Advice On Enforcer 5P Build.
#1
Posted 16 July 2015 - 03:54 PM
The role I am trying to give to my Enforcer is a brawler whilst still being able to engage at longer ranges if necessary. I think the range of the LB-x10 autocannon will hit hard, have a long range, and it will be easier to aim with because it is a scatter shot. If I had it my way, I'd have 2 of them, but I would not be able to have it within its weight limit. Any thoughts on my idea or other suggestions?
#2
Posted 16 July 2015 - 04:14 PM
Alternately you could try something punchier and more reliable like an AC10 and ERPPC: ENF-5P
Edited by process, 16 July 2015 - 04:15 PM.
#3
Posted 16 July 2015 - 04:38 PM
My build, if it interests you. I retain a single Med laser for an "I'm out of ammo" or "weapons are jammed, oh dear" moments. Thing is, I tend to have more "out of ammo" moments than the other.
Edited by Tesunie, 16 July 2015 - 04:39 PM.
#4
Posted 16 July 2015 - 04:41 PM
Wakashan, on 16 July 2015 - 03:54 PM, said:
The role I am trying to give to my Enforcer is a brawler whilst still being able to engage at longer ranges if necessary.
...
The UAC5 is actually the absolute best option the Inner Sphere has to fill this role. You're not going to find any other weapon with that combination of punch, fire rate, and range.
I'd encourage you to go ahead and try the AC2 and LB-10X and convince yourself that they're unsatisfying alternatives. Both of them are going to spread damage all over your targets and make it hard to get kills. Then come back to the dual UAC5 setup and play with it a bit more. Once you start changing your expectations, anticipating the jam that will likely happen after 2-4 dual bursts, and pacing your engagements so that you can fade into cover when it happens, the UAC5s will really shine.
#5
Posted 16 July 2015 - 05:07 PM
Fits what you want, just not with an LBX/10. You still need to have pretty good aim to put all the lbx pellets on them at range.The rate of fire means you can get off as much damage over the course of a fight as the LBX, maybe more.
The LPL gives you the hard punch for the brawl.
The new JJ nerf means a bit more bang for the buck.
ENF-5P
#7
Posted 16 July 2015 - 05:27 PM
This mech is a beast for its size and Ive had whales back away from me when pumping out uac 5's.
I have been caught out a few times when you get a double jam but the JJ's help you out there. I keep mine on the same trigger and find the least chance to jam is practicing in the training rooms, there is a cadence you can use, if you press the extra fire too quickly the jam chance goes up so you need to wait right before the recharge is over to use the 2nd trigger, then you get some really close shells together and abuse the 30% jam chance reduction.
Ammo is its biggest issue but you can certainly make a big difference if you play it right
#8
Posted 16 July 2015 - 05:46 PM
Carl, on 16 July 2015 - 05:27 PM, said:
As far as my last understanding of EAC mechanics, as long as it is on recharge when you shoot your second shot, no matter how long or short the recharge is, it has the same chance to jam. It probably just seems higher because you are shooting faster. (Basically, if you want no change to jam, it shoots like a normal AC5. It's either no change, or the same chance, with an UAC5.)
#9
Posted 16 July 2015 - 06:03 PM
Tesunie, on 16 July 2015 - 05:46 PM, said:
As far as my last understanding of EAC mechanics, as long as it is on recharge when you shoot your second shot, no matter how long or short the recharge is, it has the same chance to jam. It probably just seems higher because you are shooting faster. (Basically, if you want no change to jam, it shoots like a normal AC5. It's either no change, or the same chance, with an UAC5.)
While I agree with what you have said my experience has shown me that after shooting the first shot and then going for the double tap straight away seems to get more jam chance, yet when I do it just before the recharge is over I get far less jams.
I dont know why or how just that the way I have detailed seems to gt the least amount of jams.
#10
Posted 16 July 2015 - 06:11 PM
ENF-5P
in the first 20 games with it I had over 40 kills. You could potentially opt for a 4th AC2 but that'd be silly. I love it to death.
*disclaimer* this mech is not for everyone, use at your own risk.
Edited by Thaddeus Radetzky, 16 July 2015 - 06:11 PM.
#11
Posted 17 July 2015 - 03:38 AM
#12
Posted 18 July 2015 - 09:18 AM
#14
Posted 16 August 2015 - 09:34 AM
XL245, 2 uac5 w/5 tons ammo and 1 SPL.
#15
Posted 25 August 2015 - 06:44 PM
It's must have safer to use ac/10 + ppc or lpl + gauss or some derivitive. Your damage values and fun factor will probably take a nosedive however.
#16
Posted 26 August 2015 - 06:39 AM
I mostly use it in CW as my second mech as this will cut through damaged components like nothing else. The only tip I can give is get in close and stand beside something a little more scary than yourself. This thing is tanky but it is only a medium so will die if you get focused.
#17
Posted 26 August 2015 - 07:37 AM
PaeuxP22, on 26 August 2015 - 06:39 AM, said:
What did you have to sacrifice to get that LL into the mech? I squeezed in a med laser, with decent engine and ammo reserves. Even then, I still run out of ammo commonly. Small engine on yours? No JJs?
Though I'm sure that LL comes in handy over a medium laser. More punch and better range. Just not certain I (personally) would want to make the sacrifices for the weapon to be there. (Of course, play whatever as you like.
#18
Posted 26 August 2015 - 02:44 PM
http://mwo.smurfy-ne...ee7b8774eeb5841
for uac-5 i would build it almost like tesunie above except i would shave head instead of legs and would probably have only one or no jj, different ammo placement (mine in the link above is questionable too) etc minor details
#19
Posted 27 August 2015 - 02:06 PM
you know, you can actually get 2 gauss rifles on that thing with a slightly weaker amount of armour but crappy speed. (and therefore its likely possible to quad ac/2 with it too if you enjoy frying.
dont get me wrong tho, it is nice and can be fairly fun but it really does not like being touched in places.
#20
Posted 28 August 2015 - 10:18 AM
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