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Suggestion To Deal With Cheaters


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Poll: Suggestion To Deal With Cheaters (10 member(s) have cast votes)

Should Trash Tier be implemented?

  1. Yes! (8 votes [80.00%])

    Percentage of vote: 80.00%

  2. No! (2 votes [20.00%])

    Percentage of vote: 20.00%

  3. Yes, with some changes (please state on your reply) (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 FlipOver

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Posted 15 September 2015 - 02:56 AM

Hi all,

We know when someone is banned, as it currently happens, nothing prevents that user from creating another account and keep on playing, most likely using cheats.

Right now, even with a small player base we know some banned players have created new accounts to keep playing and try to use cheats.

I can only imagine how this would go once the game is released at Steam.


I propose to PGI something other than banning.
  • Create a new Tier for Cheaters, call it Tier 10 or whatever.
With this, cheaters will still be allowed to play the game, purchase anything they want with c-bills or even MC / Real money



All their account assets would remain the same (same mechs, equipments, etc)
Providing this to a user, most of the times is enough for him to not create another account, this would lower the amount of new accounts created from previous cheating players
  • Place all the cheaters on that Tier and let them have fun between themselves.
  • Prevent them from making groups, using FLG or having friends on their list.
Allowing solo queue only without CW (yes, without it!) would still give them a challenge or something to play for (same thing as any cheater, for bragging rights) between themselves
  • Users on the "Cheater group" would not have access to use the forums for other than reading
Flaming prevention. Restriction due to their status. They could, however, contact support anytime they want (much like it is now, even if with a alias account/email)



The only drawback I see in this comparing with banning is it takes work to get the system in place.

Other than that:
PGI will still have a safe place to conduct readouts for cheats in their game
PGI would still have people willing to spend some cash, even if not much
Cheaters, seeing they can still use their assets, would more likely keep the account and use it
This kind of action is a much better way to prevent a cheater from creating another account just to keep cheating. They will more often than not, create a legitimate account and try their best to not get relegated to Trash Tier anytime soon.

Of course, there is no way to guarantee everything works out as it should with all the Trash Tier players, but one thing I know, there will be less and less accounts created for the purpose of cheating and replacing their old account.

PS - This is NOT to discuss cheating. This is to find solutions to the cheating problem.

Edited by FlipOver, 15 September 2015 - 02:58 AM.


#2 Idealsuspect

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Posted 15 September 2015 - 07:20 AM

With 64 know cheaters they will know really fast they are in tier 10 just after 1 hour of "searching game" screen and also create new account for use theirs cheat software they bought.. but i love the idea.

#3 FlipOver

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Posted 15 September 2015 - 09:31 AM

View PostIdealsuspect, on 15 September 2015 - 07:20 AM, said:

With 64 know cheaters they will know really fast they are in tier 10 just after 1 hour of "searching game" screen and also create new account for use theirs cheat software they bought.. but i love the idea.

This is not intended to trick the cheaters.
For now we have 64 "known" cheaters, but when the game hits Steam, believe me, that number will sky-rocket.

This idea would potentially avoid secondary cheating accounts to be created, at least in the short run. :)

#4 Idealsuspect

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Posted 15 September 2015 - 04:23 PM

View PostFlipOver, on 15 September 2015 - 09:31 AM, said:

This is not intended to trick the cheaters.
For now we have 64 "known" cheaters, but when the game hits Steam, believe me, that number will sky-rocket.

This idea would potentially avoid secondary cheating accounts to be created, at least in the short run. :)


First i believe only what i see.

Second 64 accounts banned ok but in how many years? And how many " unknown cheaters " are still there or have uninstall MWO before anyone detect them.?

Third when MWO will be release by steam you think it will really change something about PGI anti cheaters capability or about game visibility and at last about how this game can hold his population? Lots of games, even release by steam, are like hollow because people simply havent any interest for...
Steam isn't something kind of magic.

#5 FlipOver

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Posted 15 September 2015 - 11:34 PM

View PostIdealsuspect, on 15 September 2015 - 04:23 PM, said:


First i believe only what i see.

Second 64 accounts banned ok but in how many years? And how many " unknown cheaters " are still there or have uninstall MWO before anyone detect them.?

Third when MWO will be release by steam you think it will really change something about PGI anti cheaters capability or about game visibility and at last about how this game can hold his population? Lots of games, even release by steam, are like hollow because people simply havent any interest for...
Steam isn't something kind of magic.

Totally agree, this would be to help PGI on 2 fronts:
1 - If a cheater who gets to keep playing with his account and assets doesn't create a new account for cheating purposes, then it's one less cheater PGI will have to worry about
2 - Sticking cheaters together would help PGI use Tier10 as their cheat-detection lab.

#6 Lily from animove

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Posted 16 September 2015 - 12:13 AM

View PostIdealsuspect, on 15 September 2015 - 07:20 AM, said:

With 64 know cheaters they will know really fast they are in tier 10 just after 1 hour of "searching game" screen and also create new account for use theirs cheat software they bought.. but i love the idea.



this,

if we had millions of palyers and thousends of ceaters, it may work, but even then they soon figure out they only see the same guys, with the same weird behavior. And they simply make a new account.


Question would be if PGI detects a cheater, the game should sneak downlaod somethign and "destroy" the local MWO files. that way they have to run thr repair tool or reinstall and update. So somethign to annoy them.
This will mean real hackers have to create a tool, prevening this damaging update from PGI taking place, thats annyoing effort for them as well and probably increase the prize for hacks, or lowering the profits for the hackers.

Hakcign is a buisness and cheaters are the customers, to make the majority of this stop, means making it unfprofitable for the hackers, or too expensive for the cheaters.

What may be a bit more subtile would be artificially scrapping a cheaters fps and or susbtracting damage from them. They may blame this on game issues before recognizing a secret flag artifically lowering their performance.

#7 FlipOver

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Posted 16 September 2015 - 12:45 AM

Lily, PGI can't trigger anything to change the games files on targeted computers as that in itself is illegal.

I suggested this because the current way will not work as they will ban and new accounts will be created and so on.
So I tried to figure a way to dissuade the cheaters from creating new accounts by giving them their assets for use against other pilots.

#8 Idealsuspect

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Posted 16 September 2015 - 07:20 AM

In crysis or GTA 4 i guess cheaters people were only able to logg in same servers like Tier "Cheaters" idea...

But PGI haven't EA or rockstar capability for hunt cheaters, update MWO clients and also disable cheats till hackers reactivate thoses...

And in other side hackers who sell thoses hacks provide cheat tools maintenance for people who pay monthly daily idk it work like subscription and well hackers will react more fast than any video game compagny specially PGI because they are small...

Edited by Idealsuspect, 16 September 2015 - 07:30 AM.


#9 Surn

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Posted 16 September 2015 - 10:20 AM

I run into people cheating more often than I would like to see in this game.

It is exacerbated when they plan clan, and they usually do as it gives them maximum advantage.

So, why do these people cheat? Some are just sociopaths who want to see other people suffer. However, most are looking for praise and glory.

The best anti-cheat is to publicly expose the cheater and destroy any "badass" reputation they have spent money to create and groom. Of course for the sociopaths, this will just fuel them further.

So, we have to make a choice.
1) Somehow stop all cheating. Not likely
2) Stop the glory hound cheaters through exposure and ridicule.
3) Target the sociopath cheaters by giving their victims rewards... like bounties for "Cheater Kill" or an Achievement ladder for "Cheater Killer" (or something better)

#10 jimmyhackers

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Posted 21 April 2016 - 09:41 AM

i like the idea of putting all the cheaters in a box to smell their own farts.

so we dont have to.

but...... i dont think that fixes it,as already said here (you need something more drastic)

IP address registration.

i.e.
everyones ip address is known to mwo (and a requirment for registration)
if cheating is caught, that ip is blocked
vpn ip adresses are banned also (vpns are only for dodgey internet terrorist, pedo, bomb making types anyway)

then the only real way a cheater can re-register is by moving house, or going to an internet cafe.

if you wanted to go a step furhter....
say you find a cheater. dont ban/delete his account.
but instead when he tries to log in (on his original IP) give him a message saying banned IP or IP error.
if the cheater is sneaky, theyd think could then go round a friends house,internet cafe etc to get round this

But BAM as soon as they are at said new address with old account that ip address then gets added/banned.

failing that.....
you could put them into "cheaters" teir type thing.....just dont let them know that they're in it
so they dont try to escape/make another account.

or perhaps you could try to change their ways. Have a cheater sin bin matches.
make them have to put up with a week or so of "unwinable" matches. against unfair aimbot AI mechs.
maybe with increased lengths of sentence for repeat attempts.

unwinnable either by the AI being too powerful
or by the cheaters controlls are slowed down, wobbly and messed up in general

#11 jimmyhackers

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Posted 21 April 2016 - 09:46 AM

failing that......we could go the way of the gold skinned mechs.

is someone is caught cheating (or paying way to much for gold skinned mech)........a cheater label/game event will appear above the cheater and both teams could just turn on the person.

#12 Insufficient Skill

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Posted 21 April 2016 - 12:33 PM

Just perma-target and perma-narc them for the respective enemy team. That'll teach them.

#13 Tibbnak

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Posted 21 July 2016 - 02:29 PM

You could hash their local hardware and software and use that to keep track of bans. Other games have done this in the past to some success; you just have to make sure that the system that does it is properly obfusticated and lacking dev hooks or they'll just make an injection dll that gets around it.

Only way to reliably bypass that is to use virtualization software to emulate a new host computer, but then they have to run mwo through a virtualizer which isn't always fun unless they have an intense beefy rig or special hardware.

You just have to also make sure that the hash and info gathered is granular enough, or you'll get multiple different people with similar rigs banned under the same hash and that's no fun.

#14 VonBruinwald

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Posted 02 November 2016 - 02:35 PM

Just attach a silent flag to their profile.

When playing multiplayer they suffer a 50% damage reduction for damage dealt and a 50% damage increase for damage received.

This flag doesn't apply to the Testing Ground/Academy/Private matches making it much harder to detect who's affected,

#15 kaliban71

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Posted 16 May 2017 - 08:26 PM

or if you are detected cheating your stats are completely reset, and if you continue to use cheats your stats continues to rest, plus for every kill you make while cheating removes c-bills and xp





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