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Speculations And Conspiracies About The Events And The Effect On Me/you.

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#1 DAYLEET

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Posted 21 September 2015 - 09:10 AM

This is not another "i hate this event, wah!"

Im convinced these events exist for data gathering and since we're not told anything lets all take out best guesses.

My guess would be. Force everyone in their best mech to see How/if their PSR move up down as a result. Or just see if different Tier have a harder time reaching the score(for exemple, i definitely saw the big group team on their best game never reach 300points).


What really went wrong for me imho.

The Goal didnt seem hard. I got in it nonchalant convinced the MC's would come easy half way though the event. Well half way through the event i realised the rng was a deadly opponent and i would have to use specific mech with specific loadout just to tip the scale in my favor. At that time i had set my mind on getting the mc and i wasnt going away.

I skipped many other event because i knew i wouldnt like them, this one was deceptively antagonizing and poisonous. I failed to see how bad it would get, i made my mind on getting something before realising it was not worth my time. Can only blame myself.


Show us the data PGI, what was learned?


i realised i started rambling about many negative side effect of this event, so i cut that part and posted in the tournament where the "wah wah" belongs.

i keep writing event without a fkn t

Edited by DAYLEET, 21 September 2015 - 09:36 AM.


#2 Clint Steel

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Posted 21 September 2015 - 09:20 AM

It is interesting that in a match where a team works together really well, they will likely end up only getting a few that make it up to the 400 match score, since damage will be evenly spread.

This might be a way for them test how PSR changes for large groups. If it is based off of match score, there could be some odd effects.

I do hope they use the events to gather info, so they can tweak their metrics, though I don't think we really need to see it.

#3 FrontGuard

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Posted 21 September 2015 - 09:22 AM

Perhaps they are experimenting on a new Map rotation program.
if that's the case... they need to hire some new programmers.

#4 Sader325

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Posted 21 September 2015 - 09:25 AM

I finished the event.

Solo queue took ~8 hours.

CW was much easier.

#5 DAYLEET

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Posted 21 September 2015 - 09:44 AM

View PostFrontGuard, on 21 September 2015 - 09:22 AM, said:

Perhaps they are experimenting on a new Map rotation program.
if that's the case... they need to hire some new programmers.


I have this theory and i briefly discussed it many times before a match started. Certain map drop more on certain game mode. Some people were like, "i never get this map", so id say "i always get it and it's always conquest, do you have conquest enabled" and he would reply "no". But then again, RNG is a b!tch.

#6 Chuck Jager

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Posted 21 September 2015 - 10:36 AM

I am seeing 3-4 players on average get 300 points with maybe 1-2 getting 400 per game. Many games with more the other team had LRMS and we did not have good ECM and the ballz to charge.

People have to bring their A game because TTK is very low. The solo pug feels like group Q now.

The data should help with 2 things:
1. What mechs/loadouts/faction tech provide best overall results consistently and what mechs/loadouts/faction tech provide highest damage in which situation. This should be the basis for Mech/tech balance

2. How are the PSR modifiers affected when every one brings their best game and plays at a level specific to their tier.
Basically will better players with better teammates have the same scores when everything dies quickly or do the hiders and lrmers get better individual scores on certain maps/situations but stay in lower brackets because they have inconsistent results.

Any type of information PGI gives us will become skewed because no statistics are completely accurate, and the public wants very black/white short answers (not everybody). It takes pages of background information of how these stats may affect a large number of aspects of the game to get an idea of how to incorporate the info and what areas may still have negative affects. Having worked with electronic communication with both IT and PR staff, I have had to learn the hard way that less damage is done by saying nothing or just a bland sound bite versus trying to give out valid information. A perception of dishonesty without any facts does less harm than that same perception armed with the companies own misrepresented data. People will see what they want to see and then try to make the facts justify it (both PGI and the community). PGI has more to loose and more people to please plus more access to the bigger picture so they should have more pressure to incorporate into the larger picture better.

Not saying I always like this approach, it is sometimes better to avoid the storm and keep up sailing at the most even pace.

#7 Novakaine

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Posted 21 September 2015 - 10:56 AM

I think you hit the nail on the head.
And a whole group devilishly handsome, but not so intelligent players fell for it.
Posted Image

#8 DAYLEET

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Posted 21 September 2015 - 12:50 PM

Well there's one stat we know for sure they were looking at. http://mwomercs.com/...rements-200300/

That's good news i think. I had t1 and missed 4 for t2 and wasnt going to even try to get it, now i have t2 for free fk yea lol!

#9 riverslq

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Posted 21 September 2015 - 01:32 PM

View PostSader325, on 21 September 2015 - 09:25 AM, said:

I finished the event.

Solo queue took ~8 hours.

CW was much easier.

Good for you,
now buy a lottery ticket since you have that kind of luck.

#10 sycocys

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Posted 21 September 2015 - 01:46 PM

We were supposed to play in our best mech?

#11 riverslq

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Posted 21 September 2015 - 02:04 PM

View Postsycocys, on 21 September 2015 - 01:46 PM, said:

We were supposed to play in our best mech?

no, because then you kill mechs efficiently and that doesn't get you score, aka damage.

#12 Chuck Jager

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Posted 21 September 2015 - 02:27 PM

View Postriverslq, on 21 September 2015 - 02:04 PM, said:

no, because then you kill mechs efficiently and that doesn't get you score, aka damage.

You can not go fast enough or get enough damage before your team wipes the enemy away. Also enemy is piloting their best so IS xl will go KaPow

#13 oldradagast

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Posted 21 September 2015 - 02:53 PM

View PostFrontGuard, on 21 September 2015 - 09:22 AM, said:

Perhaps they are experimenting on a new Map rotation program.
if that's the case... they need to hire some new programmers.


It could be. Map rotation was actually WORSE for me in this stupid even than it normally is, which sounds about right for when a new program is being tested.

#14 Trainee

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Posted 21 September 2015 - 03:14 PM

I didn't like how the event made me play a specific mech over, and over, and over. I tried a couple different ones, but couldn't get the high damage/kills/assists needed in them. BTW the mech was the Banshee-3M(C).

http://mwo.smurfy-ne...ac4e446a94e5a86

#15 Col Jaime Wolf

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Posted 21 September 2015 - 03:17 PM

i cant even get a decent cw match im constantly being thrown in with pugs against organized groups. nothing but 4-48 losses.

8v8 would have gone a long way in making CW more appealing to the masses

#16 DAYLEET

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Posted 21 September 2015 - 03:45 PM

View Postriverslq, on 21 September 2015 - 02:04 PM, said:

no, because then you kill mechs efficiently and that doesn't get you score, aka damage.


If you can't figure out how to use your best mech to get more damage instead of faster kill then that would explain the resurgence of ml boating meds i saw last night...

#17 Kiiyor

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Posted 21 September 2015 - 04:03 PM

I had very similar thoughts, and it makes sense, in a way; if people want to participate in a tournament, it forces them to play their best. This offers a few brutal days of min maxing and fierce concentration to make their tier reflect where they are when they play like a star, not when they jump in their 9 flamer HunchBack for lulz.

Unless of course they already have so many matches under their belt that the impact of tournament games will be minimal.

The downside is that tournament play rewards specific playstyles and builds more than others, and it punishes experimentation (I pity the poor fools trying to level a new mech in this sort of climate). More aggressive players running Meta tend to do better than those running more of a support role. Better mechs are better than worse ones, unless a canny pilot finds a build loophole to exploit. Edge case builds like Streak Boats throw out lots of damage, but aren't always the best killers, and a lighter, deadlier mech like the ACH might be a better team contributor if it kills with less damage - yet for this sort of challenge it isn't rewarded at all.

The other downside is that if your tier was bumped up by the challenge, you'll need to be really on the ball when you're rolling in something unfamiliar, or when you're in a mech that isn't on the bleeding edge of Meta.





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