FrontGuard, on 18 September 2015 - 03:48 PM, said:
You have a very negitive outlook Timberwolf581...
do us all a favor and stand up side down when you take your dump on peeps ideas.
then post the vid here
then we can all laught at you
I'm all for trying it out, I just don't think it'll change anything.
People tend to take the path of least resistance. Or in this case the path of most reward and least risk. Which happens to be the tactics that are used now.
The way I look at it, MWO is World of Tanks with 'Mechs. In its current state anyway. Luckily CW is there to break the trend. Or so I thought.
MoonUnitBeta, on 18 September 2015 - 03:55 PM, said:
It would be a toss up between the fastest mech or and the mech with longest reach for who wins. Bonus points if you do both.
If I knew I was dropping in that map, I'd take an arctic cheetah. Not because its hit boxes are wtfcrazy, but because its the fastest clan mech we have right now and you can mod clan lasers to reach further than LRMs... So much for "long" range missiles I suppose. I dunno how well it would work if everyone else did the same, but then at least everyones playing on the same level lol
Most people would probably try to bring as many long range boats as possible. I feel that in the current state of MWO, a whole type of gameplay is either barred off or made extremely unattractive. I'm mostly talking about brawls and circle strafing (or any combat happening under 250 meters).
At least maps like Alpine Peaks allow for a break in the usual lane style fighting, like you see in World of Tanks where the map determines where everyone goes.
Edited by Timberwolf581, 18 September 2015 - 04:04 PM.