Maybe I missed if PGI already stated this somewhere (the communication regarding the PTS was really messy), but what the further plans of PGI for this topic?
As several people already mentioned, as long you can fire on your target as soon you have LOS, having better sensors won't help you at all.
So what about making having a lock and full target info mandatory to apply full damage?
- target is not locked, no info available: you only do 25% damage (even if you visually aimed perfectly)
- target is locked, but no target info obtained yet: you do 50% damage
- target is locked, you have all target info: you do 100% damage
I think this would help with TTK and give scouting some real use.
Would need changes to ECM, otherwise it would become a magic damage shield aswell.


Info Tech / Sensors Mandatory?
Started by Shadow Magnet, Sep 13 2015 07:58 PM
7 replies to this topic
#1
Posted 13 September 2015 - 07:58 PM
#2
Posted 14 September 2015 - 03:19 AM
Seeing as how targeting computers already = better crits and range, this or something like it has merit. I am not sure it needs numbers as drastic as 75% damage reduction- 10-30% damage reduction to all weapons is still huge and worthy of scouting and would prove less frustrating than completely nerfing weapons without lock.
Regardless, in PTU the sensors are not yet significant enough to = durability/firepower/agility and the buffs/nerfs regarding sensors therefore need to be more bold.
Frankly, I would also heavily modify sensor range (not just paper doll acquiring within that range or time to lock). So a mech with poor sensors and high everything else would essentially be walking through a world in which all mechs have ECM unless it gets help from a better equipped scout. (This would also be a better balance for ECM than reducing the size of its umbrella which actually makes having an ECM mech less powerful for a team but MORE important to run for an individual- since its harder to hide near an ecm buddy to gain benefit). ECM could still be a foil for scouts with long range sensors and no TAG/BAP/ECMcounter though. Which is OK.
Regardless, in PTU the sensors are not yet significant enough to = durability/firepower/agility and the buffs/nerfs regarding sensors therefore need to be more bold.
Frankly, I would also heavily modify sensor range (not just paper doll acquiring within that range or time to lock). So a mech with poor sensors and high everything else would essentially be walking through a world in which all mechs have ECM unless it gets help from a better equipped scout. (This would also be a better balance for ECM than reducing the size of its umbrella which actually makes having an ECM mech less powerful for a team but MORE important to run for an individual- since its harder to hide near an ecm buddy to gain benefit). ECM could still be a foil for scouts with long range sensors and no TAG/BAP/ECMcounter though. Which is OK.
Edited by Wibbledtodeath, 14 September 2015 - 03:21 AM.
#3
Posted 14 September 2015 - 02:38 PM
I'm for a:
no lock on = cone of fire
Lock on = pinpoint
target computers and command consoles make a smaller cone of fire.
Magical extra damage for locking on is a lame game mechanic
no lock on = cone of fire
Lock on = pinpoint
target computers and command consoles make a smaller cone of fire.
Magical extra damage for locking on is a lame game mechanic
#4
Posted 14 September 2015 - 02:52 PM
Jacob Side, on 14 September 2015 - 02:38 PM, said:
I'm for a:
no lock on = cone of fire
Lock on = pinpoint
target computers and command consoles make a smaller cone of fire.
Magical extra damage for locking on is a lame game mechanic
no lock on = cone of fire
Lock on = pinpoint
target computers and command consoles make a smaller cone of fire.
Magical extra damage for locking on is a lame game mechanic
As long as the cone was reasonable I'd be willing to test it. Would be more meaningful than convergence already isn't.
#5
Posted 14 September 2015 - 03:05 PM
I like this approach, I'm willing to test something like this out.
#6
Posted 14 September 2015 - 03:43 PM
Jacob Side, on 14 September 2015 - 02:38 PM, said:
I'm for a:
no lock on = cone of fire
Lock on = pinpoint
target computers and command consoles make a smaller cone of fire.
Magical extra damage for locking on is a lame game mechanic
no lock on = cone of fire
Lock on = pinpoint
target computers and command consoles make a smaller cone of fire.
Magical extra damage for locking on is a lame game mechanic
Just in case you have not see it yet.
#7
Posted 14 September 2015 - 06:19 PM
target is not locked, no info available: you only do 25% damage (even if you visually aimed perfectly) .. would this not mean if mech shut down you can only do 25% damage, could maybe be exploited, like this , you alpha, shutdown, take incoming fire, power up, alpha again..
#8
Posted 14 September 2015 - 06:30 PM
Shadow Magnet, on 13 September 2015 - 07:58 PM, said:
Maybe I missed if PGI already stated this somewhere (the communication regarding the PTS was really messy), but what the further plans of PGI for this topic?
As several people already mentioned, as long you can fire on your target as soon you have LOS, having better sensors won't help you at all.
So what about making having a lock and full target info mandatory to apply full damage?
- target is not locked, no info available: you only do 25% damage (even if you visually aimed perfectly)
- target is locked, but no target info obtained yet: you do 50% damage
- target is locked, you have all target info: you do 100% damage
I think this would help with TTK and give scouting some real use.
Would need changes to ECM, otherwise it would become a magic damage shield aswell.
As several people already mentioned, as long you can fire on your target as soon you have LOS, having better sensors won't help you at all.
So what about making having a lock and full target info mandatory to apply full damage?
- target is not locked, no info available: you only do 25% damage (even if you visually aimed perfectly)
- target is locked, but no target info obtained yet: you do 50% damage
- target is locked, you have all target info: you do 100% damage
I think this would help with TTK and give scouting some real use.
Would need changes to ECM, otherwise it would become a magic damage shield aswell.
Not really. It would just mean whichever mech has the best balance of sensors and pinpoint damage will be the only playable one. Again, there are no tradeoffs if the option is "deal damage" or "don't deal damage."
Sure, it would make "information warfare mandatory," but only the same way that "pinpoint damage" is currently mandatory - a few mechs can do it well and the rest are junk or leaning on quirks to survive.
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