Bluten, on 07 July 2012 - 06:06 PM, said:
As a long time veteran of MechWarrior you should know that they've stated that the previous trend of "arms race" and "bigger is better" will NOT be continued in MWO. An Assault may have its uses but is not the best choice. In reality they will all have advantages and disadvantages. Due to skilled enemies simply circle strafing you, I doubt most will prefer an Assault at all. I predict Mediums+Heavies being the most popular types due to a more balanced mixture of stats.
Yes, I know they've said this, but I'm skeptical as to how thoroughly this will be true. As I've said, the other classes will have their place, but most often a fight will come down to a close to mid range slugging match unless everyone else brought LRMs and it turns into a sniping contest, but I think this will be less common, and if it does happen the Atlas can accomodate such a fight with gauss rifles, ER lasers, and LRMs of its own.
-1 the Jenner can scout and in a fight they have speed to help keep them alive, but in the end they are toast in a fight versus a larger foe given similar pilot skill levels as their speed can only help them for so long compared to the fact that their armor is paper and their weaponery is negigable. Perhaps you really will reap an absolute heap of Cbills strictly from scouting, but even in the unlikely case that scouting is as cbill acquisition effective as combat, how useful are you really to a team since a team really only needs one of these guys at most.
-2 the Hunchback is going to pretty much be either a sniper with a Guass rifle (and the Atlas can perform this better) or a bonzai mech with a heavy AC, wading into a fight as a shock trooper and dishing out damage higher than would be expected from a mech of its weight class. Essentially it performs similar roles as the Atlas but with somewhat better speed attempting to take the place of significantly worse armor and weaponery. I don't see this option making any sense at all despite that it's my favorite looking mech of the bunch.
-3 the Catapults support capability is niche as it won't have value in areas with alot of cover or in close quarters. In close quarters it could probably load out for CQB with SRMs, but it will be no match for an Atlas in this case and SRMs kinda suck against strafing light mechs too. It's because of these facts that the Catapult can be sort of ackward to use. If a map isn't distinctly long range or short range then you have to guess as to how the battle will unfold, and if you guess wrong you've either got LRMs with no targets or SRMs in a sniping war. Even if you take SRMs in close quarters, your effectiveness is limited to medium mechs and other heavy mechs that are slighter than yourself or those that are poorly loaded our with crappy pilots.
The Atlas can be a shock trooper and a sniper, performing the roles of the catapult to some extent, and dominates the role of the Hunchback. Only the Jenner can do something the Atlas cannot, scout, and while this is useful, it's a role whose usefulness is limited, and it remains to be seen how rewarding.
It seems to me that the only arguement offsetting the greater value of the Atlas might just be how much is costs to repair. It would be nice to get some hard data from the devs so we can make a wise selection.
Edited by Huntsman, 08 July 2012 - 05:45 AM.