Rifleman Iic And/or Glass Spider (Galahad) For Clan Invasion
#21
Posted 09 October 2015 - 12:09 PM
Part 2 of the Rifleman IIC Gauss build on a urban map. Part 3 will be the Rifleman IIC 1 on a larger snow map.
#22
Posted 10 October 2015 - 08:20 PM
Final video of the Rifleman IIC, now in stock configuration (IIC 1) on a snow covered map.
Edited by Arnold The Governator, 10 October 2015 - 08:20 PM.
#23
Posted 10 October 2015 - 11:51 PM
#24
Posted 18 November 2015 - 12:05 PM
Slepnir, on 10 October 2015 - 11:51 PM, said:
How is the Galahad better than the Rifleman IIC? From what I can tell, the Rifleman IIC has more mountable weapon options, 5 tons extra to work with, can mount Gauss rifles with additional lasers, jump jets, and more armor. The only advantage I could see the Galahad having over the Rifleman IIC is speed. Either way both default mechs are very capable, but I see the Galahad coming up short during long term engagements with it limited ammunition.
http://www.sarna.net...Spider_(Galahad)
http://www.sarna.net/wiki/Rifleman_IIC
Edited by Arnold The Governator, 18 November 2015 - 12:08 PM.
#25
Posted 18 November 2015 - 03:49 PM
pyrocomp, on 26 September 2015 - 10:24 AM, said:
The fins first showed up on the Maximum tech Cover.... They were considered at the time Level 3 rules. Now i believe they are labeled into advanced rules
#26
Posted 18 November 2015 - 04:50 PM
Arnold The Governator, on 18 November 2015 - 12:05 PM, said:
How is the Galahad better than the Rifleman IIC? From what I can tell, the Rifleman IIC has more mountable weapon options, 5 tons extra to work with, can mount Gauss rifles with additional lasers, jump jets, and more armor. The only advantage I could see the Galahad having over the Rifleman IIC is speed. Either way both default mechs are very capable, but I see the Galahad coming up short during long term engagements with it limited ammunition.
http://www.sarna.net...Spider_(Galahad)
http://www.sarna.net/wiki/Rifleman_IIC
The galahad is not only faster, it carries just as much armor as the much heavier rifleman, but it also has the advantage of variation. the base galahad is a balistic centric design, however the stock galahad variant also boasts a targeting computer and 7 pulse laser mounts. compared to the 4 on the RFL IIC.
I use my galahad in TT play quite often, the rifleman almost never sees the table.
Galahad. every time, no exceptions.
#27
Posted 18 November 2015 - 08:16 PM
Slepnir, on 18 November 2015 - 04:50 PM, said:
I use my galahad in TT play quite often, the rifleman almost never sees the table.
Galahad. every time, no exceptions.
Are you sure that the Rifleman IIC never makes tabletop?
I'd also hate to ruin your stubbornness about the Galahad, but the Rifleman IIC has:
1. 11 Tons of Ferro-Fibrous compared to the Galahad's 10.5 (Not a big deal, since both stock mechs are viewed to be superior support mechs)
2. Jump Jets (Would be great for pop tarting in MWO, and would combat the already rough terrain in most maps)
3. 5 extra tons to work with (This allows for more versatile builds like your claim on the Galahad, but if you have seen my videos I could mount 2 Gauss rifles AND medium clan lasers. In Mechcommander Omnitech, I could mount 2 light Gauss's with an addition 2 clan large pulse lasers with the sacrifice of armor. I do realize that battletech stats vary from game to game.)
4. Limited to 40 rounds of ammo. If those ammo bins explode or when you run out of ammo, your mech becomes nothing more than a fancy high tech paperweight.
5. The Rifleman IIC has a higher BV and more stock variety than the Galahad does. Even though the Galahad 3 has a higher BV than most Rifleman IIC stock variants, The Rifleman IIC 8 has just slightly more BV according to the 2.0 Tech manual.
TL:DR
As much as I love the design of the Galahad, I feel that the Rifleman IIC would have more modular use for the clan arsenal. But hey, the Inner sphere already has the Blackjack, Rifleman, and Jagermech.
So my response to PGI is:
Edited by Arnold The Governator, 18 November 2015 - 08:18 PM.
#28
Posted 18 November 2015 - 09:09 PM
#29
Posted 22 November 2015 - 10:33 PM
Yes, that is a full 10 inch papercraft mechwarrior 2 Rifleman. Originally I was going to make a lego Rifleman IIC from http://www.brickcomm...RiflemanIIC.htm, but after seeing the price for the parts from pick a brick it was a major turn off (it was around $185 for almost all of the parts, and that doesn't include the discontinued legos that are nearly impossible to find now). So I went with the next best alternative.
Papercraft. http://mwomercs.com/...2-paper-models/
Altogether the project took about 2-3 days to complete (from printer paper to painted mech). Here are a few more images and a rifleman IIC 3 pewter mini for scale.
And the cockpit (The lego man fits in there nicely)
I have a few other papercraft mechs planned for the future (Warhammer IIC and Fanfir just to name a few.) I'll post them next to the rifleman iic when I get the chance.
Edited by Arnold The Governator, 22 November 2015 - 10:38 PM.
#30
Posted 03 May 2017 - 09:43 AM
Arnold The Governator, on 22 November 2015 - 10:33 PM, said:
Yes, that is a full 10 inch papercraft mechwarrior 2 Rifleman. Originally I was going to make a lego Rifleman IIC from http://www.brickcomm...RiflemanIIC.htm, but after seeing the price for the parts from pick a brick it was a major turn off (it was around $185 for almost all of the parts, and that doesn't include the discontinued legos that are nearly impossible to find now). So I went with the next best alternative.
Papercraft. http://mwomercs.com/...2-paper-models/
Altogether the project took about 2-3 days to complete (from printer paper to painted mech). Here are a few more images and a rifleman IIC 3 pewter mini for scale.
And the cockpit (The lego man fits in there nicely)
I have a few other papercraft mechs planned for the future (Warhammer IIC and Fanfir just to name a few.) I'll post them next to the rifleman iic when I get the chance.
Hey! You built one of my paper model designs! That's so cool! Wish I would have found this sooner You did a great job!
#31
Posted 03 May 2017 - 09:46 AM
#32
Posted 03 May 2017 - 09:52 AM
Stingray1234, on 03 May 2017 - 09:43 AM, said:
Hey! You built one of my paper model designs! That's so cool! Wish I would have found this sooner You did a great job!
Thanks. The paper model I made is kinda falling over on my desk atm, lol. I think the way the acrylic paint cured on the mech made the feet a little unbalanced, so I need to give it some kind of standing support.
I was thinking about picking up one of these from wal mart minus the wooden miniature mannequin just for the base stand.
#33
Posted 03 May 2017 - 09:57 AM
#34
Posted 03 May 2017 - 10:21 AM
Stingray1234, on 03 May 2017 - 09:57 AM, said:
Nice. What kind of paint did you use to paint your paper craft? From what I remember I think I used a base gun metal grey acrylic paint for the base color, then used blotches of khaki and black to mimic urban camo coloring around the body once the base was cured. It looks like your model can stand upright without support. Can it torso twist as well? (From what I see here it looks like you can move it's torso around freely.)
#35
Posted 03 May 2017 - 10:33 AM
For the torso, I bought round pencils. Just break the pencil into 3rds, glue one end to the bottom of the torso, then poke a hole through the top torso and stick the pencil in the hole. That gives it it's turning torso. This picture is an example:
I also will sometimes position the torso a little further back to give the model more stability.
#36
Posted 03 May 2017 - 10:36 AM
#37
Posted 03 May 2017 - 12:45 PM
#38
Posted 03 May 2017 - 02:00 PM
Arnold The Governator, on 06 October 2015 - 11:20 AM, said:
So what is Assault Tech 1: Battletech?
It was a cancelled project that featured most of the classic mechs from Mechwarrior 2. It has a few new features as well such as mechs losing balance and falling down near explosions, joystick use, external cameras and so many other neat things. You can grab it here:
http://www.moddb.com...ch-1-battletech
More videos of gameplay footage coming later this week. Stay tuned!
In this video and the others you posted I saw so many things that we can't have in MWO for some reason.
When the mechs go down there is a bigger explosion (not reactor explosion), then some smaller ones as if ammo explodes. Thats a very nice touch. Like it more then our "look he just falls on his nose".
Destructable envoirment; buildings collapsing very simple but I don't care. I want that.
Recoil, you health in bars, crosshair for CT weapons moveing with the mech (thoug its to strong but still like it) and falling down from damage.
Hope one day we can see it MWO....
#39
Posted 03 May 2017 - 03:07 PM
Nesutizale, on 03 May 2017 - 02:00 PM, said:
In this video and the others you posted I saw so many things that we can't have in MWO for some reason.
When the mechs go down there is a bigger explosion (not reactor explosion), then some smaller ones as if ammo explodes. Thats a very nice touch. Like it more then our "look he just falls on his nose".
Destructable envoirment; buildings collapsing very simple but I don't care. I want that.
Recoil, you health in bars, crosshair for CT weapons moveing with the mech (thoug its to strong but still like it) and falling down from damage.
Hope one day we can see it MWO....
Yeah I know what you mean. MW:O used to have some awesome features back in 2012 like mech knock downs and real fall damage (And I'm not talking about the current system when you fall off a 5 ft drop and your mech's legs are already in the yellow state). The problem is I don't think PGI knows what they are doing in the coding department to add what you listed. I would love to have recoiling Gauss rifles, destructible environments, etc.
It's really a damn shame that AT:1 BT was cancelled. They were going to add multiplayer with LAN support right after the Firemoth build (which is the build in the video and the final build of the project). I absolutely love the stocky Warhammer IIC right along with the IS Warhammer that the devs added to AT1. They nailed it with staying true to the original TRO artwork with all of the mechs in game, while giving the mechs their own unique touch ups that makes them distinguishable as well (IE the optic lens cockpit the RFL-IIC from artwork depictions along with the WHM-IIC's tankish look over the reseen).
My only complaint is that some of the mechs were never finished in the texture department and some of the pre-config builds crash the game. However, Assault Tech 1 Battletech has a crazy amount of tech to choose from. ATM's and HAG's from the 3060+ era to stuff like underwater torpedoes and experimental weapons. I really hope the project gets picked up again sometime soon in the future.
Edited by Arnold The Governator, 03 May 2017 - 03:09 PM.
#40
Posted 03 May 2017 - 03:16 PM
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