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What Stat Should Psr Be Based On


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#1 Greyhart

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Posted 23 September 2015 - 05:57 AM

Using only things that give numbers in game and are recordable what should PSR be based on?

Edited by Greyhart, 23 September 2015 - 06:44 AM.


#2 Lily from animove

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Posted 23 September 2015 - 06:07 AM

Score is not that bad, PGi should tweak some scores and their value, like capturing and such.

The rating itself should be different:

combine the Score of the LAST 200 games to create a ranking.

top 5%: T1
next 15%T2
next 40%T3
next 20%T4
last 20%T5


this system would constantly change depending on your performance in relation to other peoples perormance. it is also independend from the amount of people playing MWO.

the current systemis not, it keeps you where you settled, and most people go upwards all the time, they just need a laod of matches to do so.

Edited by Lily from animove, 23 September 2015 - 06:11 AM.


#3 Bishop Steiner

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Posted 23 September 2015 - 06:13 AM

View PostGreyhart, on 23 September 2015 - 05:57 AM, said:

Using only things that give numbers in game and are recordable what should PSR be based on?

match score
accuracy
some mix of damage and KDr
things like solo kills should heavily impact it compared to kill steals

what should not, is W/L which in the end is not in your control in solo queue. While a Tier 1 should not have to worry about getting dropped with a team of tier 5s and facing an enemy team of tier 3s, which results in the tier1 and his team getting stomped, the outcome of a win or loss really is not an individual stat.

If there was anyway to determine kill efficiency, it would be great to add it.... as the guy who Gausses the eye out of your Atlas is probably more skilled than the guy who uses 1000 LRMs to kill one.

Of course, the great unwashed would cry because their laservomit would actually hurt them. The skilled laser users would not be impacted much...but actual skill in this game is few and far between.

#4 El Bandito

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Posted 23 September 2015 - 06:16 AM

Lets give the current PSR and tier system a few weeks of testing before we come up with something solid.

#5 Daelen Rottiger

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Posted 23 September 2015 - 06:18 AM

Separate solo from group queue - an average player can be carried by a good and organised team and have mostly wins. So his matchscore can be average as well and he will still increase his PSR. He can even get better scores by farming the rest of the enemy team when the match is already won.

Edited by Daelen Rottiger, 23 September 2015 - 06:19 AM.


#6 Karl Streiger

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Posted 23 September 2015 - 06:19 AM

Kill efficency would be great
Same for Solo Kill

At least all that stuff that got rewarded by C-Bills or XP
MINUS some "strange things like Saviour Kill" (nice idea but who try to shoot a enemy Mech because he is about to kill a mate - mostly its random)

Problem - first you have to determine: "What are the hallmarks of a good Mech Warrior?"
I think its chivalry mixed with bravado and a pinch of sentiment - but how to measure this?

For example i still have the bad "honour" habbit of closed beta and don't shoot at targets without armament.
I ignore almost cored targets and hunt for dangerous prey - resulting in a really really low KDR

(we really need the Solo Kill in our stats)

Edited by Karl Streiger, 23 September 2015 - 06:23 AM.


#7 Widowmaker1981

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Posted 23 September 2015 - 06:21 AM

View PostBishop Steiner, on 23 September 2015 - 06:13 AM, said:

match score
accuracy
some mix of damage and KDr
things like solo kills should heavily impact it compared to kill steals

what should not, is W/L which in the end is not in your control in solo queue. While a Tier 1 should not have to worry about getting dropped with a team of tier 5s and facing an enemy team of tier 3s, which results in the tier1 and his team getting stomped, the outcome of a win or loss really is not an individual stat.

If there was anyway to determine kill efficiency, it would be great to add it.... as the guy who Gausses the eye out of your Atlas is probably more skilled than the guy who uses 1000 LRMs to kill one.

Of course, the great unwashed would cry because their laservomit would actually hurt them. The skilled laser users would not be impacted much...but actual skill in this game is few and far between.


Take an objective look at your accuracy stats, and compare it to total games played in mechs with an eye to seeing how much data is actually recorded in the weapon stats, and then tell me you think PGI should take any notice of that data, ever.

They shouldnt, my weapon accuracy is showing at best 5% of actual games played.

#8 Kotzi

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Posted 23 September 2015 - 06:24 AM

Narcing all enemy mechs letting them get lurmed to death and having less than 150 Matchscore needs to be reconsidered.

#9 Lily from animove

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Posted 23 September 2015 - 06:24 AM

View PostEl Bandito, on 23 September 2015 - 06:16 AM, said:

Lets give the current PSR and tier system a few weeks of testing before we come up with something solid.


dude it runs tracking the performance until beginning of 2015. So it is already 8+ month in the "testing" when it comes to Tier judgement.

How much more testing would it need? and the PSR MM runs since august so that also already had some weeks

Edited by Lily from animove, 23 September 2015 - 06:44 AM.


#10 Greyhart

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Posted 23 September 2015 - 06:29 AM

Oh yes there needs to be a lengthy period with the current system before any changes.

But I figure getting the discussion going is important.

#11 El Bandito

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Posted 23 September 2015 - 06:30 AM

View PostLily from animove, on 23 September 2015 - 06:24 AM, said:


dude it runs tracking the performance until beginning of 2015. So it is already 8+ month in the "testing" when it comes to Tier judgement.

How much more testign would it need? and the PSR MM runs since august so that also already had some weeks


Of course it needs testing. We had it for only a day so we are not even sure exactly how the scoring formula works. Is it 100% based on match scores, or it takes other things such as other players' tiers into consideration, etc...


View PostWidowmaker1981, on 23 September 2015 - 06:21 AM, said:

Take an objective look at your accuracy stats, and compare it to total games played in mechs with an eye to seeing how much data is actually recorded in the weapon stats, and then tell me you think PGI should take any notice of that data, ever.

They shouldnt, my weapon accuracy is showing at best 5% of actual games played.


Yeah weapon stats are really borked since they show only some matches, not all..

Edited by El Bandito, 23 September 2015 - 06:32 AM.


#12 Bishop Steiner

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Posted 23 September 2015 - 06:37 AM

View PostWidowmaker1981, on 23 September 2015 - 06:21 AM, said:


Take an objective look at your accuracy stats, and compare it to total games played in mechs with an eye to seeing how much data is actually recorded in the weapon stats, and then tell me you think PGI should take any notice of that data, ever.

They shouldnt, my weapon accuracy is showing at best 5% of actual games played.

so make PGI fix that. OP asked what would be needed to make the PSR scoring ideal. This is needed. Otherwise it's just gameable epeen

Edited by Bishop Steiner, 23 September 2015 - 06:37 AM.


#13 Lily from animove

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Posted 23 September 2015 - 06:40 AM

View PostEl Bandito, on 23 September 2015 - 06:30 AM, said:


Of course it needs testing. We had it for only a day so we are not even sure exactly how the scoring formula works. Is it 100% based on match scores, or it takes other things such as other players' tiers into consideration, etc...




Yeah weapon stats are really borked since they show only some matches, not all..


WHAT? we have the visibility only for 1 da,y btu the PSR is based on all your match scores since start of 2015, and it is in MM effect since August.

And it is sololy based on the scores of a match, that is also what they said already.

Edited by Lily from animove, 23 September 2015 - 06:42 AM.


#14 Wrathful Scythe

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Posted 23 September 2015 - 06:42 AM

Only wins and losses! :ph34r:

#15 Kotzi

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Posted 23 September 2015 - 06:43 AM

Quote

How does this new system work in terms or raising or lowering skill ratings?
First off, the win/loss condition plays a much smaller role compared to the current Elo system.
With the new PSR system:
  • If a players' team wins, and the player did well during the match (achieving a high Match Score), the player will rise in skill rating.
  • If a players' team wins, but the player did not perform well (achieving a low Match Score), the player will not move in terms of skill rating.
  • If a players' team loses, but the player does exceptionally well (achieving a very high Match Score), the player will go up slightly in skill rating.
  • If a players' team loses, but the player performed well (achieving a high Match Score), the player will not move in skill rating.
  • If the players' team loses, and the player performed poorly (achieving a low Match Score), they will drop in skill rating.

Actually no.

#16 El Bandito

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Posted 23 September 2015 - 07:04 AM

View PostLily from animove, on 23 September 2015 - 06:40 AM, said:

WHAT? we have the visibility only for 1 da,y btu the PSR is based on all your match scores since start of 2015, and it is in MM effect since August.

And it is sololy based on the scores of a match, that is also what they said already.


Are you 100% certain?

Edited by El Bandito, 23 September 2015 - 07:06 AM.


#17 Ghogiel

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Posted 23 September 2015 - 07:16 AM

View PostBishop Steiner, on 23 September 2015 - 06:13 AM, said:


what should not, is W/L which in the end is not in your control in solo queue.

W/L imo is the most important metric at the end of the day. More so in solo queue than group. It is the best stat at measuring the individual pilots ability to influence a matches final outcome. Players who do this consistantly are the good players in solo queue in my eyes. That ability translates to high dam and kills anyway.

View PostDaelen Rottiger, on 23 September 2015 - 06:18 AM, said:

Separate solo from group queue

This is where to start.

#18 Gnume

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Posted 23 September 2015 - 07:17 AM

W/L should not be factored into an individual PSR. W/L is more a function of your Team Performance (or lack thereof) than of individual pilot skill. Your individual skills contribute to the W/L but not the other way around.

It should factor in the trackable things like Damage, ECM Countering, UAV Shootdowns, Flanking, Scouting, Protecting, Precision Damage, NARC, TAG, and so on. You know, the things you do AS AN INDIVIDUAL.

#19 Lily from animove

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Posted 23 September 2015 - 07:17 AM

View PostEl Bandito, on 23 September 2015 - 07:04 AM, said:


Are you 100% certain?


as certain as PGI, becaue they said that.
They don't have a reason to lie with this, so the only chance this is not the case is when its when something was not working as they intended.

you should probably read when PGi makes posts and announcments, and try to remember those informations.

Edited by Lily from animove, 23 September 2015 - 07:45 AM.


#20 Ghogiel

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Posted 23 September 2015 - 07:19 AM

View PostEl Bandito, on 23 September 2015 - 07:04 AM, said:


Are you 100% certain?

they said the main influencer for PSR is match score but there are other modifiers. I would guess these are psr modifiers for lights who do high dam or in the case of more scouty mechs get protection/flank/ecm modifiers where as a heavy wouldn't. Or something.





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