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Reverse Cone Srms Spread?

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#1 ManDaisy

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Posted 16 September 2015 - 05:23 PM

Has anyone noticed srms (IS) generally spread the most when fired point blank? In my observations SRM flight paths is the most broad when first fired and it gets gradually tighter the farther out it travels.

Edited by ManDaisy, 16 September 2015 - 05:25 PM.


#2 LordKnightFandragon

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Posted 16 September 2015 - 05:39 PM

I think its stupid how far they spread to begin with. Its like they originate out of your toes, fingers, crotch, head, little disk on the Atlas head...cuz they cant possibly spread that much and originate, say, from the launcher in your left torso....

If it was out of the launcher, there would be a standard CoF spread....they would fly out in a sort of small cone, based on the position of the tube...

#3 aniviron

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Posted 16 September 2015 - 06:08 PM

I miss the old SRM spread from beta when SRMs would start close and spread in a cone, then tighten up again at ~180m, then start spreading in a cone pattern again. It gave you two sweet spots to aim for, and while the missiles could be used properly at any range inside of 270m, a good pilot could maneuver to get better spreads, and a good counterpilot could do the same to try and get worse spreads for their enemy.

#4 Mcgral18

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Posted 16 September 2015 - 06:22 PM

It's pretty much a static spread past 30M.


Working as Intended™ as PGI put it.

Quote

LRM and SRM flight paths have been re-engineered. Missiles now fall in a manner that aligns with our vision of their operation.

http://mwomercs.com/...23-21-may-2013/


Goodbye Artemis Swirls. You'll find solace with the Flamers.

Edited by Mcgral18, 16 September 2015 - 06:22 PM.


#5 aniviron

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Posted 16 September 2015 - 06:35 PM

View PostMcgral18, on 16 September 2015 - 06:22 PM, said:

It's pretty much a static spread past 30M.


Working as Intended™ as PGI put it.

http://mwomercs.com/...23-21-may-2013/


Goodbye Artemis Swirls. You'll find solace with the Flamers.


Some sad things in those patch notes. I can't help but wonder if the old missile flight patterns fell victim to the altar of optimization- the one line at the end of the patch notes, "- Gameplay bandwidth costs should be reduced" makes me suspicious. MWO has lost so many features in the name of optimization.

#6 Mcgral18

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Posted 16 September 2015 - 06:41 PM

I have to begrudgingly admit...that's probably a good answer.


There are quite a few calculations there.

#7 Xetelian

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Posted 16 September 2015 - 06:50 PM

View PostMcgral18, on 16 September 2015 - 06:22 PM, said:

It's pretty much a static spread past 30M.


Working as Intended™ as PGI put it.

http://mwomercs.com/...23-21-may-2013/


Goodbye Artemis Swirls. You'll find solace with the Flamers.


Yeah, lots of ______ in that update. Siesmic, UAV, Elo to name a few.

I'm all for a spread reduction buff on SRMs. When you run into 300m with a guy sporting 4 SRM6s you just started dancing with the devil. However you bring 1 SRM 6 on the Boars head, or a MLX and you've brought a dull stick to a gun fight. Requiring ammo and generating heat don't trade off well against 1 more erML and another DHS.

Bring back the swirl!

#8 Kiiyor

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Posted 16 September 2015 - 07:02 PM

I don't think the cone decreases - from what I recall of the mechanic, the volley spreads to max quite quickly and then stays there for the rest of the flight path. It's probably a parallax error you're seeing. Or I could be completely wrong.

I wish SRM's were as viable as they were in days of yore, without being as stupidly OP as they were when abuse of splash damage was at it's peak. I remember in my 6xSRM6 Catapault, I could JJ, fire in the general direction of the face, and the splash damage would take out the head and one shot most mechs. THAT was OP; the old spread probably wasn't.

I agree that the initial spread is silly, but my thoughts for SRM's are slightly different; I think the spread should be tightened dramatically, but the firing system should become a fast version of the Clan LRM ripple fire mechanic. Basically, a tightly coned DOT instead of a sawed off shotgun.

To put the comparison between the LRM mechanic as scientifically as possible, a FOOOM instead of a WHOOOOOOOOOOSH.

Artemis can slightly tighten the group and decrease the fire time. Maybe.

Edited by Kiiyor, 16 September 2015 - 07:03 PM.


#9 Khobai

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Posted 16 September 2015 - 07:08 PM

SRMs have guidance systems in tabletop. I personally think SRMs should follow your reticle to represent their primitive guidance system. That makes them less advanced than streaks but better than what we have now.

#10 Scratx

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Posted 16 September 2015 - 08:20 PM

Artemis swirl pattern is gone because it tended to slam most of the missiles in the torso, particularly CT. Which is kind of bad when you think about it.

That's IIRC the stated reason for it to be gone, and I do recall LRMs had a nasty tendency to hammer torsos almost exclusively back then.

#11 Lordred

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Posted 16 September 2015 - 08:39 PM

I do miss old SRM patterns, they looked cool.

#12 Nothing Whatsoever

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Posted 16 September 2015 - 08:46 PM

I'd like them to function like missiles, so some sort of guidance.

And to help with hit reg and to counter weigh the guidance system, consider some form of ripple fire. And the only difference from Streaks should be using the Lock system to conserve ammo, IMHO.

#13 DAYLEET

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Posted 16 September 2015 - 08:48 PM

One of the problem with srm is without artemis they suck, the other problem is with artemis, if you boat them, they are cheesy as hell.

View PostKhobai, on 16 September 2015 - 07:08 PM, said:

SRMs have guidance systems in tabletop. I personally think SRMs should follow your reticle to represent their primitive guidance system. That makes them less advanced than streaks but better than what we have now.


I don't think i want another weapon i have to pay face time with. It's a cool concept but i tend to use srm in quick brawler/flanker and i like to shoot them on the side and look away.


What really grind my gear about srm is i have the feeling that at point blank range they are already in a large cone when they should be tight from coming out of the launcher.

Edited by DAYLEET, 16 September 2015 - 08:50 PM.


#14 Fuggles

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Posted 16 September 2015 - 09:33 PM

speaking of the old missle flight paths....

https://youtu.be/wVRIrK6sEnY
https://youtu.be/7TR9l-OVHbQ

Edited by Fuggles, 16 September 2015 - 09:36 PM.


#15 627

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Posted 16 September 2015 - 11:01 PM

View PostFuggles, on 16 September 2015 - 09:33 PM, said:

speaking of the old missle flight paths....

https://youtu.be/wVRIrK6sEnY
https://youtu.be/7TR9l-OVHbQ


Ah, those times :) :)

By the way, anyone noticed that many mechs back in the day mounted AMS? No ECM and everyone was aware that missiles can ruin your day.

And look who takes out an AMS today...

#16 Fuggles

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Posted 17 September 2015 - 07:52 AM

yeah i started right around the time that ECM was released. want to talk about a bad new player experience? yeah....





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