Fenrisulvyn, on 21 September 2015 - 10:13 PM, said:
"You can climb most hills without it [Hill Climb module]"
True. I put it on my fast lights and its fun, but not that necessary. Especially when you get more bang for your buck with Seismic and Radar Dep. And those are the two I recommend to the OP.
Hill Climb can actually hurt you too - if you are brawling in circles on uneven terrain, your speed will vary uphill and downhill, making you harder to target. But with Hill Climb, your speed is more constant, so its easier for Red Team to predict where to shoot.
1) get Radar Dep first to save you from the LRM hell of the new player tiers.
2) then grab Seismic to avoid turning corners blind into 6 red team mechs.
Really wish PGI would buff up some of the mech modules. Most aren't worth dropping Seismic and Radar Dep for.
True. I put it on my fast lights and its fun, but not that necessary. Especially when you get more bang for your buck with Seismic and Radar Dep. And those are the two I recommend to the OP.
Hill Climb can actually hurt you too - if you are brawling in circles on uneven terrain, your speed will vary uphill and downhill, making you harder to target. But with Hill Climb, your speed is more constant, so its easier for Red Team to predict where to shoot.
1) get Radar Dep first to save you from the LRM hell of the new player tiers.
2) then grab Seismic to avoid turning corners blind into 6 red team mechs.
Really wish PGI would buff up some of the mech modules. Most aren't worth dropping Seismic and Radar Dep for.
I agree on the disparity in power of modules. I think module slot numbers are a potential balance tool going forward based on last PTS as well. So this just means more modules will go unused on the good mechs, and the worse variants will be able to pad the extra slot with a niche module