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Match Score Revising


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#1 Javenri

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Posted 22 September 2015 - 08:28 PM

I think it is well past time for PGI to revise the way match score is calculated. The recent event weight proportion was huge evidence to this. During the event, lights were almost constantly below 10% in the que, mediums below 20% and heavies were most of the times the majority, with assaults following. This means a simple thing: playerbase doesn't think you can make a high score with lighter mechs. Having damage to be the predominant factor, it puts lights and mediums in a disadvantage. That should not happen; lighter mechs should get an equal field in match score compared to heavier mechs.

One thing PGI could do to compensate that is to add a modifier depending on mechs' weight. The lighter the mech, the bigger the modifier. So, if all other factors (like flanking, scouting, etc.) are equal, if a Spider and a Centurion score 220 damage exactly, the Spider would get a higher match score than the Centurion. An easy and simple solution with little to effort to implement.

Edited by Javenri, 22 September 2015 - 08:29 PM.


#2 Kaeb Odellas

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Posted 22 September 2015 - 08:56 PM

Gonna copy this here:

Ideas for improving Match Score:

Award Killing Blows a component destruction for each component still intact on the mech when it went down, and give an "efficiency" bonus the more components were intact when the mech went down. Whoever landed the most damage should get maybe 50% of whatever the killing blow guy got, and of course Solo kills get both. Then reduce score for damage dealt by a bit.

Players should also get a match score award (Tank bonus?) for taking damage without losing components, though this would have a hard cap to prevent abuse. This would perhaps incentivize Assaults and Heavies to take some damage for the team.

UAV kills should get bonus points for however many friendly mechs that UAV was spotting.



Values could look something like this:
  • Killing Blow: 5 points, plus Component Destruction for every component still intact.
  • Component Destruction: 2 points
  • Efficiency Bonus: 2 points for every component left intact on target's death
  • Kill Most Damage Dealt: 3 points, plus half of the component destructions and efficiency bonus that whoever did the killing blow received.
  • Solo Kill: 8 points, plus half of the component destructions and efficiency bonus that you got from Killing Blow.
  • Assist: 4 points
  • Death: -10
  • Suicide: -15
  • Out of bounds Suicide: -100 (seriously, there's no excuse)
  • Damage: 30% of damage dealt
  • Team Damage: -50% of damage dealt.
  • Win by Kills: 30
  • Assault base capture or Resource win: 20 + 5 per enemy mech still standing
  • Loss: 0
  • Tie: 10
  • Capture control point: 5
  • Neutralize enemy control point: 4
  • Capture per tick: 1
  • Tank bonus: 0.05 score points per point of damage taken until death or end of match. Max 20 score points.
  • UAV kill: 2 + 0.5 point per friendly mech visible to that UAV.
  • Everything else: 1 point or whatever its current value is.

Edited by Kaeb Odellas, 22 September 2015 - 09:05 PM.






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