Mechwarrior Buddah, on 15 September 2015 - 02:21 PM, said:
My opinion as the "skill tree" should be replaced with "mech tree" - utilizing the same sort of buff/debuffs that they are planning on setting across the chassis' anyhow. Can't imagine it would take vastly longer to include the smaller mech personalized weapons systems ones as a 1 of 2/3 thing instead of hard coding roles directly to the mechs.
They do kind of have the backbone for the system already in place with both the quirks and the current skill tree, and if they wanted to go back at some point and rebuild up a pilot tree with other things that would feel more 'pilot' that would be great as well.
Basically it'd be mostly taking the baseline of their balancing things for each chassis and moving it to a select-able skill tree instead of dropping them right on the mechs. Most of the tree would just be the general ones that go across the entire line of variants (choose your buff/debuff combination need to have both tied together), and the few personalized ones many would end up with anyhow.
Take a little longer to develop? Maybe, but they can also do the hard-coded ones on PTS in the meantime to still get the numbers in the right range. At the end you have a far more interesting system for the players while not removing their options for play style.