Now I know I'm comparing tech from the early 1940ish with Tech from the Battle Tech Universe that is set 3040ish or something. It's the game mechanic, the Weapon Convergence System, that I'm more interested in.
This left me to wonder what kind of impact it would have on MWO, would all Energy and Ballistic weapons need to adjust for range changes. Where a weapon lined up for maximum distance making a range correction to optimal distance might only take one or two hundred milliseconds, to where as changing from optimal to point blank range, might need a full second and from point blank to maximum range a little bit more then a full second.
With weapons needing to converge to adjust for range changes, weapons damage is less focused and possible spread out over 2 or 3 hit boxes, if weapons are not given the time to align for range changes provided by your range finder.
Thoughts...?
PGI has been looking for a way to make targeting and information warfare more useful, well, this could be it.
Targeting will give not only a target lock for guided missiles, what LRM boats love, but also range information, knowing your target range means your mech's targeting computer can pre-align/converge and maintain and adjust your weapons for your target range, so that when you bring your targeting reticle over the targeted enemy mech, you can focus fire on the location your aiming at.
Shooting at another mech, that you don't have targeted, will result your weapons are not properly converged and weapon's fire will not be focused, unless it's at roughly the same distance, but weapons focus might not be optimal.
When outside radar range or ECM shielded, the long distance PPC and ER Lasers or other long range ballistic weapons, will have to rely on the range finder for weapons to adjust and converge. Popping around the corner or jump jetting over a hill slope to take a quick pop shot at a distant target, will not result in the focused fire hit on a single mech hit box location as before.
Edited by Wild Cat, 21 September 2015 - 01:43 PM.