes.

Again, is that how it's supposed to work, does it make sense? Nope. But with 300 some matches in that mech post initial quirks, it is what it is.

#28 Roadkill

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Posted 14 September 2015 - 08:44 AM

View PostBishop Steiner, on 14 September 2015 - 08:37 AM, said:

except that before the PTS even went live, Russ had stated (1) that is was not going live on the 22nd , period, and (2) that it would not be implemented at all, until and unless, they got the input needed that it felt "right".

Sorry Bishop, but we've heard those kinds of assurances before.

At a bare minimum, this PTS session was yet another colossal communications failure from PGI. It's their public test server. In order to test properly, we need to know what we're testing.

#29 Bishop Steiner

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Posted 14 September 2015 - 08:46 AM

View PostRoadkill, on 14 September 2015 - 08:44 AM, said:


At a bare minimum, this PTS session was yet another colossal communications failure from PGI. It's their public test server. In order to test properly, we need to know what we're testing.

I can agree that they largely failed at communicating. And that this has been an issue since Open Beta, basically. It's improved for short spans, then falls back to being poor. We get more info, than we used to, but often it's not the info we need at the time.

Edited by Bishop Steiner, 14 September 2015 - 08:47 AM.


#30 Revis Volek

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Posted 14 September 2015 - 08:54 AM

Keeping track of ONE thing is much easier then keeping track of 3 or more...

Maybe this is why only ONE of each of the variants were buffed?

Just a thought....

#31 Chuck Jager

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Posted 14 September 2015 - 09:12 AM

They stripped most of the mechs of all quirks and then tried some specific variants for "test" quirks. This gives them a control group and a test group. This is how science works.

Pretty sure this does not mean all weapon quirks are gone and mech A gets X structure. BUt I have been wrong before.

#32 Suko

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Posted 14 September 2015 - 09:13 AM

View PostMauttyKoray, on 14 September 2015 - 01:01 AM, said:

Atlas D had TWO TIMES the structure to make it tanky...

I HAVE FAITH IN THIS REBALANCE. (btw, I'm a clan pilot, but I miss Atlas being scary when running into one around a corner)

Posted Image

I love how in every Battletech related image, if the mech is shooting lasers, it's always shooting EVERY LASER. All or Nothing...nothing should ever be done in moderation, especially lasers.

Posted Image

Edited by Suko, 14 September 2015 - 09:24 AM.


#33 Mister Blastman

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Posted 14 September 2015 - 09:14 AM

Maybe all the 'mechs have random quirks to test ALL the possibilities at one time? That's my only hope...

#34 Rhaythe

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Posted 14 September 2015 - 09:15 AM

View PostSuko, on 14 September 2015 - 09:13 AM, said:

I love how in every Battletech related image, if the mech is shooting lasers, it's always shooting EVERY LASER. All or Nothing...nothing should ever be done in moderation, especially lasers.

Well, Catalyst did publish and entire BattleTech rule system called 'Alpha Strike'.

Posted Image

#35 Tyler Valentine

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Posted 14 September 2015 - 09:52 AM

View PostRhaythe, on 14 September 2015 - 08:13 AM, said:

Pretty much this. Sign of the times, and the power creep this game has. The Atlas is still scary and tanky as frak in the stock circuits. Hopefully this can come back to the public queues:




I REALLY hope we have the player base one day to make this it's own queue. Looks like so much fun.

#36 crustydog

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Posted 14 September 2015 - 11:02 AM

View PostMauttyKoray, on 14 September 2015 - 01:08 AM, said:


Considering this is all PTS, will change A LOT, and won't be pushed to the live server according to Russ "Until it is ready."



Yup - mechlab.

#37 Yosharian

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Posted 14 September 2015 - 11:42 AM

If every single Atlas had those quirks I'd be interested





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