Slepnir, on 17 September 2015 - 03:53 PM, said:
Oh look it can and it does work, it's called MWLL, where ther is no ghost heat, pinpoint alpha, charge mechanic gauss(just an 11 second cooldown with a faster projectile speed, making it a great sniper weapon, but horrible in brawls, same for PPCs).
MWO is NOT even trying to be battletech anymore, russ wants an arena shooter with big stompy robots instead of infantry. play MWO for what it is, if you want lore or immersion wait on the new battletech kickstarter or play LL.
Now, MWLL avoided all that by not using any TT stats at all. The Atlas has more armour than the Whale, was it around 20 000?
The HGauss deals 2400 damage at optimal range, things like that.
They didn't stick to TT construction either, ignoring Crit Slots and even tonnage to balance individual mechs. Lack of mech lab allowed for that.
MWO started with false values, which has lead to what we have. 3x damage, AC90s and an AC100, 3x heat, 1x dissipation...
[redacted]
Edited by Marvyn Dodgers, 18 September 2015 - 03:50 PM.
Insults