Tyler Valentine, on 28 September 2015 - 11:25 AM, said:
Also very interested to see if they could come up with a way to do turn-based multiplayer over 2 people.
Too many developers shy away from turn-based multiplayer, but I have seen it dealt with a couple of ways.
First is turn timers. You have to complete your turn in X seconds or your turn ends. Sometimes in the lobby you can set this number or disable it altogether.
Second is total time for turns, which I think is how they do chess competitively. You have X minutes with which to complete all of your turns. You can take 1 second or 5 minutes on a single turn, but when your 30 minutes are up, you lose.
Third is autoattacks are continuous. Everyone attacks simultaneously on a beat. In-between attacks, you can select an ability to use on the next beat instead. Probably less useful for this game.