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Ideal Mech Designs (Shape)

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#1 Hit the Deck

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Posted 20 September 2015 - 11:46 PM

Show us some ideal Mech designs according to you. They can be drawn by you or by someone else.

First:

Posted Image



Omen





Drawn by our beloved Alex himself. Surely, he knows how to design a 'Mech (in 2010 but already relevant for MWO).

What's good about it:
  • All of the weapons are located around the cockpit which facilitates "good convergence" or easier time to get a shot.
  • Has high mounted (cockpit-level or more) hardpoints but not too high so that the enemies can see your 'Mech 10 seconds before you can see them
  • Has no overly protruding chest.
  • Arms can completely shield the torso
  • Torso is compact vertically which allows smaller hitboxes.
  • Doesn't have unnecessary hands (no use in MWO) so the weapons can be located at the center on the arms instead of around them.
What's bad about it:
  • Maybe it would be better if the legs are reversed jointed so the overall 'Mech profile can be smaller (squatter) from the front and back.
  • The pilot (Mech) can be more prone to getting headshotted because of the torso mounted cockpit.
  • Overall shape could be slimmer.
  • Has distinct side torsi
Suggestions for improvement:
  • Slim down the overall shape
  • Break down the torso lines/shapes/parts so the enemies can't easily guess which one the ST and CT are
  • Perhaps make the legs reverse jointed - but aesthetic is obviously the most important thing so don't do it if that makes the 'Mech looks funny

Edited by Hit the Deck, 20 September 2015 - 11:48 PM.


#2 El Bandito

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Posted 21 September 2015 - 12:15 AM

Ideal Heavy. http://www.sarna.net/wiki/Dragoon
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Ideal Assault. http://www.sarna.net...ne_%28Kraken%29
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As you can see, hardpoint locations are everything to me, quirks be damned.


Ideal Light. We already got it. It just needs some hardpoint inflation.
Posted Image

Edited by El Bandito, 21 September 2015 - 12:20 AM.


#3 Moldur

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Posted 21 September 2015 - 01:00 AM

Eventually it'll get down to the ideal mech shape being a tank, for obvious reasons. I like how you view mechshape as a factor worth a fair amount of consideration though, people seem to forget that no matter what, this game will be unbalanced if for no other reason, the fact that mechs are shaped differently, and some will be inherently worse than others.

#4 Hit the Deck

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Posted 21 September 2015 - 01:19 AM

View PostEl Bandito, on 21 September 2015 - 12:15 AM, said:

snipped


View PostMoldur, on 21 September 2015 - 01:00 AM, said:

Eventually it'll get down to the ideal mech shape being a tank, for obvious reasons.

I like how we agree on something which doesn't happen that often in this forum!

#5 Navid A1

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Posted 21 September 2015 - 01:24 AM

This could very well become a reality in MWO in near future
http://www.sarna.net/wiki/Blood_Asp
Posted Image

Edited by Navid A1, 21 September 2015 - 01:25 AM.


#6 Mazzyplz

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Posted 21 September 2015 - 01:30 AM

i am not sure how good this would be but i have been waiting 2 years to see the
nova cat omnimech

Posted Image
Posted Image


also known as the villain from robocop2:Posted Image

or did this end up being the black knight?
:ph34r:

Edited by Mazzyplz, 21 September 2015 - 01:30 AM.


#7 Hit the Deck

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Posted 21 September 2015 - 05:23 AM

View PostNavid A1, on 21 September 2015 - 01:24 AM, said:

This could very well become a reality in MWO in near future
http://www.sarna.net/wiki/Blood_Asp
...

One flaw of Blood Asp is that it has a protruding head which you can shoot from any angle. But overall, it looks good enough.

View PostMazzyplz, on 21 September 2015 - 01:30 AM, said:

i am not sure how good this would be but i have been waiting 2 years to see the
nova cat omnimech

Posted Image



also known as the villain from robocop2:

or did this end up being the black knight?
:ph34r:

I like RoboCain and also the Nova Cat! The Cat is not ideal but it would be pretty decent because the arm hardpoints are not that low. It does have distinct ST but they are relatively small because of the slim waist.

#8 MeiSooHaityu

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Posted 21 September 2015 - 05:30 AM

Anything with an aircraft style torso and chicken-walker legs (reverse knee joint).

Basically, Catapult, Timber Wolf, Ebon Jaguar, Raven, Cougar, Bushwhacker, etc...

Humanoid looking mechs can be cool too, but overall I prefer the sleeker look of an aircraft inspired chicken-Walker.

View PostEl Bandito, on 21 September 2015 - 12:15 AM, said:

Ideal Light. We already got it. It just needs some hardpoint inflation.
Posted Image


Just need to mount 6 MGs to that little guy :)

#9 Lily from animove

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Posted 21 September 2015 - 05:32 AM

View PostMeiSooHaityu, on 21 September 2015 - 05:30 AM, said:

Anything with an aircraft style torso and chicken-walker legs (reverse knee joint).

Basically, Catapult, Timber Wolf, Ebon Jaguar, Raven, Cougar, Bushwhacker, etc...

Humanoid looking mechs can be cool too, but overall I prefer the sleeker look of an aircraft inspired chicken-Walker.



Just need to mount 6 MGs to that little guy :)


insufficient slots

#10 CDLord HHGD

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Posted 21 September 2015 - 10:56 AM

Overall, I like the work Alex has in MWO right now. I don't like mechs that look "too organic" which sadly includes far too many mechs post 3050 (though there are a few pre-3050, looking at you Wyvern!).

Rule #1: Keep them mechanical.

The purpose for mechs over tanks is their maneuverability. Jumping, running, sneaking (lol), non-weaponized tools.

Rule #2: Mechs are not only weapons platforms. Save room for actuators. Some of the pictures above make be crinj,

#11 Ngamok

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Posted 21 September 2015 - 11:38 AM

O

|

0--|--o

|

|

^

_| |_

Kind of this thin



#12 Wrathful Scythe

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Posted 21 September 2015 - 11:59 AM

Posted Image

Nothing more to say. :ph34r:

#13 Hydrocarbon

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Posted 21 September 2015 - 12:00 PM

Chest-high torso mounts (or higher) & short arms. There is NO reason to have long upper arms, since all they are needed for is to twist your arms side to side. You could technically use that weight saved on arm structure for armor/weapons/etc, so even the "shield arm" argument is stale in the face of reality.

As far as shape, tall/wide w/narrow side profile seems to be best. People won't face you head-on if you're armored/armed to the teeth, and agile mechs can reduce damage by twisting. In real combat short w/narrow front profile is more ideal (think Apache chopper), as most units attack head-on & don't "brawl".

#14 Mazzyplz

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Posted 22 September 2015 - 02:56 AM

View PostWrathful Scythe, on 21 September 2015 - 11:59 AM, said:

Nothing more to say. :ph34r:


hahahaha the firemoth, that's funny man i got a 3/4 view here

Posted Image
yeah this would be a little too nice in mechwarrior online :D

you know what the funniest thing is?
why does it have hands if the arms are locked in that position?

is he planning to hold a couple of pints of beer and walk through a crowd?

#15 MeiSooHaityu

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Posted 22 September 2015 - 03:06 AM

View PostMazzyplz, on 22 September 2015 - 02:56 AM, said:

you know what the funniest thing is?
why does it have hands if the arms are locked in that position?


Little known fact:

Firemoth's love to fist bump. Often after bumping fists, they pull their hands apart from each other rapidly while opening the hand and making a fake explosion noise over the com.

I think this action is actually laid out in the operator's manual for the Firemoth.

#16 Kiiyor

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Posted 22 September 2015 - 03:17 AM

View PostEl Bandito, on 21 September 2015 - 12:15 AM, said:


...Totally not meta mech designs...



LLLLLAAAAAAAAAAAAME :)

I present, the MetAtlas:

Posted Image

High mounted weapons mounted close to the cockpit, a shield side... really, what doesn't this mech have?

Posted Image

Edited by Kiiyor, 22 September 2015 - 03:25 AM.






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