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Server Registration The Ultimate Video Game Scam!

Gameplay Balance General

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#1 Trance Master

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Posted 15 September 2015 - 03:59 AM

Hi guys ,
I just want to talk about this so called "hit registration" issue which seems to be frustrating a lot of our players.
Some players I know , even quit to play this game entirely because of that issue.
And the reason behind this is, that they feel that pgi is manipulating the hit reg. on purpose in order to "balance" the game.
That way unskilled pilots might get a shot to score higher aswell..

As lots of me and my friends observed, sometimes after a patch the hit reg. is working perfectly fine..and then after a few days it seems to degrade to a level, where you can alpha an shutdown mech in his back and he just wouldn't die.
I think I don't have to prove this fact... You will find plenty videos and info on that topic online.

here is one post from a fellow counterstrike fellow on that topic, with the Link to the fulll text below.

"Server Reg is an issue that has been plaguing this community recently. This however was not always a problem. Previously CS versions did not have "hit reg" issues. This is including original CS versions including and prior to 1.6. For all of you who don't remember, during that time internet wasn't exactly fast so lets not try to blame today's internet for the reg issues we are experiencing now. Just to put it in perspective even in a bad area where you have a limited connected you can easily get 6-20 Mbps in america. In 1999-2001 the fastest net you could get for your home use wouldn't really exceed 800 Kbps - 1 Mbps. So today we have a significant increase in speed. Don't fool yourselves, even though the graphics are better there is NOT a significant if any increase in information being sent over the network vs older versions. Graphics have nothing to do with the mechanics of the game and the way the commands are sent over the network. The main issue here is the fact that all the information in the game is available and can be manipulated client side. Because the map and everything being presented in it including the shots being fired are all processed on your computer then sent to the server, that information can be altered. Even something as small as the time stamp in which it was sent can be changed convincing the system that the enemy did in fact make the first shots even if they did not. In other articles you will see that multiple people explain server reg Logically without the idea of it being manipulated...."http://steamcommunity.com/app/730/discussions/0/46476691627336614/

#2 Marvyn Dodgers

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Posted 15 September 2015 - 05:00 PM

Closing for duplicate/multiple threads





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