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Breaking News: Mad-Bh2 Bounty Hunter Engine Cap Officially Raised To 300


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#361 zagibu

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Posted 15 September 2015 - 08:09 AM

View PostSimbacca, on 15 September 2015 - 07:11 AM, said:

The low engine cap compared to standard variants reminds me of the IV-4 mech....

It will share the IV-4's fate if they don't raise it.

#362 Escef

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Posted 15 September 2015 - 08:32 AM

One of the interesting things to keep in mind about the Bounty Hunter's Marauder is the way he operates. He's an ambush predator. He doesn't chase you down. He figures out where you will be, or baits you to a location, and sets a trap. He doesn't need to be fast. He doesn't need to evade you. You are the one that needs speed, you are the one that needs to evade him. Because when he springs he is focused on one thing: bringing you down. And he gets to shoot first. He isn't there to partake in the battle, he doesn't care about sides, he doesn't care who wins so long as it doesn't change his chances of getting off-world.

And the engine cap is really a direct consequence of how his mech is built, it reflects his style. I'm not totally averse to the idea of raising the cap to 300, but I'm also not convinced that it's needed. People screaming about the hitboxes already? Punks, you have no more idea about the hitboxes than I do, stop trying to pass your conjecture off as immutable fact.

#363 seye

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Posted 15 September 2015 - 08:37 AM

View PostEscef, on 15 September 2015 - 08:32 AM, said:

One of the interesting things to keep in mind about the Bounty Hunter's Marauder is the way he operates. He's an ambush predator. He doesn't chase you down. He figures out where you will be, or baits you to a location, and sets a trap. He doesn't need to be fast. He doesn't need to evade you. You are the one that needs speed, you are the one that needs to evade him. Because when he springs he is focused on one thing: bringing you down. And he gets to shoot first. He isn't there to partake in the battle, he doesn't care about sides, he doesn't care who wins so long as it doesn't change his chances of getting off-world.


All of which is irrelevant to the performance in an arena shooter that is just borrowing the build. Boom, right in your lore.

#364 Escef

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Posted 15 September 2015 - 08:42 AM

View Postseye, on 15 September 2015 - 08:37 AM, said:


All of which is irrelevant to the performance in an arena shooter that is just borrowing the build. Boom, right in your lore.



... um... ok? WTF is your problem, again? :huh:

#365 Roadkill

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Posted 15 September 2015 - 09:00 AM

View PostKotzi, on 14 September 2015 - 10:28 PM, said:

The specs are given. This actually makes the Bounty Hunter the Bounty Hunter. You dont like it dont buy it. Thats the problem PGI has, beeing blackmailed by people because they want their own personal thing. Let them do their thing, criticize when you actually tried what they intended.

The engine cap has nothing to do with the actual Bounty Hunter. That's something that PGI added to MWO in order to get control of super-fast Hunchbacks and Awesomes 3 years ago.

It is NOT canon. And changing the engine cap does not change the "stock" Bounty Hunter Mech that will be delivered.

All it does is allow us, the players, to customize the BH chassis to suit our individual play styles. Giving us more customization options will increase sales, and increased sales are good for PGI, the game, and us the players.

#366 Peter2k

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Posted 15 September 2015 - 09:09 AM

View PostKotzi, on 15 September 2015 - 06:23 AM, said:

Ye do it NOw or i wont buy, thats rather childish


there's one thing here

has there ever been a Hero that changed afterwards in its aspects?
size, Hardpoints, engine cap, etc.?

only the nagging right from the start made Russ at least think about a bump to a 300 max

#367 Roadkill

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Posted 15 September 2015 - 09:11 AM

View PostKotzi, on 15 September 2015 - 06:09 AM, said:

That might be, i cant tell cause i dont run laservomitmeta. Has not been my point anyhow. Discuss, criticize but stop blackmail PGI because the mech does not fit your imagination.

It's not blackmail. We're simply pointing out to PGI what will happen if the Mech releases as currently described.

I won't buy it. Bishop won't buy it. A bunch of other people won't buy it. The Mech's going to suck, so why on earth should I spend $15 on it? That makes no sense.

So we're letting PGI know what it would take to get us to buy. For me they'll need an engine cap of 325. For a bunch of others in this thread, an engine cap of 300 will do the trick. Still others have been trying to tell us that increasing the engine cap will make the BH OP, which is ridiculous. No one has yet produced a build that even looks T2, let alone T1. With a 275 cap it might be T4. At stock speed (225) it'll be T5 trash.

It's called constructive feedback. What PGI does with the information is entirely up to them. I'm not a Marauder fanboi, so if the engine cap is too low I simply won't buy it and won't care. But I'd like to buy it and support the game, so I'm trying to encourage PGI to increase the engine cap to 325 where I think the BH will be useable.

Note: usable, not great.

#368 Antares102

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Posted 15 September 2015 - 09:12 AM

View PostEscef, on 15 September 2015 - 08:32 AM, said:

One of the interesting things to keep in mind about the Bounty Hunter's Marauder is the way he operates. He's an ambush predator. He doesn't chase you down. He figures out where you will be, or baits you to a location, and sets a trap. He doesn't need to be fast. He doesn't need to evade you. You are the one that needs speed, you are the one that needs to evade him. Because when he springs he is focused on one thing: bringing you down. And he gets to shoot first. He isn't there to partake in the battle, he doesn't care about sides, he doesn't care who wins so long as it doesn't change his chances of getting off-world.

Who cares about lore... if the mechs doesnt perform you wont see it on the battlefield.

#369 Alan Davion

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Posted 15 September 2015 - 09:15 AM

View PostEscef, on 15 September 2015 - 08:32 AM, said:

One of the interesting things to keep in mind about the Bounty Hunter's Marauder is the way he operates. He's an ambush predator. He doesn't chase you down. He figures out where you will be, or baits you to a location, and sets a trap. He doesn't need to be fast. He doesn't need to evade you. You are the one that needs speed, you are the one that needs to evade him. Because when he springs he is focused on one thing: bringing you down. And he gets to shoot first. He isn't there to partake in the battle, he doesn't care about sides, he doesn't care who wins so long as it doesn't change his chances of getting off-world.

And the engine cap is really a direct consequence of how his mech is built, it reflects his style. I'm not totally averse to the idea of raising the cap to 300, but I'm also not convinced that it's needed. People screaming about the hitboxes already? Punks, you have no more idea about the hitboxes than I do, stop trying to pass your conjecture off as immutable fact.

View Postseye, on 15 September 2015 - 08:37 AM, said:


All of which is irrelevant to the performance in an arena shooter that is just borrowing the build. Boom, right in your lore.

View PostEscef, on 15 September 2015 - 08:42 AM, said:



... um... ok? WTF is your problem, again? :huh:


Escef, seye is pointing out the fact that your logic is slightly flawed here.

Yes, "IN LORE" the Bounty Hunter was an ambush predator, as he defeated Natasha Kerensky that way. That's all well and good in the story, but in "THE GAME" of MWO, ambushes simply do not work unless you are a SPL Arctic Cheater or a Firestarter.

The maps are nowhere near big enough for tactics like the way the Bounty Hunter trapped Natasha to work. The Canyon Network map would be similar to that situation, but, for it to work in the game, it would probably need to be TEN TIMES BIGGER than it already is.

As it stands, River City and Forest Colony are only about 4 times as big as they were before, and they are STILL rather small when you get down to it.

So you are incorrect in assuming the Bounty Hunter would work in this game without a decently sized engine. 300 would make it at least "somewhat" usable, a 315 or 325 would make it almost viable.

#370 Roadkill

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Posted 15 September 2015 - 09:19 AM

View PostLily from animove, on 15 September 2015 - 06:59 AM, said:

OMG look at this:

http://mwo.smurfy-ne...a2e60b8382a7371

(ac ammo = medlaser).

so baiscally when you wan tto laservomit, even a 360 would mean that slots and stuff really screw the mech.

Drop 1 DHS, add Endo, replace one Medium with a 3rd LPL, drop 2 pts of armor. That'd be a fine (though hot) laser vomit BH build.

But your point still stands.

#371 Roadkill

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Posted 15 September 2015 - 09:25 AM

View PostEscef, on 15 September 2015 - 08:32 AM, said:

One of the interesting things to keep in mind about the Bounty Hunter's Marauder is the way he operates.

None of which is relevant in MWO.

Quote

And the engine cap is really a direct consequence of how his mech is built

Nope, it's a bandaid mechanic that PGI introduced because unlimited engine upgrades proved to be a problem in Closed Beta. It has nothing to do with tabletop BattleTech or the Bounty Hunter's Mech.

In fact, the BH is really just a pre-customized 3R. "In Lore" it should have the same restrictions as the 3R, not special restrictions that only apply to it. It isn't its own chassis, it's just the Bounty Hunter's custom 3R.

#372 Mechwarrior Buddah

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Posted 15 September 2015 - 09:27 AM

better question is will they listen?

#373 Roadkill

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Posted 15 September 2015 - 09:28 AM

View PostMechwarrior Buddah, on 15 September 2015 - 09:27 AM, said:

better question is will they listen?

Russ seems to be, at least according to his tweet. He's considering bumping the engine cap and/or giving it maneuverability quirks.

#374 Gas Guzzler

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Posted 15 September 2015 - 09:30 AM

I challenge you all to attempt "ambush" tactics with your 54 kph 75 tonner, with an XL engine, Gauss in the right torso, 2 ER PPCs, and a few MLs. Really. Do your worst. I'll bring a "Suckoner".

#375 zagibu

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Posted 15 September 2015 - 09:35 AM

Some quirks will not save it.

#376 Mechwarrior Buddah

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Posted 15 September 2015 - 09:35 AM

View PostRoadkill, on 15 September 2015 - 09:28 AM, said:

Russ seems to be, at least according to his tweet. He's considering bumping the engine cap and/or giving it maneuverability quirks.


Yeah he has me banned so I dont read his Tweets anymore. No surprise that Im not up on the latest news.

#377 Rakshasa

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Posted 15 September 2015 - 09:47 AM

View PostGas Guzzler, on 15 September 2015 - 09:30 AM, said:

I challenge you all to attempt "ambush" tactics with your 54 kph 75 tonner, with an XL engine, Gauss in the right torso, 2 ER PPCs, and a few MLs. Really. Do your worst. I'll bring a "Suckoner".

In TT, where that lore comes from, that really would work as an ambush build. All armour is halved don't forget - it'd be like playing MWO and getting hit with two AC20's and two Gauss rounds simultaneously, at long range. If the BH worked to set up the trap, and with his skills backing up his shooting, most mechs would be reeling from the first volley alone and probably wouldn't survive a second or third. MWO though? Yeah, less ambush predator and more slow fire support :P

#378 Bishop Steiner

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Posted 15 September 2015 - 09:52 AM

View PostEscef, on 15 September 2015 - 08:32 AM, said:

One of the interesting things to keep in mind about the Bounty Hunter's Marauder is the way he operates. He's an ambush predator. He doesn't chase you down. He figures out where you will be, or baits you to a location, and sets a trap. He doesn't need to be fast. He doesn't need to evade you. You are the one that needs speed, you are the one that needs to evade him. Because when he springs he is focused on one thing: bringing you down. And he gets to shoot first. He isn't there to partake in the battle, he doesn't care about sides, he doesn't care who wins so long as it doesn't change his chances of getting off-world.

And the engine cap is really a direct consequence of how his mech is built, it reflects his style. I'm not totally averse to the idea of raising the cap to 300, but I'm also not convinced that it's needed. People screaming about the hitboxes already? Punks, you have no more idea about the hitboxes than I do, stop trying to pass your conjecture off as immutable fact.

because slow solo ambush play works so well in MWO...........

Edited by Bishop Steiner, 15 September 2015 - 09:52 AM.


#379 Mechwarrior Buddah

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Posted 15 September 2015 - 09:53 AM

View PostEscef, on 15 September 2015 - 08:42 AM, said:



... um... ok? WTF is your problem, again? :huh:


that it will make a bad mech and lore is irrelevant? They proved that once they killed the daily news ticker

#380 Bishop Steiner

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Posted 15 September 2015 - 09:59 AM

View PostMechwarrior Buddah, on 15 September 2015 - 09:35 AM, said:


Yeah he has me banned so I dont read his Tweets anymore. No surprise that Im not up on the latest news.

why does this not shock me? :D





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