A player gets killed early in a wave, launches into his second 'mech, runs in aggressively and gets killed again, launches into his third 'mech, runs in aggressively and gets killed again, launches into his last mech, runs in aggressively and gets killed again.
Total time elapsed: maybe 12 minutes. Everyone else is on their second or third 'mechs.
It's totally fine if you get killed early in a wave, right. You get caught out, catch a lot of fire, maybe you get headshot. Happens to all of us. But what you have to understand is that if you run through all four of your 'mechs early, your team is suddenly down to 12 v. 11 -- which rapidly turns into 12 v. 10, then 12 v. 8, then 12 v. 4, then nothing. It snowballs quite quickly.
This is pretty easy to avoid: if you happen to be the first one to die in a wave, hang back a bit. Don't go charging in trying to make up for it, because then you'll make mistakes and things will get even worse. You should be losing your 'mechs at roughly the same rate everyone else is -- first mech at up to 12 kills, second at up to 24, third at up to 36, and fourth in the final wave up to 48.
If you keep this in mind, I promise you that you'll win more often and have more fun






















