Gonna copy this here:
Ideas for improving Match Score:
Award Killing Blows a component destruction for each component still intact on the mech when it went down, and give an "efficiency" bonus the more components were intact when the mech went down. Whoever landed the most damage should get maybe 50% of whatever the killing blow guy got, and of course Solo kills get both. Then reduce score for damage dealt by a bit.
Players should also get a match score award (Tank bonus?) for taking damage without losing components, though this would have a hard cap to prevent abuse. This would perhaps incentivize Assaults and Heavies to take some damage for the team.
UAV kills should get bonus points for however many friendly mechs that UAV was spotting.
Values could look something like this:
- Killing Blow: 5 points, plus Component Destruction for every component still intact.
- Component Destruction: 2 points
- Efficiency Bonus: 2 points for every component left intact on target's death
- Kill Most Damage Dealt: 3 points, plus half of the component destructions and efficiency bonus that whoever did the killing blow received.
- Solo Kill: 8 points, plus half of the component destructions and efficiency bonus that you got from Killing Blow.
- Assist: 4 points
- Death: -10
- Suicide: -15
- Out of bounds Suicide: -100 (seriously, there's no excuse)
- Damage: 30% of damage dealt
- Team Damage: -50% of damage dealt.
- Win by Kills: 30
- Assault base capture or Resource win: 20 + 5 per enemy mech still standing
- Loss: 0
- Tie: 10
- Capture control point: 5
- Neutralize enemy control point: 4
- Capture per tick: 1
- Tank bonus: 0.05 score points per point of damage taken until death or end of match. Max 20 score points.
- UAV kill: 2 + 0.5 point per friendly mech visible to that UAV.
- Everything else: 1 point or whatever its current value is.
Edited by Kaeb Odellas, 22 September 2015 - 09:05 PM.