Fenrisulvyn, on 24 September 2015 - 10:44 AM, said:
"By using match score, it's not just about damage - lots of spotting, lots of assists, and anything else that can boost match score matters"
Its mostly about damage. Scouting, spotting, flanking, baiting, etc are significantly undercounted.
If I take a scout light and do a good job, I get screwed
If I take a high alpha assault and do a mediocre job I get rewarded
Alright, I'll acknowledge there may be problems with match score (and thus indirectly PSR) - but I would hope/assume the balance overhaul will address the issue. It's easier to buff "light role" stuff when there aren't overperforming/superquirked light 'mechs running around skewing the numbers, right?
replies to the following in bold comic sans cause it's easier for me:
sycocys, on 24 September 2015 - 11:22 AM, said:
1. Its not about close matches - its about competitive matches. (Agreed.) There is a difference. Loading up half of one team with incompetent players and the other side with people that have an understanding of the game is just a recipe for pure failure. (That does sound wrong, but hasn't been my personal experience. I would first doubt how intimately you know other player's abilities, frankly. And this problem was/would-be way worse with basic ELO-based MM.)
2. Given that our rankings are based heavily upon the performance of the other 11 players of our team - our PSR is at the whim of the rng of the MM, if you consistently get bad rolls there you get drug down no matter what your performance level is - ie it will never actually balance out for most people because they will get push down to a point of no return simply for the misfortune of having other people play poorly. (Nah. "RNG" MM wouldn't even use ELO. You'd definitely be seeing problems far more obvious and more often if we did have an RNG MM. I will say that even the RNG MM isn't as bad as what WoT does...but I digress.)
At any rate, someone has to win and someone has to lose, even at the bottom of tier 5 - it's just not possible that you'll be losing more often than winning such that you'd fall to a "point of no return". If your performance is consistently higher than other players, your PSR will go up over time. That's all there is to it.
sycocys, on 24 September 2015 - 11:29 AM, said:
At the same time false because I'll end up on 10-20+ loss streaks because I rng multiple team mates that can't muster 100 damage match after match. It's just pure rng from the MM, if you have sht draws that's what you get, some people get the flip side of the coin. None of it really does any good for actually putting people in the proper tiers.
Plenty of those scores show up no matter what tier you're at, that's not going to affect your PSR in the long run if you consistently play well. Everybody, even Phil with max tier 1 PSR, has losing streaks.
You're making PSR more complicated than it actually is, honestly.
sycocys, on 24 September 2015 - 11:39 AM, said:
It's just pure rng. If you are lucky enough to not pull enough bad teams to drop you'll have better matches and far more opportunity to let your high alphas loose.
If you are unlucky you'll keep rolling crap time after time and be as frustrated as I am with your score being reliant on players that by some magic managed to pass the tutorial.
"IF" it was balanced and not pure rng - you'd lose to a certain point that you could be running a locust with a single small laser and pull 12 kills and start going up or sit there. It's simply not how its working though. Going down "should" work the exact same way as going up, but its really all just rng draws unless you are playing group queue.
Okay, it's time to stop with "RNG".
I am deeply familiar with what "RNG" is, what it feels like, and what it feels like when it's rigged against you as a player. (How do I know? I played WoT for 3+ years. End of story.) MW:O does not have this RNG problem, and with PSR the MM has the least problem with "RNG" that I've seen in any team elimination game I've played.
I get that you are frustrated, but I really think that you - and anybody else frustrated with PSR - are frustrated because of misconceptions, often thanks to repeated misinformation by other players from reddit or whatnot & also because PGI didn't anticipate the need for an in-depth PSA & Q&A about what PSR is & is not.
I'd advise to take a breather, come back with an open mind, and don't trust the hearsay of other players - try to find information straight from the horse's mouth, as it were, like my pastebin in the original post. PSR is alot simpler, and alot less to worry about, than most players are giving it credit for. It's just a matchmaking tool that's better than raw ELO.
Ultimately I think what everybody wants is CW overhaul to happen, along with Solaris mode where we can have a true ladder ranking system.