Possible Matchscore Inflation Bug In Cw
#1
Posted 22 August 2015 - 01:55 PM
#2
Posted 22 August 2015 - 02:13 PM
Edit: Typo
Edited by Xiphias, 22 August 2015 - 02:14 PM.
#3
Posted 22 August 2015 - 02:33 PM
(Not at my desktop PC, so can't post screenshot.)
#4
Posted 22 August 2015 - 05:52 PM
I can only conclude that there is some sort of bonus for surviving hence your large scores.
Maybe it is the start of some sort of PSR for CW matches, or a side effect of the PSR tracking for normal queues I expect the same things are tracked.
#5
Posted 23 August 2015 - 02:21 PM
#6
Posted 23 August 2015 - 02:24 PM
#7
Posted 23 August 2015 - 03:37 PM
Void Angel, on 23 August 2015 - 02:24 PM, said:
Having a huge CW match score affects your PSR, so yeah, it's relevant. Confirmed by Paul.
#8
Posted 23 August 2015 - 03:50 PM
#9
Posted 23 August 2015 - 04:01 PM
Tarogato, on 23 August 2015 - 03:37 PM, said:
surprise surprise
#10
Posted 23 August 2015 - 04:30 PM
#11
Posted 24 August 2015 - 05:23 AM
So then they will face eachother in PUG or they may never see each other if they never PUG.
Both way the elitarist will not see tier 3 (i hope).
Maybe it will be equlized when MWO is in timeline when IS gets clan-tech?
#12
Posted 24 August 2015 - 07:42 AM
Working on what makes Match Score, and preliminary results are 48% damage=Match Score, and most non-kill related bonuses being worth 2 points. Values subject to change, as they are weird numbers.
Still trying to figure out if dying causes you to lose any (in the Pub queue/private match), as Suicide costs you 5 points.
Kill values are also to be determined.
From the above, assuming CW is the same as PUG matches, your damage alone would net you 806 points (.4...now sure how they round). Assists would add 46, to 852.
Add 2 points for every bonus (protected Light/Med, Formation, Scouting, etc...) then the appropriate kill bonuses (TBD) and it seems that follows the preliminary Match Score formula...but obviously dying cuts down hard on it.
More testing to follow.
#13
Posted 24 August 2015 - 10:06 AM
Tarogato, on 23 August 2015 - 03:37 PM, said:
I really wish they'd fracking use their website to release information like that. I don't use Twitter, and I shouldn't be required to download a third-party program, or go to a third-party site in order to keep track of the game - when they already have this neat website just for that for that.
However, since we don't know how CW match score interacts with PSR, it's still too early to load up the car and head for the hills. Still a good thing to have confirmation over, but it doesn't worry me.
Edited by Void Angel, 24 August 2015 - 10:07 AM.
#14
Posted 24 August 2015 - 12:12 PM
Seelenlos, on 24 August 2015 - 05:23 AM, said:
So then they will face eachother in PUG or they may never see each other if they never PUG.
Both way the elitarist will not see tier 3 (i hope).
Maybe it will be equlized when MWO is in timeline when IS gets clan-tech?
The only tiers that wont ever see each other is 1's wont see 4's or 5's...everyone else plays with each other like normal.
Unless it's CW apparently...then if you are a team of 5's you can see a team of 1's and even get penalized for the loss. Gotta love dat logic....
Mcgral18, on 24 August 2015 - 07:42 AM, said:
Working on what makes Match Score, and preliminary results are 48% damage=Match Score, and most non-kill related bonuses being worth 2 points. Values subject to change, as they are weird numbers.
Still trying to figure out if dying causes you to lose any (in the Pub queue/private match), as Suicide costs you 5 points.
Kill values are also to be determined.
From the above, assuming CW is the same as PUG matches, your damage alone would net you 806 points (.4...now sure how they round). Assists would add 46, to 852.
Add 2 points for every bonus (protected Light/Med, Formation, Scouting, etc...) then the appropriate kill bonuses (TBD) and it seems that follows the preliminary Match Score formula...but obviously dying cuts down hard on it.
More testing to follow.
Would dying be the same as a disconnect? Seeing as how you disco last night in our tests and lost 2 pts?
Something to look into i would think...
Edited by DarthRevis, 24 August 2015 - 12:14 PM.
#15
Posted 25 August 2015 - 10:31 PM
Kin3ticX, on 22 August 2015 - 01:55 PM, said:
Looks to me like it's the regular formula...almost. I made sure to use 1 mech, then calculated everything from the testing I'd done earlier.
I did the arithmetic...and found two issues. The Match Score came out to 1677, but my calculations to 1676. Pretty close, BUT, that didn't include the 20 points from the Win (and the 11 Hit and Runs cancelled out from the Kill Most Damage Dealt).
Otherwise, the match used the regular match scoring system. It seems death is the thing that changes the formula, significantly.
As for death...maybe I'll do the math another time. Normal match is -2 (and you only get 1 death), but it's without a doubt more significant in CW.
Edited by Mcgral18, 25 August 2015 - 10:31 PM.
#16
Posted 25 August 2015 - 11:45 PM
Mcgral18, on 25 August 2015 - 10:31 PM, said:
Looks to me like it's the regular formula...almost. I made sure to use 1 mech, then calculated everything from the testing I'd done earlier.
I did the arithmetic...and found two issues. The Match Score came out to 1677, but my calculations to 1676. Pretty close, BUT, that didn't include the 20 points from the Win (and the 11 Hit and Runs cancelled out from the Kill Most Damage Dealt).
Otherwise, the match used the regular match scoring system. It seems death is the thing that changes the formula, significantly.
As for death...maybe I'll do the math another time. Normal match is -2 (and you only get 1 death), but it's without a doubt more significant in CW.
seems like its using the same match score system as the regular queue but dividing the final number by how many mechs used
#17
Posted 26 August 2015 - 12:12 AM
Kin3ticX, on 25 August 2015 - 11:45 PM, said:
seems like its using the same match score system as the regular queue but dividing the final number by how many mechs used
6 points off...but I'd say that's pretty damn close (for 1 death/2 robots used/half score).
Makes sense, but I'll have to get some more screens to verify.
Edited by Mcgral18, 26 August 2015 - 12:45 AM.
#18
Posted 26 August 2015 - 03:19 PM
Kin3ticX, on 25 August 2015 - 11:45 PM, said:
seems like its using the same match score system as the regular queue but dividing the final number by how many mechs used
Divide by 1 confirmed?
That's actually an issue that should be addressed. I don't think PGI wants to promote hiding as a way to boost PSR.
#20
Posted 17 September 2015 - 04:27 PM
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