

Founder Mech Selection
#1
Posted 07 July 2012 - 05:03 PM
As a 17 year veteran of Mechwarrior games and mods from MW2 through to MWLL, I know that while there are spots where assault mechs can get eaten alive and be sub-optimal, these are the exception, not the rule.
If we are to not choose the legendary option and so have to select just one founder mech, and our highest motivation is to take the mech which will grant us the greatest c-bill boost while providing the most combat value to our team, then is there truly any choice other than the Atlas?
While I’m sure mechs will get a booster advantage and help their team from activities other than just dealing damage and destroying foes (a scout will probably gain from detecting a foe for instance) I think it’s a fair guess that damage dealing will be the most reliable way to put cbills together by far, and a team needs no more than a single scout. More than that and you’re giving up too much firepower in favor of information.
Personally I’m not a big fan of the Atlas, and I’d take the Hunchback, (or possibly the Catapult if I could swap in SRMs that are any good in this game), but I’d rather not do so if I’m giving up a Cbill advantage nor be unable to use my founder mech because it didn’t have a logical spot on the existing lance. What arguments exist out there in favor of a mech other than the Atlas as being optimal? Do repair costs hinder the Atlas’s cbill acquisition value perhaps? Will tonnage limits often restrict the use of the Atlas?
#2
Posted 07 July 2012 - 05:05 PM
#3
Posted 07 July 2012 - 05:10 PM
#4
Posted 07 July 2012 - 05:12 PM
#5
Posted 07 July 2012 - 05:20 PM
to do damage even to the Atlas, it has been stated that the Jenna light mech will the be bane
of the Atlas or heavy mech type, and if MWO follows other games of this style you'll earns more C-bills for hurting mechs bigger than your self, than you would say, the same damage done by a Atlas to an Atlas.
and the repair bill should be cheaper also what you dont spend = profit
#6
Posted 07 July 2012 - 05:27 PM
Demoned, on 07 July 2012 - 05:20 PM, said:
to do damage even to the Atlas, it has been stated that the Jenna light mech will the be bane
of the Atlas or heavy mech type, and if MWO follows other games of this style you'll earns more C-bills for hurting mechs bigger than your self, than you would say, the same damage done by a Atlas to an Atlas.
and the repair bill should be cheaper also what you dont spend = profit
"Jenner". Don't forget the "R".

I can sort of see this, if what I read about lasers are true. Since it's not a "one micro-second and you deal full damage to a location", and apparently has a need to keep your lasers on the target the whole time firing, light mechs may well have a good survivability curve.
...I still chose the Atlas, tho. *steiner fist-bump*
#8
Posted 07 July 2012 - 05:34 PM
Huntsman, on 07 July 2012 - 05:03 PM, said:
Do repair costs hinder the Atlas’s cbill acquisition value perhaps? Will tonnage limits often restrict the use of the Atlas?
Yeah I'm thinking repair costs and/or credit multipliers wll vary by type of mech. After all, there has to be some incentive for players to use other mechs and not just heavy/assault mechs all the time.
#9
Posted 07 July 2012 - 05:38 PM
#10
Posted 07 July 2012 - 05:42 PM
#11
Posted 07 July 2012 - 05:44 PM

#12
Posted 07 July 2012 - 05:44 PM
#13
Posted 07 July 2012 - 05:45 PM
Now all that's left is to research loadouts that will surprise my opponents.
#14
Posted 07 July 2012 - 05:54 PM
Todd Lee, on 07 July 2012 - 05:44 PM, said:
#15
Posted 07 July 2012 - 06:05 PM
Atlas cost: 9.4mil
catapult: 5.6mil
hunchback: 3.4mil
jenner: 3.1mil
The only really logical choice is to pick the atlas as its in game worth is significantly higher. You will be able to get all the other mechs at some point (without the 25% cbill bonus) so save yourself some money grinding and pick the atlas.
#16
Posted 07 July 2012 - 06:06 PM
So yes go Elite and pick Atlas if big+slow suit you, but know that here it will not give you the dominance in the battlefield that it did in previous games. Perhaps it will in the newb games where I'm sure enemies will stand around stationary or target the tank Atlas first but more skilled enemies down the road will simply run away from you and target your allies first with cover blocking your LoS to them. They will be able to take down your allies first while staying away your extremely slow Mech. I'm not saying an Assault is useless by any means, but as I've said, it won't have the field dominance you saw in prior games. In prior games you basically fought in the open and exchanged shots until someone died. Speed couldn't be properly implemented due to engine and environment limitations. Here in 2012 those limitations from 1990-2002 won't exist.
#17
Posted 07 July 2012 - 06:10 PM
wheN, on 07 July 2012 - 06:05 PM, said:
Atlas cost: 9.4mil
catapult: 5.6mil
hunchback: 3.4mil
jenner: 3.1mil
The only really logical choice is to pick the atlas as its in game worth is significantly higher. You will be able to get all the other mechs at some point (without the 25% cbill bonus) so save yourself some money grinding and pick the atlas.
Even if the cost is higher I don't see how it is the ideal logical choice if you don't even want the Atlas... If you have ONE Founder Mech, then you should logically choose the one you WANT to play and will ENJOY playing the most... because you won't be able to move that boost later. If you pick your Atlas like a "smart" guy then later go, "crap, I now have my boost stuck on a Mech I don't even want to use that much", that's not smart at all. If I was Elite I'd go with Catapult because it's the choice I'd enjoy playing the mind and never regret using to farm the boost on. The cost difference doesn't compare to that at all.
#18
Posted 07 July 2012 - 06:11 PM
Todd Lee, on 07 July 2012 - 05:44 PM, said:
I can almost guarantee that you are not correct, my founder mechs will see more play than anything else. Time will tell who is right.
#19
Posted 07 July 2012 - 06:22 PM
#20
Posted 07 July 2012 - 06:26 PM
Bluten, on 07 July 2012 - 06:10 PM, said:
Even if the cost is higher I don't see how it is the ideal logical choice if you don't even want the Atlas... If you have ONE Founder Mech, then you should logically choose the one you WANT to play and will ENJOY playing the most... because you won't be able to move that boost later. If you pick your Atlas like a "smart" guy then later go, "crap, I now have my boost stuck on a Mech I don't even want to use that much", that's not smart at all. If I was Elite I'd go with Catapult because it's the choice I'd enjoy playing the mind and never regret using to farm the boost on. The cost difference doesn't compare to that at all.
Firstly, most people have no played the game so any selection of a mech is an all in risk against how you perceive you will enjoy the mechanics of that particular mech. The atlas mitigates some of that risk by immediately having a bonus on how much it costs. The game is being designed in such a way that having multiple mechs will be almost required to have proper enjoyment so you will not miss out on playing your favourite.
Secondly, I believe the atlas will earn more cbills than other mechs based off its costs. MATHS! I'm assuming the repair cost of a mech is proportional to the amount of armour and weapons it has onboard. I also assume there is a base awarded income for playing at all as to not punish and bankrupt people who have a bad round/sneezing fit and get killed quickly.
Lets assume the atlas repair cost is 10,000 when fully destroyed.
For losing a match without doing much of anything we'll set a base income of 7000.
We'll assume a smaller, cheaper mech repairs for 6000 and has a base of 5000 credits for doing nothing.
Now the devs assign a value to doing things in game, such as damage, scouting, moving out of spawn (prevent afk farming). The atlas having more armour, more weapons and being close should fulfil more of these actions per round bringing its income up above the other mechs. Each mech gets destroyed fully in the game and turns a 5000 profit.
The cheaper mech makes 11,000 (11,000 - 6000 = 5000). The atlas makes 15000 (15,000 - 10,000 = 5000). This is balanced etc and shows each mech is worthwhile playing.
Now we take the founders bonus in to account. Giving the smaller mech a new profit of 7750. The atlas now makes a profit of 8750. A much higher relative increase.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users