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Advice On Enforcer 5P Build.


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#1 Wakashan

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Posted 16 July 2015 - 03:54 PM

I recently acquired an Enforcer 5P variant to help round out my roster for CWs (I have a Hunchback, Raven, and King Crab on the roster as well). At first, the variant had two ultra 5/ACs. I tried it out. The firing rate was great, but I did not like how often it was jamming even with the quirk that reduces the chance of a cannon jamming. I decided to switch my weapons to 2 5/ACs and the range was good, but the damage didn't seem significant. I am contemplating replaces the 2 5/ACs with a 2/AC and LB-x10 autocannon.

The role I am trying to give to my Enforcer is a brawler whilst still being able to engage at longer ranges if necessary. I think the range of the LB-x10 autocannon will hit hard, have a long range, and it will be easier to aim with because it is a scatter shot. If I had it my way, I'd have 2 of them, but I would not be able to have it within its weight limit. Any thoughts on my idea or other suggestions?

#2 process

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Posted 16 July 2015 - 04:14 PM

I think you should give the double ultra AC 5 build another go. I find a good way to deal with the jamming is to put each ultra AC on it's own firing group, and when firing, hold one while clicking the other. That way you'll have more DPS than if they were regular ACs, and you'll never have more than one jam. ENF-5P

Alternately you could try something punchier and more reliable like an AC10 and ERPPC: ENF-5P

Edited by process, 16 July 2015 - 04:15 PM.


#3 Tesunie

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Posted 16 July 2015 - 04:38 PM

Though it is annoying when the UAC5s jam, it is often worth the risk. I tend to chain fire (actually, I do as Process describes, which is basically manually chain firing) my UAC5s, which often keeps my opponents staggered and also can help reduce jam chance depending upon how much firepower I need at a given time.

My build, if it interests you. I retain a single Med laser for an "I'm out of ammo" or "weapons are jammed, oh dear" moments. Thing is, I tend to have more "out of ammo" moments than the other.

Edited by Tesunie, 16 July 2015 - 04:39 PM.


#4 ProfessorD

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Posted 16 July 2015 - 04:41 PM

View PostWakashan, on 16 July 2015 - 03:54 PM, said:

...
The role I am trying to give to my Enforcer is a brawler whilst still being able to engage at longer ranges if necessary.
...


The UAC5 is actually the absolute best option the Inner Sphere has to fill this role. You're not going to find any other weapon with that combination of punch, fire rate, and range.

I'd encourage you to go ahead and try the AC2 and LB-10X and convince yourself that they're unsatisfying alternatives. Both of them are going to spread damage all over your targets and make it hard to get kills. Then come back to the dual UAC5 setup and play with it a bit more. Once you start changing your expectations, anticipating the jam that will likely happen after 2-4 dual bursts, and pacing your engagements so that you can fade into cover when it happens, the UAC5s will really shine.

#5 Johny Rocket

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Posted 16 July 2015 - 05:07 PM

This is what I finally settled on. 2x AC/2 1x LPL.

Fits what you want, just not with an LBX/10. You still need to have pretty good aim to put all the lbx pellets on them at range.The rate of fire means you can get off as much damage over the course of a fight as the LBX, maybe more.

The LPL gives you the hard punch for the brawl.

The new JJ nerf means a bit more bang for the buck.

ENF-5P

#6 Tesunie

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Posted 16 July 2015 - 05:09 PM

View PostTractor Joe, on 16 July 2015 - 05:07 PM, said:

The new JJ nerf means a bit more bang for the buck.


Wait... New JJ nerf? Did I miss something around here? I have not heard of any JJ nerf, not (if it's already in the game) have I noticed any changes to my JJs...

#7 Carl Vickers

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Posted 16 July 2015 - 05:27 PM

I run my 5p with 2 uac5 and 1 small laser for backup. I shaved some armour as well and managed to get 6 tons of ammo into it. Only 2 JJ on it and they are more than worth it.

This mech is a beast for its size and Ive had whales back away from me when pumping out uac 5's.

I have been caught out a few times when you get a double jam but the JJ's help you out there. I keep mine on the same trigger and find the least chance to jam is practicing in the training rooms, there is a cadence you can use, if you press the extra fire too quickly the jam chance goes up so you need to wait right before the recharge is over to use the 2nd trigger, then you get some really close shells together and abuse the 30% jam chance reduction.

Ammo is its biggest issue but you can certainly make a big difference if you play it right

#8 Tesunie

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Posted 16 July 2015 - 05:46 PM

View PostCarl, on 16 July 2015 - 05:27 PM, said:

I keep mine on the same trigger and find the least chance to jam is practicing in the training rooms, there is a cadence you can use, if you press the extra fire too quickly the jam chance goes up so you need to wait right before the recharge is over to use the 2nd trigger, then you get some really close shells together and abuse the 30% jam chance reduction.


As far as my last understanding of EAC mechanics, as long as it is on recharge when you shoot your second shot, no matter how long or short the recharge is, it has the same chance to jam. It probably just seems higher because you are shooting faster. (Basically, if you want no change to jam, it shoots like a normal AC5. It's either no change, or the same chance, with an UAC5.)

#9 Carl Vickers

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Posted 16 July 2015 - 06:03 PM

View PostTesunie, on 16 July 2015 - 05:46 PM, said:


As far as my last understanding of EAC mechanics, as long as it is on recharge when you shoot your second shot, no matter how long or short the recharge is, it has the same chance to jam. It probably just seems higher because you are shooting faster. (Basically, if you want no change to jam, it shoots like a normal AC5. It's either no change, or the same chance, with an UAC5.)



While I agree with what you have said my experience has shown me that after shooting the first shot and then going for the double tap straight away seems to get more jam chance, yet when I do it just before the recharge is over I get far less jams.

I dont know why or how just that the way I have detailed seems to gt the least amount of jams.

#10 Chadamir Fitzkrieg

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Posted 16 July 2015 - 06:11 PM

Now... mind you I did this build "For Teh Lulz" but I found myself becoming very successful with it.*
ENF-5P
in the first 20 games with it I had over 40 kills. You could potentially opt for a 4th AC2 but that'd be silly. I love it to death.

*disclaimer* this mech is not for everyone, use at your own risk.

Edited by Thaddeus Radetzky, 16 July 2015 - 06:11 PM.


#11 Wakashan

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Posted 17 July 2015 - 03:38 AM

Thanks for the advice, everyone. I did try my idea. It worked very well, but I decided to go back to the U/AC5. There is just no comparison in damage. The U/AC5s worked very well for me when I tried them again. It was very gratifying when a War Hawk stepped out in the open to engage my friends and I was hitting him so hard (I was facing towards his ride side and was about 600m-800m away) that he had to back into cover after only a few seconds. I also got corned by a direwolf and several mechs yesterday, but I had his torso at critical damage by the time they killed me. It was very fun. :)

#12 jper4

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Posted 18 July 2015 - 09:18 AM

I had the dual uac5s/ML for a while but never really got decent results with them and they loved to jam right in front of that still armed but red CT'd ac40 king crab all the time. tweaked it a little with unimpressive results. then for the hell of it I took out the second UAC5 and tossed in a LL and 3 MGs. actually started getting better results with it despite my expectations so sticking with that for a bit.

#13 Tesunie

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Posted 18 July 2015 - 07:27 PM

View PostTanar, on 18 July 2015 - 09:18 AM, said:

second UAC5 and tossed in a LL and 3 MGs. actually started getting better results with it despite my expectations so sticking with that for a bit.


Hey. If it works for you, I'm not going to knock it.

#14 Rattler85

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Posted 16 August 2015 - 09:34 AM

I am going to try this ENF-5P build:
XL245, 2 uac5 w/5 tons ammo and 1 SPL.

#15 Goombah

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Posted 25 August 2015 - 06:44 PM

It's a tiny beast when the reds ignore you. I easily pull in the highest damage with uacs on the enforcer, more straight damage in a shorter amount of time than most of my mechs. It is however extremely dangerous to use and inconsistant.
It's must have safer to use ac/10 + ppc or lpl + gauss or some derivitive. Your damage values and fun factor will probably take a nosedive however.

#16 PaeuxP22

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Posted 26 August 2015 - 06:39 AM

The 5p is one of my favourite mechs. I use dual uac5 with a LL for extra poking. Only 3 tonnes ammo so don't expect to finish a match with any ammo left but I tend to be overly aggressive anyway will usually die around the same time as ammo expires.

I mostly use it in CW as my second mech as this will cut through damaged components like nothing else. The only tip I can give is get in close and stand beside something a little more scary than yourself. This thing is tanky but it is only a medium so will die if you get focused.

#17 Tesunie

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Posted 26 August 2015 - 07:37 AM

View PostPaeuxP22, on 26 August 2015 - 06:39 AM, said:

The 5p is one of my favourite mechs. I use dual uac5 with a LL for extra poking.


What did you have to sacrifice to get that LL into the mech? I squeezed in a med laser, with decent engine and ammo reserves. Even then, I still run out of ammo commonly. Small engine on yours? No JJs?

Though I'm sure that LL comes in handy over a medium laser. More punch and better range. Just not certain I (personally) would want to make the sacrifices for the weapon to be there. (Of course, play whatever as you like. :) )

#18 bad arcade kitty

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Posted 26 August 2015 - 02:44 PM

i thought about how i would build that mech for dual ballistic recently... 2 uac-5 are imo too heavy for it and some of its quirks are generic ballistic so i would try this 2 ac/5 1 ml 105+ kmh with a spead tweak
http://mwo.smurfy-ne...ee7b8774eeb5841

for uac-5 i would build it almost like tesunie above except i would shave head instead of legs and would probably have only one or no jj, different ammo placement (mine in the link above is questionable too) etc minor details

#19 stalima

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Posted 27 August 2015 - 02:06 PM

its not really a mod friendly variant outside of funny builds.

you know, you can actually get 2 gauss rifles on that thing with a slightly weaker amount of armour but crappy speed. (and therefore its likely possible to quad ac/2 with it too if you enjoy frying.

dont get me wrong tho, it is nice and can be fairly fun but it really does not like being touched in places.

#20 The Mech behind you

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Posted 28 August 2015 - 10:18 AM

I haven't seen a 2 AC/5 + 1 LL build here so I'll throw it in. Th ebuild I finally feel good enough for the 5P.





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