Appogee, on 20 September 2015 - 07:02 AM, said:
I don't think anyone could have helped us, so I don't blame the team.
I think it's stupid that PGI drops the slow Assault lance in a place where they have no choice but to walk a long way across uncovered ground, within easy enemy weapon distance, to get to cover. It's a 'setup to fail' situation.
I also think it's bad luck that, the one time I took a slow Assault to the one map where I needed a point, I got dropped at that spawn point.
actually it can be helped. get the heavies to the ridge in the center. i usually do that prevent lights sneak through.
most times, lights and meds run off, chase their assaults then cry because they died while the assaults never had the chance to even get a long range pokeshot off. mining collective has such moments....
have to tell this quick.
was testing my mauler out. minng collective conquest. unskilled mech. starting far left. lights far right, heavies center.
everyone took off straight away to theta and where their assaults spawned. us assaults merely had a speed even near 60. by the time our team was dead by their assaults (and the rest of the team that was smart enough to move to them instead of running away) we literally only been somewhere near center.
assaults get blamed for not taking the mechs out that been with us (a whole 2 mechs... clanmechs poking longrange)
sometimes you really just want to ban people for beeing complete pointless morons.