Why Does The Pgi Map Designer Has A Bottle Of Whiskey On His Table? :3
#1
Posted 15 September 2015 - 01:24 PM
https://instagram.com/p/7oSPNUDPtg/
a bottle of paddy whiskey spotted (:
#2
Posted 15 September 2015 - 01:27 PM
#3
Posted 15 September 2015 - 01:28 PM
#4
Posted 15 September 2015 - 01:29 PM
Second of all...clearly, clearly, the whiskey is because that dev just spent ten minutes reading the forums. And also because Piranha is clearly a better place to work than where I'm sitting right now, mang.
#5
Posted 15 September 2015 - 01:29 PM
Any questions?
Edited by Narcissistic Martyr, 15 September 2015 - 01:30 PM.
#6
Posted 15 September 2015 - 01:31 PM
Steinar Bergstol, on 15 September 2015 - 01:28 PM, said:
I was gonna say, that to prepare himself each afternoon once it hits 5'o clock for the shitstorm that is reading feedback and the forums.
I dont even work there and i need a drink after wading through this sea of masochist and epeeners. I cant play unless im 3 sheets to the wind anymore or i would have tossed my computer into the Schuylkill river out of pure frustration.
#7
Posted 15 September 2015 - 02:08 PM
He won that week.
Edited by Aphoticus, 15 September 2015 - 02:08 PM.
#8
Posted 15 September 2015 - 02:12 PM
#9
Posted 15 September 2015 - 02:16 PM
Have you seen some of the posts from our community.
Edited by Soulstrom, 15 September 2015 - 02:18 PM.
#11
Posted 15 September 2015 - 02:20 PM
#12
Posted 15 September 2015 - 02:24 PM
And probably because MWO is almost 2 years old.
Edited by MoonUnitBeta, 15 September 2015 - 02:24 PM.
#13
Posted 15 September 2015 - 02:27 PM
#14
Posted 15 September 2015 - 02:29 PM
Edited by Accused, 15 September 2015 - 02:29 PM.
#16
Posted 15 September 2015 - 02:44 PM
remember this is the guy that has to fill all the little holes in the terrain so you don't get stuck too, that can be tedious; and so can a lot of things - its not all the design fun part, for instance the visibility calculations in river city are a bit crazy so the buildings tend to flicker.
that's very much a tech/eng. problem too and they had to make the trees more efficient in draw call and physics for there to be maps where you can knock most of them down
Edited by Mazzyplz, 15 September 2015 - 02:48 PM.
#17
Posted 15 September 2015 - 02:54 PM
#18
Posted 15 September 2015 - 02:54 PM
#19
Posted 15 September 2015 - 03:00 PM
#20
Posted 15 September 2015 - 03:03 PM
though
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users