Congrats Emp
#1
Posted 17 September 2015 - 07:41 PM
#2
Posted 17 September 2015 - 07:50 PM
#3
Posted 17 September 2015 - 07:59 PM
Davers, on 17 September 2015 - 07:50 PM, said:
Valid concerns. It's definitely a tough game to call, because there's so much going on in a 12v12 match and the matches are so short. Once it really starts snowballing, you can't focus too much on individual players. At 12v12, it's more about the strategy and how the whole team works as a whole. Which perhaps isn't appropriate for a game like MWO, because the focus of the game is the mech and there's very little role warfare
I think 8v8 and 4v4 are more crowd friendly, and it makes the commentating a lot easier too. The pace slows down a bit, you can look closer at individual players.
I think the spectator tool needs to be able to switch between vision modes regardless of what the player is using. 3PV, heat vision, night vision, it should be up to the spectator.
Edited by Alistair Winter, 17 September 2015 - 08:09 PM.
#4
Posted 17 September 2015 - 10:08 PM
If they would fix it so the movement was truly analog (not speed stops that go from fast to ludicrous speed), they would be able to get closer to the action and follow mechs more efficiently.
#5
Posted 17 September 2015 - 10:15 PM
#6
Posted 17 September 2015 - 10:34 PM
Davers, on 17 September 2015 - 07:50 PM, said:
I saw some games from LoL and Dota on a big screen at the cebit one year... I could at least follow a bit because I know these games but my colleague looked at me after 3 minutes like I'm crazy and everyone there lost their minds completely. It is really just bright multicolored explosions and you can't see sh!t what's happening.
Sure, MWO's spectator mode needs some work and some training for the users, but at least you can see *something*
#7
Posted 18 September 2015 - 01:36 AM
Also apreciate that Conquest really was used as tool to decide the Matches and not Skirmish with some arbitrary basecaps.
MWO E-Sport is (would be) Solaris Games.
Edited by Thorqemada, 18 September 2015 - 07:43 AM.
#8
Posted 18 September 2015 - 03:16 AM
#9
Posted 18 September 2015 - 04:52 AM
and flying with a freelook camera is not going to catch the whole interchange;
i say they need to have a spectator third person view that follows the players (but doesn't trigger the 3pv drone of course)
so that it would be zoomed in and you could see almost from their point of view, but less confusing.
#10
Posted 18 September 2015 - 05:13 AM
http://www.twitch.tv/celyth/v/16562570
-k
#11
Posted 18 September 2015 - 02:28 PM
627, on 17 September 2015 - 10:34 PM, said:
I saw some games from LoL and Dota on a big screen at the cebit one year... I could at least follow a bit because I know these games but my colleague looked at me after 3 minutes like I'm crazy and everyone there lost their minds completely. It is really just bright multicolored explosions and you can't see sh!t what's happening.
Sure, MWO's spectator mode needs some work and some training for the users, but at least you can see *something*
Granted, you get more out of watching matches when you know what to look for than a casual observer.
In LoL you don't have everyone sniping at targets 2 screens away. But every match had long periods of long distance firing, with all the mechs being these tiny shapes. I really couldn't tell who was firing, or at whom. Just kept watching the sides of the screen to see percentages drop.(it didn't help that they used red for one team that was, for me, completely illegible).
Plus, I know the spectator tool is still in very early stages, but there needs to be a way to have it focus on the action better. There also needs to be a better watching distance than all the way out for a panoramic view where all the mechs are just completely dwarfed by their name tags.
Also, Mining Collective was very dark for s 'spectator map'.
Lastly, while Conquest may have been a good choice to avoid camping and such, there has to be a way of seeing what the kill counts are, and more importantly who killed who during the match. While not necessary for normal play, it is a little bit necessary from an esport angle.
#12
Posted 18 September 2015 - 02:34 PM
#13
Posted 18 September 2015 - 03:01 PM
Davers, on 18 September 2015 - 02:28 PM, said:
In LoL you don't have everyone sniping at targets 2 screens away. But every match had long periods of long distance firing, with all the mechs being these tiny shapes. I really couldn't tell who was firing, or at whom. Just kept watching the sides of the screen to see percentages drop.(it didn't help that they used red for one team that was, for me, completely illegible).
Plus, I know the spectator tool is still in very early stages, but there needs to be a way to have it focus on the action better. There also needs to be a better watching distance than all the way out for a panoramic view where all the mechs are just completely dwarfed by their name tags.
Also, Mining Collective was very dark for s 'spectator map'.
Lastly, while Conquest may have been a good choice to avoid camping and such, there has to be a way of seeing what the kill counts are, and more importantly who killed who during the match. While not necessary for normal play, it is a little bit necessary from an esport angle.
after watching both finals now, i think it is not just the spec tool but the hosts, too. It is like shaky cam in movies, not even 5 secs of one angle, they always change the viewpoint or the spectating mech throughout the whole match.
At least, it should always be from one direction, like football or that eggball-"sport" thingy, so you as audience know whats going on. all the 360 shots are nice but confusing.
Would be better to stay with one or two mechs per match and *some* air shots. but thats the problem with live events iguess...
#14
Posted 18 September 2015 - 03:04 PM
Also, 3rd person orbit camera when following a mech in spectate, preferably placed much higher up than the standard 3PV camera so you can see more. And show silhouettes of mechs through cover and a component health overlay so we can see how they are placed and who's getting shot at and where.
#15
Posted 18 September 2015 - 03:20 PM
627, on 18 September 2015 - 03:01 PM, said:
after watching both finals now, i think it is not just the spec tool but the hosts, too. It is like shaky cam in movies, not even 5 secs of one angle, they always change the viewpoint or the spectating mech throughout the whole match.
At least, it should always be from one direction, like football or that eggball-"sport" thingy, so you as audience know whats going on. all the 360 shots are nice but confusing.
Would be better to stay with one or two mechs per match and *some* air shots. but thats the problem with live events iguess...
I think the spectator tools were updated recently, so not a lot of practice perhaps? Plus the tools are still in Alpha and don't seem easy to use. But yes, a standardized viewpoint would be a big help.
#16
Posted 18 September 2015 - 03:27 PM
Need a floating spectator cam that can zoom in over the shoulder.
#17
Posted 18 September 2015 - 09:54 PM
#20
Posted 19 September 2015 - 01:23 AM
Aresye Kerensky, on 17 September 2015 - 10:08 PM, said:
If they would fix it so the movement was truly analog (not speed stops that go from fast to ludicrous speed), they would be able to get closer to the action and follow mechs more efficiently.
sucks with logitech steering wheel too - confirmed
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