Edited by Greyhart, 23 September 2015 - 06:44 AM.
What Stat Should Psr Be Based On
#1
Posted 23 September 2015 - 05:57 AM
#2
Posted 23 September 2015 - 06:07 AM
The rating itself should be different:
combine the Score of the LAST 200 games to create a ranking.
top 5%: T1
next 15%T2
next 40%T3
next 20%T4
last 20%T5
this system would constantly change depending on your performance in relation to other peoples perormance. it is also independend from the amount of people playing MWO.
the current systemis not, it keeps you where you settled, and most people go upwards all the time, they just need a laod of matches to do so.
Edited by Lily from animove, 23 September 2015 - 06:11 AM.
#3
Posted 23 September 2015 - 06:13 AM
Greyhart, on 23 September 2015 - 05:57 AM, said:
match score
accuracy
some mix of damage and KDr
things like solo kills should heavily impact it compared to kill steals
what should not, is W/L which in the end is not in your control in solo queue. While a Tier 1 should not have to worry about getting dropped with a team of tier 5s and facing an enemy team of tier 3s, which results in the tier1 and his team getting stomped, the outcome of a win or loss really is not an individual stat.
If there was anyway to determine kill efficiency, it would be great to add it.... as the guy who Gausses the eye out of your Atlas is probably more skilled than the guy who uses 1000 LRMs to kill one.
Of course, the great unwashed would cry because their laservomit would actually hurt them. The skilled laser users would not be impacted much...but actual skill in this game is few and far between.
#4
Posted 23 September 2015 - 06:16 AM
#5
Posted 23 September 2015 - 06:18 AM
Edited by Daelen Rottiger, 23 September 2015 - 06:19 AM.
#6
Posted 23 September 2015 - 06:19 AM
Same for Solo Kill
At least all that stuff that got rewarded by C-Bills or XP
MINUS some "strange things like Saviour Kill" (nice idea but who try to shoot a enemy Mech because he is about to kill a mate - mostly its random)
Problem - first you have to determine: "What are the hallmarks of a good Mech Warrior?"
I think its chivalry mixed with bravado and a pinch of sentiment - but how to measure this?
For example i still have the bad "honour" habbit of closed beta and don't shoot at targets without armament.
I ignore almost cored targets and hunt for dangerous prey - resulting in a really really low KDR
(we really need the Solo Kill in our stats)
Edited by Karl Streiger, 23 September 2015 - 06:23 AM.
#7
Posted 23 September 2015 - 06:21 AM
Bishop Steiner, on 23 September 2015 - 06:13 AM, said:
accuracy
some mix of damage and KDr
things like solo kills should heavily impact it compared to kill steals
what should not, is W/L which in the end is not in your control in solo queue. While a Tier 1 should not have to worry about getting dropped with a team of tier 5s and facing an enemy team of tier 3s, which results in the tier1 and his team getting stomped, the outcome of a win or loss really is not an individual stat.
If there was anyway to determine kill efficiency, it would be great to add it.... as the guy who Gausses the eye out of your Atlas is probably more skilled than the guy who uses 1000 LRMs to kill one.
Of course, the great unwashed would cry because their laservomit would actually hurt them. The skilled laser users would not be impacted much...but actual skill in this game is few and far between.
Take an objective look at your accuracy stats, and compare it to total games played in mechs with an eye to seeing how much data is actually recorded in the weapon stats, and then tell me you think PGI should take any notice of that data, ever.
They shouldnt, my weapon accuracy is showing at best 5% of actual games played.
#8
Posted 23 September 2015 - 06:24 AM
#9
Posted 23 September 2015 - 06:24 AM
El Bandito, on 23 September 2015 - 06:16 AM, said:
dude it runs tracking the performance until beginning of 2015. So it is already 8+ month in the "testing" when it comes to Tier judgement.
How much more testing would it need? and the PSR MM runs since august so that also already had some weeks
Edited by Lily from animove, 23 September 2015 - 06:44 AM.
#10
Posted 23 September 2015 - 06:29 AM
But I figure getting the discussion going is important.
#11
Posted 23 September 2015 - 06:30 AM
Lily from animove, on 23 September 2015 - 06:24 AM, said:
dude it runs tracking the performance until beginning of 2015. So it is already 8+ month in the "testing" when it comes to Tier judgement.
How much more testign would it need? and the PSR MM runs since august so that also already had some weeks
Of course it needs testing. We had it for only a day so we are not even sure exactly how the scoring formula works. Is it 100% based on match scores, or it takes other things such as other players' tiers into consideration, etc...
Widowmaker1981, on 23 September 2015 - 06:21 AM, said:
They shouldnt, my weapon accuracy is showing at best 5% of actual games played.
Yeah weapon stats are really borked since they show only some matches, not all..
Edited by El Bandito, 23 September 2015 - 06:32 AM.
#12
Posted 23 September 2015 - 06:37 AM
Widowmaker1981, on 23 September 2015 - 06:21 AM, said:
Take an objective look at your accuracy stats, and compare it to total games played in mechs with an eye to seeing how much data is actually recorded in the weapon stats, and then tell me you think PGI should take any notice of that data, ever.
They shouldnt, my weapon accuracy is showing at best 5% of actual games played.
so make PGI fix that. OP asked what would be needed to make the PSR scoring ideal. This is needed. Otherwise it's just gameable epeen
Edited by Bishop Steiner, 23 September 2015 - 06:37 AM.
#13
Posted 23 September 2015 - 06:40 AM
El Bandito, on 23 September 2015 - 06:30 AM, said:
Of course it needs testing. We had it for only a day so we are not even sure exactly how the scoring formula works. Is it 100% based on match scores, or it takes other things such as other players' tiers into consideration, etc...
Yeah weapon stats are really borked since they show only some matches, not all..
WHAT? we have the visibility only for 1 da,y btu the PSR is based on all your match scores since start of 2015, and it is in MM effect since August.
And it is sololy based on the scores of a match, that is also what they said already.
Edited by Lily from animove, 23 September 2015 - 06:42 AM.
#14
Posted 23 September 2015 - 06:42 AM
#15
Posted 23 September 2015 - 06:43 AM
Quote
First off, the win/loss condition plays a much smaller role compared to the current Elo system.
With the new PSR system:
- If a players' team wins, and the player did well during the match (achieving a high Match Score), the player will rise in skill rating.
- If a players' team wins, but the player did not perform well (achieving a low Match Score), the player will not move in terms of skill rating.
- If a players' team loses, but the player does exceptionally well (achieving a very high Match Score), the player will go up slightly in skill rating.
- If a players' team loses, but the player performed well (achieving a high Match Score), the player will not move in skill rating.
- If the players' team loses, and the player performed poorly (achieving a low Match Score), they will drop in skill rating.
Actually no.
#16
Posted 23 September 2015 - 07:04 AM
Lily from animove, on 23 September 2015 - 06:40 AM, said:
And it is sololy based on the scores of a match, that is also what they said already.
Are you 100% certain?
Edited by El Bandito, 23 September 2015 - 07:06 AM.
#17
Posted 23 September 2015 - 07:16 AM
Bishop Steiner, on 23 September 2015 - 06:13 AM, said:
what should not, is W/L which in the end is not in your control in solo queue.
W/L imo is the most important metric at the end of the day. More so in solo queue than group. It is the best stat at measuring the individual pilots ability to influence a matches final outcome. Players who do this consistantly are the good players in solo queue in my eyes. That ability translates to high dam and kills anyway.
Daelen Rottiger, on 23 September 2015 - 06:18 AM, said:
This is where to start.
#18
Posted 23 September 2015 - 07:17 AM
It should factor in the trackable things like Damage, ECM Countering, UAV Shootdowns, Flanking, Scouting, Protecting, Precision Damage, NARC, TAG, and so on. You know, the things you do AS AN INDIVIDUAL.
#19
Posted 23 September 2015 - 07:17 AM
El Bandito, on 23 September 2015 - 07:04 AM, said:
Are you 100% certain?
as certain as PGI, becaue they said that.
They don't have a reason to lie with this, so the only chance this is not the case is when its when something was not working as they intended.
you should probably read when PGi makes posts and announcments, and try to remember those informations.
Edited by Lily from animove, 23 September 2015 - 07:45 AM.
#20
Posted 23 September 2015 - 07:19 AM
El Bandito, on 23 September 2015 - 07:04 AM, said:
Are you 100% certain?
they said the main influencer for PSR is match score but there are other modifiers. I would guess these are psr modifiers for lights who do high dam or in the case of more scouty mechs get protection/flank/ecm modifiers where as a heavy wouldn't. Or something.
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