#1
Posted 19 September 2015 - 07:41 AM
The CT of the Mauler is insanely easy to hit as evidently most all shots go there.
In most other mechs my ST's are pretty beat up/gone before the CT goes, but not on the Mauler. While one could make the argument that this makes the Mauler XL friendly it doesn't really matter as it can only go up to 325 size anyway. The added speed (if any) doesn't make up for the added vulnerability.
I try to twist, I do, but as the twist is slow and limited in angle the CT often takes most of the damage anyway.
As can be seen in the images the damage on the rest of the mech is spread out pretty evenly, but obviously the CT has received a lot more.
So, I'd like the CT of the Mauler to get an armour quirk, maybe +15 would be a good number.
It was rumoured that the Mauler should be a pretty tanky mech, but as it stands I don't think it is... +15 CT armour would likely make it a good deal better though.
OR, the engine cap could be increased so that running an XL is actually worth it.
#2
Posted 19 September 2015 - 07:44 AM
#3
Posted 19 September 2015 - 07:45 AM
(Also, are you running DPS builds, or alpha builds?)
#4
Posted 19 September 2015 - 07:48 AM
#5
Posted 19 September 2015 - 07:49 AM
#6
Posted 19 September 2015 - 07:52 AM
Really though, the Mauler's firepower is so tremendous that it can be compared to the Warhawk. They're both capable of dishing out a LOT of damage compared to how much damage they can take. So it makes sense to kill them first, instead of going through a mech like the Atlas, which is rarely capable of dishing out the same amount of damage (unless you're at really close range)
Killing a Mauler should be high priority, just because of its crazy firepower.
#9
Posted 19 September 2015 - 08:01 AM
Mystere, on 19 September 2015 - 07:44 AM, said:
Bishop Steiner, on 19 September 2015 - 07:45 AM, said:
(Also, are you running DPS builds, or alpha builds?)
I wrote that I try, but it doesn't twist very fast or very far, so the CT is usually takes most of the damage anyway.
Titannium, on 19 September 2015 - 07:48 AM, said:
That there are other mechs with problems doesn't make this problem any less bad.
#10
Posted 19 September 2015 - 08:39 AM
I may be wrong. I had this issue my first few matches in the chassis. Then I altered my play, and I have little issue anymore with this type of thing.
Best advice I can give you- don;t aim your feet at your target. Sounds wierd, but use twist to line up the shots, and use turn AND twist to look away from return fire. It allows a further twist if you dont have your feet pointed at them.
#11
Posted 19 September 2015 - 09:46 AM
Eldagore, on 19 September 2015 - 08:39 AM, said:
I may be wrong. I had this issue my first few matches in the chassis. Then I altered my play, and I have little issue anymore with this type of thing.
Best advice I can give you- don;t aim your feet at your target. Sounds wierd, but use twist to line up the shots, and use turn AND twist to look away from return fire. It allows a further twist if you dont have your feet pointed at them.
2xAC/10 + 2xLL.
Yeah, that's a good tip, thanks.
#12
Posted 19 September 2015 - 11:00 AM
Edited by Monkey Lover, 19 September 2015 - 11:01 AM.
#14
Posted 19 September 2015 - 12:24 PM
I run 2 gauss w/6t ammo and with 2 er large
Unless you run LRM's with this beast, its always face time.
Your never gonna get away from this unless they look into changing the CT dynamics.
Twist speed, with anything less than a 300 is diabolical even with the xp tweaks done.
#15
Posted 19 September 2015 - 12:31 PM
I think the 325 cap should be removed otherwise all the IS 90 ton mechs are all limited to 325 engines (except Highlander which gets a 330) and slow speed! Why is that??
Edited by Jman88, 19 September 2015 - 12:32 PM.
#16
Posted 19 September 2015 - 12:40 PM
It's all CT.
Also it twists poorly so you can't protect your CT.
It's PGI, making sure it's at best Tier 3.
Because otherwise..... it wouldn't be an overall bad mech that you regret having bought for money.
I truly and sincerely believe at this point PGI is trying to aggressively teach us NOT to buy mech packs.
#17
#18
Posted 20 September 2015 - 06:13 AM
#19
Posted 20 September 2015 - 06:28 AM
#20
Posted 20 September 2015 - 06:43 AM
I think ALL IS assaults need major armor quirkage. The IS assault 'mech *is* the IS equalizer for Clan heavies, an IS 90 tonner is about equivalent to a Clan 75 tonner in firepower and overall protection. We need them in bunches, there is a reason for the old saw about Steiner recon lances and that's it. And for the love of Kerensky, PGI, PLEASE do something about IS XL engines so we can carry them without turning the whole 'mech into a huge CT. Victors don't die from ST shots often, but it's annoying when I lose my shield arm on the Dragon Slayer and poof, full-bore CT from then unto death.
Edited by Chados, 20 September 2015 - 06:44 AM.
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