First:
Omen
Drawn by our beloved Alex himself. Surely, he knows how to design a 'Mech (in 2010 but already relevant for MWO).
What's good about it:
- All of the weapons are located around the cockpit which facilitates "good convergence" or easier time to get a shot.
- Has high mounted (cockpit-level or more) hardpoints but not too high so that the enemies can see your 'Mech 10 seconds before you can see them
- Has no overly protruding chest.
- Arms can completely shield the torso
- Torso is compact vertically which allows smaller hitboxes.
- Doesn't have unnecessary hands (no use in MWO) so the weapons can be located at the center on the arms instead of around them.
- Maybe it would be better if the legs are reversed jointed so the overall 'Mech profile can be smaller (squatter) from the front and back.
- The pilot (Mech) can be more prone to getting headshotted because of the torso mounted cockpit.
- Overall shape could be slimmer.
- Has distinct side torsi
- Slim down the overall shape
- Break down the torso lines/shapes/parts so the enemies can't easily guess which one the ST and CT are
- Perhaps make the legs reverse jointed - but aesthetic is obviously the most important thing so don't do it if that makes the 'Mech looks funny
Edited by Hit the Deck, 20 September 2015 - 11:48 PM.